Pat_22_

Pat_22_

Joined Member # 4469488
4 Posts 333 Replies 6,255 Reputation

[quote who="Uzberg" reply="10" id="3183266"]also keep in mind shield mitigation is still effective when a ship's shields are at zero.[/quote] Yes, and if I and anyone else forgot to mention, successful phase missiles ignore shield mitigation, which is an enormous bonus.

10 Replies 5,958 Views

Played a game against a hard AI to test out the AR buffs. The AI surprised me, it wasn't supposed to be a challenge. Maybe it's just the way the map was setup or hard AIs have been made harder but anyways, on our first engagement, he was Vasari, not sure if rebel or loyalist ( never checked ), had a Kortul Devastator vs my Discord Battleship, which alone is suicide, but he also had several more frigates than I did. Knowing I could not win that first engagement, I still held th

141 Replies 300,952 Views

[quote who="R3DT1D3" reply="17" id="3183159"]Build and upgrade a starbase at your border planets and you should be able to weather pretty much any fleet the easy AI throws at you. [/quote] Hell, well upgraded starbases backed by a full array of tactical defenses can take on a fleet of unfair and cruel AIs, Titan included. Against human players though? Not so much, unless they don't use their brain before attacking.

22 Replies 102,728 Views

[quote who="ezeltje299" reply="15" id="3182997"] Hmm, I usually am pretty capital focused as well, and I have won every match so far(Playing against normal) I only build(as Tec) in the beginning > Kol(I love it, you haters can go away, why is it hated anyway?) and 8 or so light frigs and a colonizer and am able to take every planet I encouter so far and pretty much got 4 capitals and a titan

22 Replies 102,728 Views

[quote who="vulpixel" reply="8" id="3182793"] Ah, sorry I was vague there. After getting owned by an AI fleet with ~50 squads, I never leave base without some flaks. I think it would be more cost effective to just have a few flacks and spec bomber. Do you know if AOE abilities like mass phase missile, volatile nano explosion AOE, and the titan's AOE will knock out strikecraft? I would assume that one flak per 5 squads seems about right?[/quote]

10 Replies 5,958 Views

[quote who="vulpixel" reply="5" id="3182779"]Wow, thanks for all the quick and helpful explanations. From what you say, strikecraft become very strong at high numbers (I can imagine this, as they could take out a capital ship every pass with enough numbers I imagine). I guess I could choose to build that way. But if I ended up not focusing on strikecraft (say I only have 20 in a large fleet), would it be better then to just use fighters as an anti-bomber forc

10 Replies 5,958 Views

[quote quoting="post"] I just heard about sins a week ago and bought rebellion with a friend so we can have some RTS fun. However as a nerd I am irked enough by my lack of knowledge of a few things that I am driven to the forums. *Damage Numbers-what do the numbers mean? As vasari, I need to pick where to put my credits into research, phase missiles or lazers or waves. When I look at my ship and see (X) phase missile and (Y) wave damage, is that per second, per shot? Do

10 Replies 5,958 Views

If you're going to play defensive while you slowly upgrade to maximum strength then start pumping out ships, I think it's better to begin with civilian labs in order to get your economy rolling faster rather than military. All you really need early game for an effective defense are repair platforms and turrets with the occasional ship support.

22 Replies 102,728 Views

I see your problem. You seriously underestimating the amount of time you've spent in-game before the computer attacks. From your description, you're looking at more of an hour into the game than ten minutes, if not more.

22 Replies 102,728 Views

[quote who="bilun" reply="49" id="3182609"]Hey yarlen, would you perchance have any comments on the future of culture and/or any upcoming changes in the next patch? It's a core mechanic to the Advent Loyalists which continues to not really be viable despite their enormous bonuses. Obviously it's not going to a difficult issue to address(it has a rocky history in sins in general). Something about the game constants makes it too easy to defend aga

141 Replies 300,952 Views

I know for a fact that while the Eradica can wipe out frigates in 2-3 Chastic Bursts, it takes much much more to take out capital ships and Titans. So you're telling me that, after you had your entire fleet obliterated, you sat there for what would probably have been fifteen minutes with your one Titan and 14 capital ships and slowly watched each one of them go down on at a time? Now I've had fully upgraded, level 10, pacted Eradicas befor

14 Replies 22,260 Views

[quote who="LordNosfer" reply="34" id="3181950"]$118.95 to Australia...[/quote] Same for Canada... strange... I've never been a pro at geography but last I checked Canada was much closer to the US than Australia... Also not separated by an ocean...

244 Replies 300,924 Views

[quote who="Skote" reply="34" id="3181454"] Quoting bilun, reply 33 You're missing the point: you aren't buying the capitalships for the labs. You ALWAYS build 2-3 capitalships in a game on any faction- that means shipboard labs is going to at the very least give you 2-3 labs of each type(4-6 labs total) effectively for free(you're not spending any more on capitalships then you would have without this tech) with no logistic cost- that's huge.

48 Replies 226,339 Views

I've noticed Vasari structures can enter a defensive phase state to reduce incoming damage and when they do, all ships and SC currently targeting that structure will change targets, even when manually ordered to destroy that specific target. It's incredibly annoying, I'm pretty sure it's also a bug. I tried queuing orders for my ships to destroy a structure, I've tried sticking them on it and turning off auto attack so they don't go after anything else, I'v

22 Replies 30,569 Views

[quote who="MayallCommunion" reply="73" id="3178685"] Quoting Pat_22_, reply 72 Quoting MayallCommunion, reply 71 Quoting Pat_22_, reply 70 Quoting MayallCommunion, reply 69 Quoting RiddleKing, reply 68The most awesome race right now is the Advent rebels when their titan rolls out.. I still lol when Chastic burst hits ships with malice and fracture active.. absolutely hilarious how a 70 frigate fleet turns to 20 then to 0 within minutes. Other than th

95 Replies 273,381 Views

[quote who="MayallCommunion" reply="71" id="3178678"] Quoting Pat_22_, reply 70 Quoting MayallCommunion, reply 69 Quoting RiddleKing, reply 68The most awesome race right now is the Advent rebels when their titan rolls out.. I still lol when Chastic burst hits ships with malice and fracture active.. absolutely hilarious how a 70 frigate fleet turns to 20 then to 0 within minutes. Other than that your pretty much vulnerable until you get your titan. &n

95 Replies 273,381 Views

[quote who="MayallCommunion" reply="69" id="3178630"] Quoting RiddleKing, reply 68The most awesome race right now is the Advent rebels when their titan rolls out.. I still lol when Chastic burst hits ships with malice and fracture active.. absolutely hilarious how a 70 frigate fleet turns to 20 then to 0 within minutes. Other than that your pretty much vulnerable until you get your titan. The best defense against chastic burst is group shield

95 Replies 273,381 Views

[quote who="GoaFan77" reply="66" id="3178600"]Yeah, I do get this tech just for that, just late game. The Eradica has 5.4 shields restored per second base at level 1, which gets to about 13 at level 10. So with the +30% from shield research that's almost 17. Now doubling that to 34 per second is a substantial bonus, but again it only works in culture. And I wouldn't research it until I had an Eradica already built, so despite being tier 2 I see it as a mid/late game tech.[/quote]

95 Replies 273,381 Views