Theophantus

Theophantus

Joined Member # 3475570
6 Posts 231 Replies 22,452 Reputation

Myfisto, I have traced the CAPITALSHIPPICTURE_PHASEBATTLESHIP to the Textures folder, specifically Races_Unit_Picture.dds, but can not open it with Gimp. Same with the loadscreen.brushes. Do I need another programme to open them?

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Myfisto, thank you, that's really pointed me in the right direction. That post you did was a big help, i was able to follow it quite well. I've got some of the trek and wars ship icons in game. Still don't fully understand the notepad++ map back etc. Couple of things I haven't found though, the big icon picture in the middle at the bottom of the screen and the loading pictures. Thanks again.

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Goafan, I didn't think you could mix stuff together. Requiem is for Diplomancy, Soa2 at the time was for Entrenchment. Zombieruss's Race Mod was for Entrenchment so I used that as it's base. I started with Trek ships first, "borrowed" from a few places, then realised i could use meshes and textures from Requiem. I couldn't change now because of the amount of work thats gone into it. Ive re- written the String file with the correct descriptions for the ships taken from a few Star Trek and Star Wa

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@GoaFan, i used ZombieRuss's Race Mod as my base mod, thinking it would be easier to learn to mod with. [e digicons]o_O[/e] i suppose i should of just replaced the Alliance in Requiem with the Star Trek ships. ZombieRuss Quote: "Or... you can map back from the entity for the main view name to find the brush entry (use a search tool like Notepad++). Then map back from the brush to the location in the mainview tga file. Then modify the 28x28 sect

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I've just tried it with the ambassador class vs 5 neblon B frigates. Everything seems ok apart from the collisions. @Whiskey just the spitting of the green death was missing!

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You can't dispute the fact that Star Wars vs Star Trek creates a lot of passionate debate over which universe will kick the other universes butt. I only asked if it was possible to create a mod. Funny thing is in the meantime I have created one. It's going ok, I've got all the trek ships in. To give you an idea, I've got romulan, Klingon and federation capital ships vs Empire capitals. I've got a Vulcan colony frigate and most of the audio is in for them aswell,like Captain Sisko in the Defian

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Russ, I have notepad++ but never used it. Can you explain the mapping back in a little more detail please. Where to start from and how to use the search in notepad++.

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Well I'm still busy beavering away. Can anyone explain how I change the unit-HUD-cursorover tga.file. I want to replace some of the ship icons for trek & star wars ones. I've downloaded Gimp, but im not familiar with it at all. I can remember someone did a "how to replace a picture" but i can't seem to find the post. @Whiskey, I've made the Defiant a Crusier, it's not what I would call a capital ship, I've just buffed it up on more hull & shields to make it a bit harder! Theo

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Whiskey, I knew you would respond to question 3 lol. You have some good points as usual, but.......it does look cool in game. I'm just experimenting at this moment and I agree, I would like it to be balanced as fairly as possible. Ok match some of the ships for me then. What would be the equal to the defiant in the Star Wars universe?

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Right update. @harpo, thanks that worked. I've got 4 ships in so far, including some sounds and re named correctly in the string file. Couple of questions if someone would answer me please. 1. I have the star trek Galaxy class star ship in game and would like to know which files do I need to merge for it to fire lasers beams? 2.which file is it that shows the main ship picture when you click on it, in the big picture in the HUD. 3.Balance wise, a rough idea of cost, shield and hull for the

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I put the textures linked to the ISD in the Textures folder in Soa2 and replaced the Enslavers files with the ISD's, which was three in total. I replaced the Enslavers Mesh with the Galaxy mesh. Only the Mesh loaded. In the Races Mod- there are no textures relating to the Race 1 ships in the folder that i can replace. Is there another file i have missed to make the textures load with the Mesh?

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Right, ive just spent the last week looking through the guides, old posts etc. Im using the Races Mod(E) as the base and have managed to get the Galaxy Class Capital ship from Soa2, in game, minus the ships textures. Ive replaced the capitalship_Race 1 colony.mesh with the Galaxy.mesh from Soa2. How do i make the game read the cl.dds, da.dds and the nm,dds texture files for the galaxy? My idea is to first replace Race 1 with the Feds and Race 2 with the Empire,

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Lol just jokin around. I may get someone to tell me which files I need to merge. Eventually. Feel free to carry on your debate, you have a vast amount of knowledge on all things star wars vs star trek, star wars vs stargate, star wars vs 40k, star wars vs marvel comics etc.

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Ive had a thought. Ive got ZombieRuss Races Mod, which gives 3 additional races to Sins. Could i not use this Mod as a starting point and replace the races or merge, with the Federation, the Empire and say the Republic? from the other Mods? Ive got SOGE, SOA2 and Zombies Races Mod for Entrenchment V1.051. I would need to know which files to merge & replace. When loaded you would have the 3 stock races and the 3 above.

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Ok, would someone explain to me how i could take one ship from one Mod(lets just say the Galaxy class capital fromSOA2) and put in into another Mod(lets just say a Star Wars Mod...Requiem). Would that person tell me what would be all the files i would need to find for that one ship. I have a plan to merge the one ship and see what happens.

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?????? What are these two talking about? What's happened to my post? It's been high-jacked(I looked it up on the Wiki). I thought I was a Geek, be Jesus. Can we talk about Something else now?

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