wrath2552

wrath2552

Joined Member # 3481533
24 Posts 65 Replies 340 Reputation

anyone know an easy way to do it? i have two mods(sinsplus for entrenchment and dolynick's SG race mod) they will not run side by side, mostly due to the entity.manifest files being out of sync. is there an easier way to combine the two files, and the two mods so they run together? or am i just dreaming? thanks! i don't think it would be too big of a problem, except for the entity.manifest files. they have over 1000 entities each, and i am not hot on the idea of manually going t

2 Replies 2,034 Views

i think i may have found a link to the crashes. soon after i start any research, it crashes. i don't think any 1 research subject is it. it just randomly crashes when completing any random research. anyone else have this problem?

1,775 Replies 3,753,874 Views

yeah, just today, i was playing 8 player ffa, and when i destroyed the first 4, and had half the map to go, the other 3 all surrendered. that was no fun :(

14 Replies 5,525 Views

Failed to Read File 'C:\Users\Greg\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01\Fleet\GameInfo\PLANETMODULE_PHASEORBITALCANNON.entity'. desired read bytes = 1133903872, actual read bytes = 599.what what does the last part mean. i know which file it is referring to, but i don't know what the problem is i was trying to give my orbital cannon a shield by the way, but every time i try to mod it, it minidumps I also get the same

0 Replies 1,310 Views

CapitalShipMaxSlotLevel is the one you want, the base value is how much you will have period when you start the game. this is true across all 8 MAXCAPITALSHIP files. if this value is set to 1 in all 8 files, you will start with 8 crews available the perlevel value is the amount you gain when upgrading to that level of the per level amount in RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0 is set to 10, then you will gain 10 slots when upgrading to this level. if you want

5 Replies 40,249 Views

what i have tried: place galaxy file in install directory(both entrenchment and original) and modified the galaxy.manifest to include it. place galaxy file in its own mod file and enabled the mod placed it in the appdata directory The appdata directory was the only way to even make it appear, and it had immediate defeat at the load finish. the others didn't work period. I have checked other posts and have tried everything i saw. is there

4 Replies 2,448 Views

[quote who="LoTeK_83" reply="3" id="2079749"]I've done the above but as I come to play the map I get an instant defeat and if I click "keep playing" I see an empty galaxy. Now I seem to remember there was some edit to do with notepad for a problem of this kind so I've opened the map and noticed VersionNumber says 3 already and the problem persist.[/quote] I have all the same problems. Solutions?

44 Replies 132,810 Views

yes, i want to make stars colonizable :) but when i make all the changes to the star entity file, it doesn't work. do i have to change the colonigation ability files too? here is the blue star merged with a volcanic planet for the research and population: If anyone sees anything wrong, PLEASE HELP! i have been working on this for several hours and gotten nowhere! TXT entityType "Planet" coronaStartColor ffffffff cor

1 Replies 1,732 Views

[quote who="GoaFan77" reply="3" id="2079450"] Quoting wrath2552, reply 2both particle forge and galaxy forge immediately crash upon opening in vista. Whats up with that? They know, and its happening with XP as well [/quote] [e digicons]8(|[/e]

179 Replies 674,439 Views

both particle forge and galaxy forge immediately crash upon opening in vista. Whats up with that?

179 Replies 674,439 Views

yeah, but i can't even colonize the star right now, so i will deal with designing new research when i have something to use it on. im just trying to make it colonizable, then will worry about specifics. thanks for the advice!

5 Replies 2,979 Views

Thanks a lot! i will test this out soon! When i open the .entity files, the parameters are numbered and always in the same order in other entities. does this order matter? thanks again! This didn't work. i renamed everything properly and copied, but it still says "ability cannot target this object" is there another file other than the STAR_BLUE.entity i must alter? Here is my complete star_blue entity file: </

5 Replies 2,979 Views

how does one do it? if i wanted to colonize, say, a star(lol), what modifications need to be made? i took a look at the entity file and tried to edit it, but it didn't work i did: iscolonizable -----> true gave it the planetupgradedef of a volcanic planet turned entity type from "star" to "planet" i got the capital/frigate/cruiser/rallypoint icons to appear when i highlighed the star, but could not colonize it. any ideas? i am ne

5 Replies 2,979 Views

[quote who="Teal" reply="4" id="2076185"] Roy, You can also increase the amount of anti-matter the colony ship has, or the restore rate. I have done this myself, as in some battles my abilities were grayed out most of the time, especially in large fleet battles. So i increased it, but like you did, i did it for all races. The end result was i jumped into a gravity well and was attacked immediately, but w

9 Replies 5,425 Views

[quote who="doberman211" reply="7" id="2068218"]It would be cooler if the gravity wells would be spherical and 3D. It would mean larger maps and a more realistic feeling to the game. Ive tried putting planets in the same coordinants and it only puts a planet on top of another kinda like this (. Oh and wraith, how far are you on the Homeworld mod? I ask you this here because the post rarely gets answered.[/quote] If you are talking to me, you have t

11 Replies 13,560 Views