Sinperium, As the mod stands now, if i launch fighters and bombers the Hive ship will launch F-302 and puddlejumpers, because i have replaced the meshes with these. It applies to all of the Stargate ships that can launch fighters & bombers. I want the Hive ship to launch Wraith darts, without affecting the other capital ships. What does your fighter mini-mod do? Have you do anything on the other stuff, loading screens etc. Theo
Theophantus
Tobi, do you mind if i ask the community to re-size the Shadow battle crab down so as i can add it to my mod as a fighter. Ive tried and failed and im hoping somebody with a bit more knowledge will do it for me and send me the stuff so i get an understanding of how its done. Please[e digicons]:grin:[/e] Theres some Karma in it for you! Theo
And where have you been young man? Edit- That seems like a lot of hardwork, would you leave the optimization until the end?
How would i intergrate this into a mod. File by file, i would imagine? I wouldn't want to replace the mesh or textures folders completely. Im using Zombies races mod for Entrenchment V 1.051 as the base. At the moment im having no problems with my mod CTD wise and ive got the best part of 6 races in. I've only had 1 CTD in 2 months of modding and that was when i tried to reduce the size of the Shadow battlecrab, so the mothership could have littl
Ive added an allied Wraith Super Hive ship to my mod in the Stargate Capitals. I need something in each race to be able to a least put up a challenge to the Super Star Destroyer, for balance, but also almost-canon wise, it could be feasible for a Wraith Super Hive ship to go toe to toe with the SSD. In the main fighter slot(Supportship_fighter) for the Stargate race, ive added the F-302, so the other stargate capitals can launch them and in the bomber slot (Supportship_bomber),
Not to worry, I've got it. It's the 303.
Can you tell me the name of the Prometheus.mesh please. I can't find it in the mesh folder. Theo
Ok thanks guys.
Really sorry, I've been borrowing stuff from both mods, SGI's for entrenchment and yours for diplomacy, I got confused looking at all the files and folders open for hours. I feel and look like an idiot [e digicons]:blush:[/e]
Well, I thought it was funny. I feel a strange posting in this thread now, to talk about the mod, almost like I'm de-railing it somehow!!!! I'm still on it, but I find the process of constant loading the game to check the changes I've made a chore. I have asked before, isn't there an easier way to check the stuff. I've heard of a Dev ex. Or something. What is this?
Dolynick, can you tell me what the Prometheus mesh is called please. I can't find this mesh. It must be named something else. Cheers Theo.
Aplos it's nothing to do with your mod I'm sure. I've done something my end, with all this messing about! Great mod really polished. My mod would be awesome merged with yours. :)
Harp thanks that's a lot better. I've been playing this game for years like that. The suns are solid now and I have the colourful planets when I zoom away. The planets are still transparent even on the highest setting. I even tried it on low to no effect. Have you got any other ideas?
Nope, still transparent. I've deleted the files from Stars pipeline effect folder and diplomacy aswell. If I delet them from the core game files it mini- dumps.
All the planets are transparent. Is that normal?
No probs, i know how hard it is with RL in the way of Modding![e digicons]:)[/e]
Zombie, same thing. I can not open the Races Version V0.3. I have Winrar and 7Z installed . I want to do a Diplomacy 1.2 version of my mod. Theo
Ok thanks, I will bear that in mind.
@whiskey, I need you to write an introduction to the mod, lore wise. @Sinperium, got any loading screens?
Well lets stop talking about it and give me a hand in making the bloody thing! Great Vid, how would you get that into the game as the opening video. Actually we would need a video with Star Wars Vs Star Trek Vs Stargate Vs Battlestar G Vs Babylon 5, with the borg chucked in. I've got the Youtube downloader, i might give it a go. What format does it have to be in for sins to read it? I need a break from all this code i'm trying to understand. Now that i'm th
Lavo, could you be a bit more specific, if you don't mind. Where do i start to look for the research files. In the gameInfo folder? Thanks Theo
@rjhughes67, Thanks i will have a go at adding them as noted. I have to change the FileName "Skin_Tech" to "Skin_Tech02", Skin_Tech03" etc and the code in the Player entity file under hudSkinData. as follows: BottomWindowBackdrop "BottomWindowBackdropRace4" BottomWindowOverlay "BottomWindowOverlayRace4" TopWindowBackdrop "TopWindowBackdropRace4" TopWindowOverlay "TopWindowOverlayRace4</p
I've got the first 3 races done, I have 6 races in total in my mod. How do I reference the other 3 races? Do I add a line under the existing brushes ex. BottomWindowOverlayRace4? Then reference back to the player entity?
Ok, so that code is telling me that the stock races use the same skintech/HUD. If I want the advent to have a different HUD, I name my texture to skintech02, and change the window reference to suit for both the top window and bottom window brush.
Thanks I will have a look at it tomorrow.