Nope, doesn't hurt you building tradeports outside of the chain. They still get the same bonus applied to them, too. And the system isn't really complicated, actually it's the best system that can be devised for this. The only other alternative I could think of would be to increase the income based on each planet that has a tradeport.
Azrak_Navarion
Bunch of bombers -> your HC are debris. King of kings learned that the hard way [e digicons]^_^[/e]
In essence you need to create/find chokepoints and fortify them. The AI recklessly charges into minefiels, rep-bay forests, fully upgraded SBs etc. etc. Abuse that utter stupidity and you'll be fine against countless AIs [e digicons]^_^[/e]
You'll have to rework that equation, How, Halycon decreases weapon cooldown, that's far from a plain dps-% increase. E.g. 50% cooldown reduction result in 100% damage increase.
Or they need to start reading their forums again [e digicons]O:)[/e]
PUGs definitely help getting high quality games up, i.e. balanced teams and the minimum amount of anger due to stacking. The only thing that annoys me is that it takes ages for people to agree who is captain, who picks first, pick order (1-1-...-1 or 1-2-2...2-1) etc. Still, they help guaranteeing fair matches, so thumbs up [e digicons]^_^[/e] Edit: Ckotchey, the quick start only builds cap ship factory, extractors and max. population upgrade on the planet. So it's sim
Uhm...yes. Even though that was taken for granted here, it's nonetheless true.
Most people, including myself, have joined "Lobby" Edit: it's working again atm.
Could we please reply either not at all or if so in a SINGLE of his three(3!!) identical threads he opened?
I win [e digicons]:erk:[/e]
Let's explain this formula: 0.9*630 are the 90% of the missiles (630 damage per volley in total) that don't bypass the shield mitigation, which are therefore multiplied by 0.3 due to 70% absorbed by the shields. And then you have 0.1*630 without mitigation multiplier, so these are the missiles that bypass it. The formula you've brought up is wrong since you do not get 10% extra damage per volley. That'd indeed be 1.1*630*(1-mitigation)
Wrong forum, wrong approach, no concept, no real information, no interest.
I agree with P5yy here, remembering the names of bad teamplayers or those with manner issues definitely helps the online community. I'd rather have 100 players there who know each other and can rely on fairplay than 10.000 players who randomly leave early/midgame or prolong a match or refuse to listen to advice and clearly don't want to improve themselves. So far I haven't met a single (skilled) player online who flamed the newbies right away. Pretty much everyone gave them (and me, n
A huge pro for strikecraft with vasari is the fact that both of them use phase missiles and thus get a huge boost from the main weapon upgrade for vasari. As for bombers: the trick is to keep them docked until either your flak or your own fighters reduced the enemy fighters sufficiently to protect your bomber squadrons. As always mixed fleets surpass fighter/bomber only fleets. Neither is there a perfect balance ratio of fighters/bombers, it all depends how and if your enemy counters them (ca
Google is your friend...why is it that people don't get it that by searching for the error-message/problem you can solve at least 99% of all occuring problems or at least find multiple threads concerning the issue?! Anyway, here's what google told me, and since I had the exact same problem I know for sure that it works: https://forums.sinsofasolarempire.com/341480
Aside from the fact that the piracy comment was uncalled for: he's right. Unless IC wants to abandon multiplayer altogether something should happen real soon.
2 occasions? That practically makes you a saint in comparison to others, everyone does that (and way more often) [e digicons]^_^[/e] Anyway, on topic: awesome stories and many interesting ideas regarding the gameplay, I definitely hope that you'll catch IC's attention just like mine!
In the tooltips of the ships in the storm/asteroid belt the exact effects are listed.
Try selecting one of his planets/ships and set an uninhabited planet as attack target. He might colonize it then, no guarantee though. At least he'll send a fleet there.
[quote who="Sanic_7" reply="18" id="2170969"] ppl over use movable SB for offence otherwise no one would play vars[/quote] Nonsense.
All hail PHASE MISSILES! Gotta love them [e digicons]:ninja:[/e]
By the way, more often than not the minidump actually kicks all people. I actually encountered this in a 5v5 and even though we managed to rehost it it dumped again around the same time. Of course I agree that they are annoying and should be fixed either way. However I'd guess that Ironclad would've fixed it already if it wasn't a nasty bug hidden deep within the source code which they can't even localize [e digicons]^_^[/e]
Grabbing the colony cap is actually never a bad choice and the only race where frequently a different race is picked is TEC, mostly to get a marza to lvl 6 asap. However, at least in MP, not that urgent against the AI, you might want to start with 1 lab each, researching assailants right away and getting the terran population upgrade (rather effective in the long run since your HW produces bonus credits anyway). The first planet you grab will most likely be an asteroid anyway, so you can buil
[quote who="JonBrave" reply="4" id="2151092"] sorry, i don't understand that bit?[/quote] What he's hinting at is that even though you might have the crew extractor ability on autocast, a scouting scout (awesome phrase) won't have any AM left to cast it and thus just flies by. So if you want them to grab it you'll have to at least watch them from time to time, disable autoscout and fly them back to the wells with extractors.
[quote who="Hack78" reply="8" id="2143877"]Ceilo are VERY good vs Starbases [/quote] Pretty much the best for any kind of focus fire.