wrath2552

wrath2552

Joined Member # 3481533
24 Posts 65 Replies 340 Reputation

[quote who="dolynick" reply="1492" id="2853806"] Quoting Crion87, reply 1490Hey, I'd like to download your mod in the Diplomacy version but Adrive is flipping me the bird by not letting me download at all. Is there somewhere else you've put the mod or am I just going to have to go without? Do I have to sign up with Adrive to download this? I'd imagine I'd have to pay Adrive a fee for their services if I did. Nothing against you, D

1,775 Replies 3,752,057 Views

its in the entityboolmodifiers. it looks like the game has it hardcoded into the engine "Is ResourcefocusActive"

2 Replies 2,243 Views
Reply to Debugging in Sins Modding

the only thing i can say is make sure all buffs correctly reference each other and double check everything, specifically that all modifiers are accounted for and that if your buffs require research, that the reasearch can be done. you need to check EVERY buff attatched directly or indirectly to this ability.

4 Replies 3,121 Views

yes, if i understand correctly, you can. i myself have created a 5th ability for some of my custom capital ships which raises the mitigation 15% in addition to the preset mitigation. would you like an explaination of how i did this or do i not understand your question?

5 Replies 2,852 Views

I have my own race configured, and currently am merging it together with the distant stars mod, but something weird is interfering with my attempts to make it work. when i try to start a game, it minidumps. so i try to enabe the show errors.............and it works. I kid you not. i disable the show errors.......and it minidumps. I kid you not....same settings and all. all i can do is ask.......What? can anyone help?

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is there a guide to all the functions of the Exe's?

6 Replies 5,492 Views

Plese forgive a stupid question, but what are the developer exe's? what do they do? i still can't figure it out, so i put the question here.

6 Replies 5,492 Views

if it still does not work, right click it, go to properties, and click the "compatability" tab. Check "run the program in compatablility mode for:" and select Windows XP (service pack 3) Hit ok and try again. hope this helps!

9 Replies 7,846 Views

good questions. i think there is a target filter in the Antimodules frigate file, which is the one you need to change. not sure about the second question. id like an answer to that too.

25 Replies 8,365 Views

....leaving modded text files in text form, or would it be better to convert them to Bin? or does it even matter which format they are in?

4 Replies 4,724 Views

its in the gameplay.constants file. the bold is what you are interested in: PlanetData allegiancePassiveGainRate 0.000347222 allegiancePassiveLossRate -0.000347222 allegianceFriendlyMaxGainRate 0.000694444 allegianceEnemyMaxLossRate -0.000694444 allegianceGainFromCultureMax

2 Replies 17,935 Views

Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4. i get these errors in groups everytime i click on a capital ship, or one rolls off the assembly line. what does it mean? it kind of interferes with my debugging.

3 Replies 4,691 Views

its the dds files i am having problems with. i am trying to alter existing textures of some ships, the models and old textures work fine, but if i try to change the ships colors, the texture fails and there is just a blank model in-game. is there a special format the .dds files need to be in? is there a .manifest file they need to be added to?

5 Replies 4,946 Views

i keep trying to re-texture some ships, but the textures dont seem to be applying. do i have to add the .dds files to a kind of manifest? or should they just work after putting them in the Texturesfolder? is there a special format they need to be saved in?(more specific that .dds)

5 Replies 4,946 Views

is there a list of the various entries and values for .entity files? i know many are self explainatory, like "onHyperspaceExit", but there are others that make no sense whatsoever, and if i placed a forum post every time i wanted to know what a value meant, it would amount to spamming the forum. what i mean by entries and values, if i am not clear, is the following: entry: buffInstantactionType value: "RemoveAntiMatterPerc" I would greatly appreciate it if some

1 Replies 2,839 Views

i am having issues with modding the cloak in the game i am altering the cloak from this: numEntityBoolModifiers 7 entityBoolModifier "CannotBeDamaged" entityBoolModifier "DisablePhaseJump" entityBoolModifier "DisableLinearEngines" entityBoolModifier "DisableAngularEngines" entityBoolModifier "DisableRegeneration" entityBoolModifier "DisableWeapons" entityBoolModifier "PhaseOut" to this: numEntityBoolModifiers 4 entityBoolModifier

6 Replies 5,580 Views