Mr_Book

Mr_Book

Joined Member # 3506083
11 Posts 157 Replies 650 Reputation

Here's an idea I formed reading some of the thoughts in this forum: Add a new "artifact tech tree" that any player can GAIN access to when they do one of two things: 1) Find artifacts on their planets (more artifacts = more research options, and options are unlocked based on the artifact you've uncovered) 2) Establish an artifact research pact with other players (as in, their artifact grants you the access and vice versa) T

130 Replies 318,908 Views

[quote who="Turchany" reply="7" id="3329113"] ...I will commit suicide and delete this game... [/quote] You may want to reconsider the order you do these in.

53 Replies 170,022 Views

[quote who="ZombiesRus5" reply="19" id="3327336"] Quoting Mr_Book, reply 17but if it's a nerf like what they did to SttC Strip to the core is balanced now. I fail to see why you think it is over nerfed. In it's current state it is still one of the most powerful Rebellion features added to the game. It's no longer abused though which is a good thing.[/quote] In theory, perhaps. In practice, it is never used in skilled 5s games.&n

37 Replies 53,900 Views

I am happy that a nerf is coming, but if it's a nerf like what they did to SttC they will effectively remove jumping starbases from the game entirely instead of tuning them into a tool for VR players to use that doesn't unfairly offset the balance of the game. This is why discussion would be helpful.

37 Replies 53,900 Views

You know Yarlen, a bit of discussion on why some of the ideas that people that actually play the game competitively online have are NOT what SD wants to do would be great. It's easy to feel ignored and dismissed sometimes when no reasoning behind skipping ideas A, B, and C to go straight to D (that no one has even suggested on these forums) is given.

37 Replies 53,900 Views

Please Moo, for all of us, please get a job that prevents your use of the internet.

21 Replies 74,198 Views

Ya on any given evening you'll find about 150 people online and 2-3 games up. You may wait for some time (15-30 minutes occasionally) for a 5v5 to fill up but we still play.

22 Replies 10,479 Views

I'm not a skilled player but I always build carrier first. It is pretty squishy but its heal and fighters help the SB rush quite a bit. The colonizer is preferred generally though and is probably the better way to go. I'm just stubborn and refuse to be skilled.

7 Replies 8,629 Views

We all appreciate the work you are doing Slow, but in the future please allow participants to voice their opinion before you do something like this. You've been great about that up to this one instance, some of us are just frustrated that the tourney disappeared so suddenly. We'd all like to see this thing grow but to do that it needs stability or people just won't join future ones, fearing it's going to just disappear again.

15 Replies 16,277 Views

Reflex I do appreciate all you are doing to organize this, but I think you may have ended the tourney prematurely (did you really end it already?). People's schedules don't always match up very well, but perhaps you can put a time table of like 1 week per round and any games that have not been finished are forfeited by the player who has not made a good faith effort to make a game work. Clearly there will have to be mediation and exceptions but I think as a general rule th

15 Replies 16,277 Views

I was expecting a giant shark to appear out of nowhere and eat the game, kids, table and room in a single massive bite. That would have been more accurate and, dare I say, more entertaining.

1 Replies 5,107 Views

I do think there are definite fixes for all 3 of these abilities that could "tune" them into useful but balanced abilities. SD went too far with SttC imo, it used to be the autowin strat for VL and now no one uses it because the devs took ALL the suggestions to nerf it and applied them when only 1 or 2 changes to its use would have greatly curtailed abuse of the ability. So, since its monday and I haven't yet committed to real work yet let me throw my 2 cents onto this dead

39 Replies 38,259 Views