[quote who="zigzag" reply="90" id="3176115"]You're giving me too much credit. I’m not that clever, but I do enjoy fun. And teasing Italians. De Finetti wasn't an objective Bayesian, but he considered himself and is considered, at least within analytic philosophy, to be a Bayesian since he believed that personal probabilities should be updated in accordance with Bayes’ Theorem. His position is usually called subjective Bayesianism or Bayesian-subjectivism.[/quot
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[quote who="GirlFriendTess" reply="76" id="3175082"] Quoting 137, reply 70Reply #70 137Not going to play your head games because as far as I know, you rely on the same dysfunctional and unverifiable bible the others posting here none of which can think outside the protective cover of their religion. Should have used something like epistemic truth ... but my original goal was just to get away from absurd religion apologists, what was I thinking. I don’t have your professed sup
[quote who="GirlFriendTess" reply="42" id="3170326"]Well I had hopped this post would have lasted a while, but I being a pragmatic kind of woman, not overly interested in the psychological fields where the abstract mind is bandied about.[/quote] Actually psychology deals with the sensorimotor, emotional, and vegetative (as in: dealing in metabolic control) mind as well. There's where it overlaps with physiology and medicine, physics, information science. It also deals with social
The idea that a specific module is replacing the tech upgrade is worse than the problem as it makes all VR orkulus inferior. Personally, I consider making the tech higher level and requiring offensive deployement the best solution, as it avoids rushes keeping the specific advantage. If VR survives the early stages, it can thus deploy its speciality against other players. Which besides is a hefty activity, and reduces fleet availability: thus already balanced outside rush situations.</
Although the damage it deals is inadequate, the Vasari Loyalist Titan has that nice ability to phase jump in gravwell, which makes it better than many think.
Basically, it suffices that they suck their own planets. Infact, it's better to do so, build a massive fleet, and then take more to strip, than just waiting for resources to accumulate. With labs on board, you don't need planets, except a pair for ship production. It would be a good idea to think before speaking, I would add.
Actually, I was the first to say it publicly. Check the other thread here and following: https://forums.sinsofasolarempire.com/424891/page/3/#3154933 https://forums.sinsofasolarempire.com/424891/page/4/#3155601 So apparently, no sheep here. It's just that someone devised a way to make the stripped rush inside the 15 m
As things stand, stripped-to-the-core rush is the ultimate weapon in game, and ruins all the fun of playing anything else. Additionally, stability has decreased. Personally, I think there are serious issues with the game as is.
Yes, basically yesterday used VL for the first time (I have always refrained) and I had full armour and missile upgrades, titan and half beam upgrades around minute 35-40. In rush situation VL wins with a certain ship combination which is uncounterable and thrashes corvettes, mid game it is able to carry out surgical attacks resulting in enemy planets being destroyed (for money) and later on it might go carriers/cruisers for added punch, whilst still being able to deploy orkulus in strategic
[quote who="Rovert10" reply="82" id="3155613"] Quoting 137, reply 81Vasari loyalists are overpowered even though their titan is weaker: basically, you just have to rush the capital ship labs and planetary distruction tech, and you are unstoppable. Vasari rebels il they pull off their SB jump thing, as said. It's urgent that culture is powered up, to give advent an edge. Currently, in mp it doesn't work properly: razing a planet disperses culture there allowi
Vasari loyalists are overpowered even though their titan is weaker: basically, you just have to rush the capital ship labs and planetary distruction tech, and you are unstoppable. Vasari rebels il they pull off their SB jump thing, as said. It's urgent that culture is powered up, to give advent an edge. Currently, in mp it doesn't work properly: razing a planet disperses culture there allowing for colonization by the conqueror. Corvettes, given the current stat
Overall, I have to say that loyalists are unbalanced as well. The problem is mainly that I see many pushing for the factors they like, along the many who try to balance out things. I think the issue with starbases is less worrying than others, given it happens later in the game, thus allowing for counters of some kind.
For certain I see everyone play vasari rebels now. A reason to play something else in truth, although I haven't had the pleasure to test them in mp.
Make the jump tec dependent on offensive deployement tier 2. Simple as that. By the way, with the slow economy (and awfully bad corvettes) of vasari rebels, you are telling me someone has managed to pull off an early starbase rush against skilled players in mp? I would like to see it with my own eyes.
[quote who="Vindicaire" reply="11" id="3153243"]But it does take an increasingly long time for them to grow over many many years for them to reach larger sizes.[/quote] That's because in reality black holes do not become larger but more massive: http://en.wikipedia.org/wiki/Black_hole [i]The no-hair theorem states that, once it achieves a
The biggest black hole is far smaller than a star, and certainly cannot consume the center of a galaxy in less that astronomical times.
Speed would be important as they are quick response forces. Damage to capships and structures is another matter.
There's small, medium and large, so if you had 2500 on large with phasic transmissions researched, it's very likely that the tech doesn't work yet.
I suppose it may be a malfunctioning with solitary pact: after all vasari shouldn't be in the game, so perhaps the mechanics are not properly working. For example there might be no way to identify a vasari loyalist faction to adjudicate the bonus yet. Just a guess. Remember articles, they are your friends! ;)
[quote quoting="post"] New game, got a ~600 credits bounty on my head, figured I could take them on, no problem. Yeah, no. A hundred ships came. A hundred. Against my flagship, two caps and a smattering of corvettes. The pirate siccing mechanics are STILL incredibly toxic, and the pirate screen is STILL ignored all the time except for the last half of second where you just pump up the bounty. Got mad afterwards, placed a 15000 bounty on one AI. 0.1 secon
[i]actually i played the game against single AI - TEC Loyalists[/i] I suppose that this (with an indeterminate article) might mean that it was a 1vs1. Without, not. Always difficult to tell the meaning with the general use of english these days.
The pirate problem is not very serious, and also easily resolved. 1) especially with Vasari (when they will come) pirates give you money through salvaging their derelicts.TEC rebels do not even have the problem of fighting them. 2) you can pay them too (difficult or not to win the bid). 3) They are very vulnerable to corvettes early on. 4) Later you just kill their base for Titan experience (I am assuming this is singleplayer). The only thing is when th
[quote who="137" reply="6" id="3151783"][u]Perhaps solitary path is bugged still and gives you the sps anyway,[/u] 75 for every ai on map, or something like that.[/quote] Besides, he has [i]concluded[/i], not remembered, that he had no active pact ([u]so[/u] I was...) which makes the assertion a bit dubious. Not that I am questioning it, merely explaining the multiple possibilities in the reply.
Perhaps solitary path is bugged still and gives you the sps anyway, 75 for every ai on map, or something like that. Or you had a supply pact with a tec loyalist, which would give you 150 + (150*15%) = 173 sps.
If there's homeworld 3 everyone will be happy for sure.