Ok thanks, I will post there if I have a specific question in the future. For this one, how would I do it. I would need 6 different skin_tech/HUD files in the textures folder, which I can do. But I don't know the code to link them. Can anyone show me an example or something. Theo
Theophantus
Is it possible to add a different Skin_tech/Hud display for the stock races and or Modded races? I'm thinking of a themed Hud display per Race. If so, how? Sorry i've created another post, but i may get some answers back quicker than my own thread. Theo
@Manshooter, can you give me some turn ratio values and ship speeds please. @Myfisto, where are you? I'm doing the ship icons for the additional three races in the textures folder, as a total conversion mod i'm replacing the stock races ship icons in the following files: Unit_Hud_CursorOver Unit_Hud_Disabled Unit_Hud_Normal Unit_Hud_Pressed I've already done the first three, which are in Zombies base mod which are: Ra
Errr......about the Mod. @Manshooter, how do i prevent the ships from going out of the planets gravity well and how do I prevent the ships from bumping into each other? I'm setting everything below Capitalship to use the fighter movements. Theo
Lol, great pictures. I will PM you later, I'm not by my computer today.
I'm going to call this mod, Whiskey At Fuc€#ing War Mod. Anybody actually interested in the Mod progress?
Jesus, ive been missing for one day... I really need to set up another thread, where's the mod related stuff? Right got it! @Sinperium- thanks mate, just what im after. [e digicons]k1[/e] Because we need to include the other races, i think i need to name the mod: Sci-fi At War Battle of the Multi-Verses. Can you design something around this please. We need to include the other Races. @Mystic Angel- "The problem
I couldn't find the re- size tool. Can anyone post a link to it please? Sinperium, how you doing on the pictures?
I want to scale down the shadow battlecrab to the scale of a fighter. Then have this as the fighter of choice for the battlecrab, which could be then classed as a young battlecrab. How would I do this?
Ive been trying to put the correct weapon effects to the ships. I thought i'd start with the Borg ships. Ive got the borg cutting beam in, but im having trouble with the muzzle effect. I have the Weapon_BorgBeam_Muzzle effect file in the Partical folder. Can anyone tell me what i've missed. And the CAPITALSHIP_PSIBATTLESHIP.entity NumWeapons 3 Weapon<br /
Heres a couple of loading screen shots ive been working on. Picture 1. Picture 2. Do you think the big cube needs a green beam or torpedos chasing the star destroyer on the left. Also i think they need more tie fighters and bombers. Can someone do some
Hausser, I did ask how to add a further 3 races, but nobody answered me. If they did then it was lost in all the babble. So what I did was create a false patch to my original mod, replacing the stock sins races. I assumed if I then loaded it above my first mod it would add the additional races. It worked which is great. I can now merge then in time to see what happens. But not yet because it's actually easier to work with. Theo
Ok some good advice there, thanks guys. Sinperium, nice picture. I like Vader and the Q's head. I would add a character from the other races aswell. I had a theme I was working on for the introduction screens and the loading screens. It's far from completed but I will post it later.
I wonder if the guy who did the Sci- fi crossover mod for Empire at War forces of corruption had this much trouble? Marvel vs DC Comics short stories are very popular you know.
Whiskey & Hausser, I agree on a lot of your points. Its trying to come up with a feasible explanation for the reason why the Universes have merged. Myfisto mentioned posting a new thread in the mod section, that deals with the Modding aspect of the Mod and linking the discussions to here. I need an introduction to the Mod firstly and that's what we are working on now. The point about the Borg and the Q Contimium is there has to
Dude it's not that advanced kind of a mod. Some of the Code chaps would struggle with that. I was thinking along the lines of playing a skirmish map with 6 players,all random. The star systems could represent the multi universes, you could even have long phase lanes between them. Start playing the game to see what races you got. You might get 5 Empire races which would represent the parallel alternative realities. In some of the Multiverses Darth Vader is a lightside Jedi! This could represent w
Once these portals are opened they stay open. I really like the SpiderWeb analogy. What about "SpiderWeb Jump portal". Maybe my first attempt with the XSI Mod tool should be a spiderweb jump portal.mesh? The twist could be you don't know what universe your jumping into. Galactica would attack the Empire because the Empire are the bad guys also.
Hausser, Thanks for the link, it's just what I'm after. I'm looking to put some characters into some of the ships. Like I've posted earlier, I have Capt Janeway in the Intrepid class, with audio. When selected she says "voyager here", in her voice. I was thinking of putting Darth Vader into a Super Star Destroyer, voice, picture etc. The slight issue is if you have 10 intrepid class ships, you can't have 10 Janeways. Well, actually you can, you can blame the Q! I can see this mod having a lot
Sounds good. I'm up for suggestions whiskey.
I have an idea how the Borg have opened these quantum singularity rifts in Space/Time/Dimension barriers. The Q Continuum. From the Wikipedia: "They act indifferently to the affairs of the non-Q beings living in normal space, or in the many dimensions parallel to their own. The Q are a unique race, and they possess many extraordinary, "God-like" powers including the ability to manipulate time, space, matter, and energy." "And Multi-Universe Cro
From the Cylons point of view this new species, that has entered their universe, who are more machine than human, an alliance would hasten the destruction of humanity. The Borg would assimilate Cylon technology, if not the Cylons themselves. Did they not assimilate Federation Tech to defeat species 8472. The Borg would have drones on Cylon Basestars, adapting and improving all systems. I can see BorgCylon hybrids on Borg ships, Centurion chasis with the Borg fleshy bits being lower from the cei
Lets have a vote then: [e digicons]:borg:[/e] [e digicons] or [e digicons]:borg:[/e] [e digicons] A borg drone assimilated into a Cylon Centurion would be unstoppable.
To the Trekies, Star Warsies, Babylonians, Galacticans & Star Gaters. You all know this is non- canon right? I'm just learning to mod and to find my way around Gimp and the XSI mod tool. I'll be honest, but you lost me in your discussion about at least 5 pages back. It was then that I decided to have a go myself. Can you not bring some useful information with you aswell, like myfisto, Zombie & harpo. Back to the Mod. Who wants to help me with writing a bit of introduction to the Mod. Whiskey th
Myfisto, yes ive got it installed. Had a quick look around seems quite daunting to be honest. I've been learning the ropes in Gimp this last day or so. Just finished the BorgCylon hybrid character pictures I started a couple of days ago. Is there a way to view the ships in Sins with the XSI tool. I tried to import, but couldn't seam to find anything.
A few Screenshots of Character set up screen ive been working on. Check out the Borg-Cylon Hybrids. Theo