Swordsalmon

Swordsalmon

Joined Member # 3511569
15 Posts 452 Replies 15,015 Reputation

[quote who="runesia" reply="28" id="2415330"]How about a 6th caps for every race? [/quote] Sounds more of an addition for another expansion than a patch. I have another suggestion; use some of the unused songs in this game's soundtrack. It's a shame playing TEC and only hearing half of their themes.

35 Replies 37,606 Views

[quote who="Cykur" reply="313" id="2414384"] So....if someone beat 9 locked Unfair AI on a single star huge map without using starbases, I want to see the replay. Not because I believe it is impossible, but because I'm a noob and need to learn how to play. [/quote] Get two Marzas, level both to level 6, and activate Missile Barrage. It's probably the only viable way. ;)

438 Replies 1,206,744 Views

The unit balance with the latest patch has improved considerably. LFs in particular have become more resiliant to LRFs, so now a fleet of LFs and Scouts can take out the older LRF and Flak fleets for early-game battles. Flak doesn't kill Fighters as quickly anymore (So Fighters aren't a waste of Antimatter), but still demolish LRFs. Now, battles aren't entirely LRF-dominated, but they still are very powerful. Online is much more fun with the changes. ^_^

26 Replies 26,652 Views

[quote who="anteachtaire" reply="33" id="2413049"]I just meant that its a much better investment. 360 v. College girls fawning over you; pretty clear decision there. [/quote] So... It'd be better getting the 360? ^_^

35 Replies 121,246 Views

[quote who="Allegiance86" reply="17" id="2413130"]especially after they hear them nag............................. jp. [/quote] That may be the way for TEC to defeat the Vasari invasion. XD Now I can see some really lame sitcom about the concept... Now showing; Ann and Yoblark. *Enter Yoblark* Yoblark: Ann, I'm back! Have you done the dishes? Ann: Where have you been? I've been slaving *Cue laughing* here for hours, and I bet you've

43 Replies 122,221 Views

Regardless, the price it takes to buy a couple Hanger Defenses and upgrade tactical slots to accomadate these will be cheaper than upgrading SB Hangers. Also, tactical slots are never really at a premium; Repair Bays costs only 2 slots, and a few of those and Hanger Defenses are all needed when it comes to tactical slots.

26 Replies 30,688 Views

[quote who="DirtySanchezz" reply="15" id="2412689"] Let's try not to think about what kinds of pleasures and favors the Vasari men would get from human women. [/quote] Physical labor. I doubt the Vasari would care about anything other than 'get back to work!'. ;)

43 Replies 122,221 Views

I highly doubt that planetary bombardment kills everyone. Sure, the Novalith will cause enormous civilian damage, but just consider this; how would the planets be able to recover so fast? I've always thought that when bombing a planet, the attacking ships specifically designate governmental targets, in order to reduce casualties. The population dropping is a result of killed supporters and those abandonding support of the planetary government. And planet HP more represents resistance. So by t

130 Replies 452,202 Views

[quote who="Darvin3" reply="10" id="2411699"] I don't see your aversion to the Vasari pulse gun. It benefits the skirmisher and starbase and is cheap to research. If you're using skirmishers (it does happen, for instance against carrier massers) this is a great one to have. [/quote] The problem with Pulse gun research is that is only affects Skirmishers and Starbases. If you need many Skirmishers, then it is a great technology, but otherwise, just seems a b

27 Replies 25,249 Views

Chuck Norris' roundhouse kick has the affect of a Novalith, Deliverance Weapon, and Kostura on a planet. And that's when he's not trying hard.

375 Replies 1,023,579 Views

You have a lot of Cobolts, which are extremely effective against support cruisers. You might be able to send a bunch of them to attack the Subverters and Overseers, which will cripple the Vasari enemy. Also, they work against carriers, too. ^_^

17 Replies 6,052 Views

As TEC, I always try to get the Terran population upgrade, Modular Architecture, and Metal Mining upgrades first, in that order. Military-wise, getting HP and Armour research are essential, and the Missile and Autocannon researches are also worth getting. I usually don't bother with most of the Civilian or Defense trees, and on the Military Branch, the laser and beam upgrades aren't exactly stellar. With Vasari, getting Phase Missile upgrades are essential, while Pulse Guns, Pulse Bea

27 Replies 25,249 Views

[quote who="Raging Amish" reply="28" id="2406584"] @Sword I played primarily AOE II: The Conquerors. The starting scout was pretty weak, but the light cavalry upgrade was very cheap and quite effective against archers. Figured that was the best comparison I could make. End of the day I still love the little buggers. [/quote] Yeah, the Light Cavalry upgrade is pretty great and is pretty much a good comparison to SOASE scouts. Of course, by Imperial Age,

33 Replies 18,832 Views

[quote who="Raging Amish" reply="20" id="2405662"] Stop saying the fact that a scout can fight is bogus. There are games like rise of nations where the scout does nothing but scout and games like Age of Empires where the scout is a fighthin unit. Scout to me translates to lightly armed, and that's exactly what scouts currently are. [/quote] To be fair with Age of Empires, the Scout was upgrading in Age of Kings to become a combat unit, especially with upgrades to

33 Replies 18,832 Views

Check out the stategy section of this forum for any help. There's tons of topics that will help in virtually every situation. Most people play random, and many of the pre-made maps aren't exactly perfect. There's a Galaxyforge compilation that's worth downloading; it comes with 50 fan-made maps, and all of them are worth playing on. ^_^

3 Replies 10,704 Views

If they are based on insects, I'd bet the Vasari have an open circulatory system and may lack nerves. I bet a lack of nerves would greatly improve the Vasari warrior culture. After all, a lack of pain would result in more determined warriors. Imagine stabbing a Vasari and if it doesn't die, there's little flinching! It would be pretty frightening to fight a foe that cannot feel pain.

268 Replies 706,770 Views

[quote who="Darvin3" reply="24" id="2404480"]Modular architecture can help, but if you're going Akkan it's not quite as necessary. It'll cost you about 1450 credits (just off the top of my head) to buy both levels, and this means you need to place 15 extractors for it to pay off. The real savings is actually on frigate factories, which you want to build to establish a beach-head near the enemy. [/quote] The factory cost reductions are also extremely useful. And until

75 Replies 67,834 Views