[quote]Adaptive Forcefield[/quote] It needs to be passive, but with lower values, the 10-20-30-40 is too much, I think 7.5-15-22.5-30 would be better. [quote]Gauss Rail Gun now ignores Shield Mitigation[/quote] By definition it should do it, but it doesn't and it surprised me.. A high velocity gauss projectile could easily bypass shields as there is not enough time for shields to reposition power to the impact location.
Turchany
[quote who="Seleuceia" reply="85" id="3402313"]Doesn't change the fact that making the bonuses editable would be awesome power for modders...[/quote] For singleplayers too, as they could choose their difficulty level according to their current skills, not needing to make huge jumps like from hard to unfair. For me the best would be a tiny bit easier unfair, but I cannot achieve it due to unmoddable numbers.
[quote who="GoaFan77" reply="1" id="3402370"]That is way too much for a passive. It's quite possible 20% would make the Radiance near unkillable with all the other Advent shield mitigation buffs.[/quote] True, and in mods I have seen several times invincible ships, and it's not that fun. Maximizing shield mitigation around 90-95% with every existing mitigation enhancement would be needed here, and the ship needs extra protection against PM so the increased mitigation won't
[quote who="anc40" reply="2" id="3401081"] It's far too easy to get overwhelmed by enemy culture[/quote] ... NOPE. Just put 1 culture center on each bordering world and most of the times you are fine. Culture is a weak weapon, only the deliverance engine can wreak havoc, but still not unstoppable. And always good to have your own culture.
[quote]My enjoyment of this game is ruined. After the last update the AI titan seems indestructible in difficult level. Against eight battleships and a fully upgraded star base while the shields went down it never got below 92% damage, consequently it then went on to wipe everything out at a time when i was in what should have been an invincible position. AM I MISSING SOMETHING? I enjoy the game but no longer want to play as it is too easy in normal level and seemingly impossible at any highe
[quote who="pasmach" reply="3" id="3400859"]I liked your idea is not bad here but the developers have to listen to it, but the more important part is happy to be applied in the future is sure to support multi-core processors and support for x64, you can also increase the possibility of large ships and significance.[/quote] If there will be a Sins2 that will surely be a multi core thing. It is a must now.
[quote who="pasmach" reply="1" id="3400839"]мне понравилась ваша идея , очень не плохо вот только разработчики еще бы прислушались к ней , а вот еще довольна то важная часть которая должна быть применена в будущем обязательно это поддержка Многоядерных процессоров и поддержка x64 , можно так же увеличить возможности больших кораблей и значимость. [/quote] ?? Please translate it, so we can understand what you want to tell. I though it is an obvious thing writing comments
[quote who="Nomada_Firefox" reply="25" id="3400842"]The unique feature that a SOASE 2 would need, it should be ground combat. Some similar to the old Imperium Galactica. With it, it would be the best of these games.[/quote] I don't think that would be good here, for a game that has a large studio making it and sources like GTAV, maybe. But not for Sins. And devs said it some time ago that they are not interested in ground warfare (and I think it's good). I never
[quote who="ezeltje299" reply="2" id="3400847"]What is the menu on the left? [/quote] When you want to search for something, I think you get this when you push the button where you see a terran planet and a magnifier (upper left corner), and its an ingame thing. I guess it can useful when you want to search for something (though I never used it because I already know the place of my everything in my empire :D ), maybe would be the best to find unbuilt extractor places,
[quote who="GeomanNL" reply="127" id="3399308"]There is no paradox. Placing ideas can stimulate the developers and give them ideas they wouldn't think of otherwise. I think it's fun to imagine things. Win-win. It only gets bad when a community as a whole starts deciding on things. I want to avoid that. And complaining will discourage people from posting innovative ideas and it will probably discourage developers to try new things as well. After all, they see thos
[quote who="GeomanNL" reply="125" id="3399293"]You didn't make Sins. None of the players here made Sins.[/quote] LOL, you are being misled seriously. The developers do hear players, they constantly try to improve the game based on the reactions of the players, and they do read the forums. I guess your argument is invalid now. [quote who="GeomanNL" reply="125" id="3399293"]I don't want the community to decide this, I
[quote who="GeomanNL" reply="123" id="3399278"]So please. Stop complaining and just leave the judgment to the developers.[/quote] But if noone says he does not like that particular idea, then devs may think these ideas suit everyone's taste. I don't really understand you, basically you want everyone to accept every single idea, no matter how bad it is actually. That is not very constructive. It is not like handling children, when you say man thats awesome, nice
[quote who="stein220" reply="7" id="3399240"]Desert, b/c I play advent the most. I wish random maps had an option for starting on a desert world rather than terran since advent need terran research to improve desert worlds.[/quote] But terran has more population by default.. Though it would really be nice to have an option to start on a Desert, it would change the taste of that game by much. But a small disadvantage for the Vasari, but who cares,
[quote who="ZombiesRus5" reply="120" id="3399156"]Bring an idea and prepare to defend it[/quote] GeomanNL, I think these are the keywords. You are disrupting the discussion if you get offended when someone says your idea is not necessarily good. [quote who="GeomanNL" reply="119" id="3399146"]If you go around shooting down ideas because YOU don't like it, and act like you are protecting "your" game, then you're disrupting this.[/quote]
[quote who="Dark_Ansem" reply="117" id="3399089"]I expect that to be in a patch, rathat than in a DLC.[/quote] Maybe, but I think it would suit a DLC well. Expert diplomacy or something. It would be too big of a project for a patch I think, but maybe I am wrong.
[quote who="GeomanNL" reply="114" id="3399074"]when you just say "I don't like it"[/quote] [quote who="Turchany" reply="102" id="3398969"]I don't think that is a necessary change. It is good the way it is now, no need to change it. You will move away hurt ships from battle, thus decreasing the DPS of your fleet, no need to further nerf damaged ships. Maybe if you could trigger a repair mechanism taking away firepower and providing more repair on your
[quote who="GeomanNL" reply="108" id="3399023"]Sure but on the other hand it will add some realism.[/quote] Sins is not aboit realism, and we all know it :D And I don't think this new feature would make anyone buy that new DLC. I wouldn't buy it.. [quote who="ZombiesRus5" reply="111" id="3399030"]It's not going to happen.[/quote] I hope you are right. [quote who="Timm
[quote who="Dark_Ansem" reply="103" id="3398973"]New DLC suggested planet types.[/quote] Developers only want to have planet types that are already confirmed to exist somewhere in the known Universe. And the ones you suggest are good for mods, but not for the original game. And I don't think they will add new planet types in the future, we already have a DLC for it.
[quote who="GeomanNL" reply="100" id="3398948"]Idea: reduce damage output from ships that have taken damage. This will make repair ships more useful and reduces the advantage of focus fire.[/quote] I don't think that is a necessary change. It is good the way it is now, no need to change it. You will move away hurt ships from battle, thus decreasing the DPS of your fleet, no need to further nerf damaged ships. Maybe if you could trigger a repair mechanism tak
not an easy thing... Basically you need to drop the ability on a ship having low hullpoints left (lower than the overall damage dealt by the current level of that ability), and immediately stop firing on it, and leave the ability to kill the ship, this way it will be yours. But it happened to me many times that the ability stopped right before destroying the ship (thus making it yours). Other times simply my focus fire failed to stop in time. You need to time it well and let t
[quote who="wbino49" reply="96" id="3398445"]Why lower the bar so much? Would you be happy with a changed font DLC? I am looking for any additions that have been in any of the mods.....other races...yes New ships....yes New longer techs....yes[/quote] Nope. But there are other ways of enhancing the game without major changes. Look at diplomacy for example, that whole thing is as useless as something can get, and a whole expansion was ba
[quote who="GoaFan77" reply="11" id="3398241"]If you've never built a trade port before that is definitely a big problem you need to correct. [/quote] Unless you really know what you are doing (I guess it's not the OP case :D ). Trade is not entirely necessary if you have a relatively big empire, and if you can put some pressure on your opponent you don't even need to build trade ports to have superiority on the map. But for new players it is
[quote who="durangokido" reply="4" id="3397753"]The question is, once your fleet is destroyed is there any point in going on as there is no way to defend yourself from the opposition?[/quote] Basically yes. Don't let your fleet get killed, retreat if necessary, and build more ships, preferably hard counters (like long range against light frigates). Not a hard thing. And if you still fail, try EASY AI. It's not a shame starting a completely new game on easy diffi
[quote who="ZombiesRus5" reply="94" id="3397551"]aw I am apparently the only one who wants to see the Horrors which have driven the vasari away [/quote] Everyone wants to see them. Just not in a small DLC where they can only turn out to be lame based on the absolutely limited scale of such things, it is just a DLC, changing smaller things ti enhance gameplay, not totally changing everything, putting in new races or totally new gamechanging features.
[quote who="Dark_Ansem" reply="85" id="3397429"]please, give us the abominations that are eating the Vasari![/quote] In a DLC? better not.. I don't think a DLC would be enough for such changes, and if they did, most would complain about how small changes will turn out to be (based on the limited scale of a DLC [yeah, not an expansion or sequel, just a DLC]). Better waiting for a sequel (or an expansion, but sequel would be so much better).