lavo would you try and have a go with one to see if its possible? Edit- i've just noticed a ship with the .spk file format. Is this any better?
Theophantus
Lavo, Well I know when you use the x3 plugin programme, to add additional ships,the ship files are in .xsp format. Does that mean anything to you?
This thread is my only hope. [e digicons]:'([/e] What is the process of taking ships from X3 Terran conflict and coverting them to use in Sins. what software would i need? Is this process beyond the abilities of a novice? I fear for the answer! [e digicons]:')[/e] Theo
The whole point was i only asked one simple question.
Yay a straight answer. Thanks.
Hi everyone. Hope you dont mind. I can't get answers over at my thread. What is the process of taking ships from X3 Terran conflict and coverting them to use in Sins. Is this process beyond the abilities of a novice. sorry for the slight de-rail. Theo
@ Velisx, thanks i might get some sense over there.
@myfist0 Hey mate. how you doing? I did give up on the thread, because i couldn't sort out the mod related stuff from all the other posts. I know i need to set up a new post, but ive been working on the mod, which takes up all my time. For my first ever mod its been a mammoth task......... A total conversion mod with 6 races, Ive been adding extra capital ships and cruisers per race aswell, Star Wars and Star Trek are almost done. CIS remm
The mods coming along nicely thanks everyone. I've got 9 capital ships in per race now. Thanks to Sinperium I've got the basics sorted and understand the principles of modding sins a lot better. My question is how do I take ship meshes and textures out of X3 Terran Conflict and import them into Sins. I have the XSI tool.
Sorry for the double post. Some of the words are invisible and i dont know why. If you move over it, as if to go and copy the lot, the words show up??????
Hi, can someone check this code please. The Wraith Super Hive ship mesh and textures have already been added. Ive basically replaced the Tech Capital ship carrier mesh with the Wraith Hive mesh and changed the string reference to suit. Iv'e read theweebley myfisto linked for me. http://soase.weebly.com/add-planets.html#Brushes It confused me slightly because it talks about planets and I'
Thanks Myfisto Mepi Dude! I will have a study later.
[quote who="myfist0" reply="516" id="2956704"] No silly rabbit, the dark abyss the holds the my minions ready to deliver your rapture . Dont worry for a bit though, my current job is digging under Goldman Sax and the rest of Wall St. These guys are the most evil ruthless creatures able to daywalk and I WANT THEM for my army. They will part with their souls long before their money and it is collection time. There job is complete as now people wil
@harpo[e digicons]:beer:[/e] I couldnt think of a better hobby! @myfist0[e digicons]:erk:[/e] Im assuming you mean the layer of gold just under the surface?
Hi, just thought i'd show a picture of the Shadow Battle Crab with fighters in game. Thanks to TobiWahn, over at the Babylon 5 mod who sent it to me. Ive managed to give them shadow beams: You really don't want to come across the
harpo, To be honest i don't know if i have to make a set or not. I really am a total noobie. I would love to send it to one of you code-gods that walk amoungst us: Zombie Myfisto harpo999999 To name a few, (sorry if i missed someone who really is a code-god in real life) Someone can then tell me what i need to add, subtract, divide, manifest, optimize,paste, copy, merge etc. My day job is construc
Errrrr.... Sorry mate, give you what and how?
Hey sin, you got that upload done? I get everything apart from the new manifest. Create it where?
Tobi, Half the fun is trying stuff out i suppose, as long as no crabs are actually harmed. Oh and i dont melt my computer. Thanks for sending me the mesh and takein time out from your loved one. Theo
Myfisto, Zombieruss has sent me the model tool and TobiWahn has sent me the battlecrab mesh. I will download them tomorrow and have a look at them. If I get a couple of hours spare this weekend, I will work on posting a new thread. Thanks.
I gave up following my thread. I honestly didn't expect that. I can set up a new thread tomorrow, but haven't really got any content, only a few pictures. I loaded the XSI ages ago. I believe Tobiwahn is going to send me the mesh.
I'm having problems. My wife has left me [e digicons]:beer:[/e] , the kids have disowned me and my boss has sacked me. I live in a cardboard box in a shop doorway and people keep urinating on me after a night out on the tiles. My main issue though, is that i can't use the re-size tool to create Mini-Shadow battle Crabs as fighters for mymod. I would like my Shadow Battle Capitalship to create fighter battle crabs using the same mesh only smalle
Tobi, Thanks [e digicons]k1[/e] That's the same re-size tool Whiskey showed me and the two you've posted are the same. I failed to get the thing to work. I'm hoping someone out of the community will do it for me. Loads of credit will be coming your way. Theo.
Yes its here: squadTypeEntityDef:0 "SquadPhaseCombat" squadAntiMatterCost:0 0.000000 squadTypeEntityDef:1 "SquadPhaseBomber" <span style="fo
Lol, I think most of us on here are mature trees. Well the ones who make any sense anyway! I really needed this information at the time of starting, so it looks like i've got my work cut out. The problem for me is that i wouldn't know which file would take preference. If i'm serious about releasing my mod to the public, do you think it should be for Diplomacy 1.21. In your honest opinions, do you think i could get this released, i've got a