anyone know an easy way to do it? i have two mods(sinsplus for entrenchment and dolynick's SG race mod) they will not run side by side, mostly due to the entity.manifest files being out of sync. is there an easier way to combine the two files, and the two mods so they run together? or am i just dreaming? thanks! i don't think it would be too big of a problem, except for the entity.manifest files. they have over 1000 entities each, and i am not hot on the idea of manually going t
wrath2552
my game keeps minidumping with a mod. how do you read these minidumps?
i think i may have found a link to the crashes. soon after i start any research, it crashes. i don't think any 1 research subject is it. it just randomly crashes when completing any random research. anyone else have this problem?
yeah, my graphics freak out, and it minidumps. my versions are: sins original 1.15 entrenchment 1.01 does it need special settings? oh, and im using the current version of your mod.
This is great! works well with really good ship models! good job! my only problem is it randomly crashes, and the thruster animations are off the thrusters, but other than that, its great! Keep up the good work!
yeah, just today, i was playing 8 player ffa, and when i destroyed the first 4, and had half the map to go, the other 3 all surrendered. that was no fun :(
Failed to Read File 'C:\Users\Greg\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01\Fleet\GameInfo\PLANETMODULE_PHASEORBITALCANNON.entity'. desired read bytes = 1133903872, actual read bytes = 599.what what does the last part mean. i know which file it is referring to, but i don't know what the problem is i was trying to give my orbital cannon a shield by the way, but every time i try to mod it, it minidumps I also get the same
my game crashed around there too, but i just went back in, and it never happened again..dunno whats going on with that.
This mod is amazing! keep up the good work! any chance there will be icons availible for galaxy forge?
when my advent fleet of 16 capital ships and 100+ frigates and cruisers gangs up on the last light cobalt frigate in system [e digicons]:rofl:[/e] [e digicons]XD[/e]
thanks! that fixed it!
CapitalShipMaxSlotLevel is the one you want, the base value is how much you will have period when you start the game. this is true across all 8 MAXCAPITALSHIP files. if this value is set to 1 in all 8 files, you will start with 8 crews available the perlevel value is the amount you gain when upgrading to that level of the per level amount in RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0 is set to 10, then you will gain 10 slots when upgrading to this level. if you want
what i have tried: place galaxy file in install directory(both entrenchment and original) and modified the galaxy.manifest to include it. place galaxy file in its own mod file and enabled the mod placed it in the appdata directory The appdata directory was the only way to even make it appear, and it had immediate defeat at the load finish. the others didn't work period. I have checked other posts and have tried everything i saw. is there
[quote who="LoTeK_83" reply="3" id="2079749"]I've done the above but as I come to play the map I get an instant defeat and if I click "keep playing" I see an empty galaxy. Now I seem to remember there was some edit to do with notepad for a problem of this kind so I've opened the map and noticed VersionNumber says 3 already and the problem persist.[/quote] I have all the same problems. Solutions?
yes, i want to make stars colonizable :) but when i make all the changes to the star entity file, it doesn't work. do i have to change the colonigation ability files too? here is the blue star merged with a volcanic planet for the research and population: If anyone sees anything wrong, PLEASE HELP! i have been working on this for several hours and gotten nowhere! TXT entityType "Planet" coronaStartColor ffffffff cor
[quote who="GoaFan77" reply="3" id="2079450"] Quoting wrath2552, reply 2both particle forge and galaxy forge immediately crash upon opening in vista. Whats up with that? They know, and its happening with XP as well [/quote] [e digicons]8(|[/e]
both particle forge and galaxy forge immediately crash upon opening in vista. Whats up with that?
yeah, but i can't even colonize the star right now, so i will deal with designing new research when i have something to use it on. im just trying to make it colonizable, then will worry about specifics. thanks for the advice!
Thanks a lot! i will test this out soon! When i open the .entity files, the parameters are numbered and always in the same order in other entities. does this order matter? thanks again! This didn't work. i renamed everything properly and copied, but it still says "ability cannot target this object" is there another file other than the STAR_BLUE.entity i must alter? Here is my complete star_blue entity file: </
how does one do it? if i wanted to colonize, say, a star(lol), what modifications need to be made? i took a look at the entity file and tried to edit it, but it didn't work i did: iscolonizable -----> true gave it the planetupgradedef of a volcanic planet turned entity type from "star" to "planet" i got the capital/frigate/cruiser/rallypoint icons to appear when i highlighed the star, but could not colonize it. any ideas? i am ne
[quote who="Kitkun" reply="1" id="2076873"]The new updates adds in some extra stuff to the maps, and custom maps need to be updated to work. [/quote] any way to update the maps?
[quote who="Teal" reply="4" id="2076185"] Roy, You can also increase the amount of anti-matter the colony ship has, or the restore rate. I have done this myself, as in some battles my abilities were grayed out most of the time, especially in large fleet battles. So i increased it, but like you did, i did it for all races. The end result was i jumped into a gravity well and was attacked immediately, but w
yeah, the mod link is broken. please update it! [e digicons]:grin:[/e]
the current forge tools set is incompatable with the new updates. there should be an update soon.
[quote who="doberman211" reply="7" id="2068218"]It would be cooler if the gravity wells would be spherical and 3D. It would mean larger maps and a more realistic feeling to the game. Ive tried putting planets in the same coordinants and it only puts a planet on top of another kinda like this (. Oh and wraith, how far are you on the Homeworld mod? I ask you this here because the post rarely gets answered.[/quote] If you are talking to me, you have t