I agree, this game has become to titan based.
MayallCommunion
We will be given clues once the Vasari are actually released as to what is chasing them.
Its just its not really a BS attitude that is generally how it is. I mean no offense to SP players but its just how it is sometimes and how things have to be accepted.
I almost forgot the Vasari existed because thats how long I have not seen them.
[quote who="Blueshocked" reply="35" id="3148572"] Quoting MayallCommunion, reply 34 Quoting GoaFan77, reply 28 Quoting MayallCommunion, reply 27 No it would not be ok. This has been discussed 100 time titans should not lose any levels upon death. A lot of people in this thread have already said they'd like to see one or two levels lost, so while it has been discussed 100s of times we clearly haven't reach a consensus. Alot of peop
[quote who="GoaFan77" reply="28" id="3148439"] Quoting MayallCommunion, reply 27 No it would not be ok. This has been discussed 100 time titans should not lose any levels upon death. A lot of people in this thread have already said they'd like to see one or two levels lost, so while it has been discussed 100s of times we clearly haven't reach a consensus. [/quote] Alot of people in this thread are also single player, players;P
Its fixed internally. Just have to wait for next patch.
Well Dominas do heal for a total of 1000 hp as well as make capital ships unable to be disable. Also a large amount of Dominas can sht down alot of important ships to the enemy fleet. This combined with Repulsion is really stupid.
I dont see anything wrong with giving the Domina a way to counter repulsion. It really wont put it over the line considering it cannot hit Capital Ships. Riddleking while not exactly orthodox try to test out mass Dominas + eradica for lulz.
I am in beta. I said I do not have access to a computer at the current moment that can run it. As in I lost one of my computers... I would love to actually face you but as I said a 1v1 will prove nothing, this makes me wish this game had teams like League of Legends does.
That would be a pleasure but unfortunately a 1v1 game will prove nothing. If you are calling a race that has two upgrade Militia Weaponry/Armor that can give them a +30% damage boost their territory/4(?) armor in their territory weak. You are very, mistaken. Also concerning the two starbase upgraded, you just said that red button was buffed because TEC-L was to weak compared to the rebels and now you say that two starbases is a ridiculous upgrade. Also I do not have a computer
@Riddleking: I actually did not say you will end up building Javelis I said you will to try to counter LF's but the actual amount will always be a small number. Or you could go the superior path which is directly to heavies. Also if you solve all your problems with Bombers does that not make bombers imbalanced because they beat everything. of course it does and everyone knows bombers need a nerf. My main point is right now the only 'effective' counter to repulsion is as you said b
Shhhh teun. Shhhh I am tired my grammar is now at 95% instead of 100% efficiency.
[quote who="Rebell44" reply="25" id="3148426"]I would be OK with Titan losing 2 levels after its destruction.[/quote] No it would not be ok. This has been discussed 100 time titans should not lose any levels upon death. Weird, I swear this was an edit. Ignore the doublepost
Ive said this multiple times a fleet will always beat a titan with a small fleet. Titans are severely overrated except for some of their abilities.
just give titans a small debuff upon spawning that last 2-3 minutes that will make them weak or something.
Well Gauss being single target wont actually be able to be universally useful. I say just give it some form of better utility than its slow, for example perhaps with the slow it could also steal antimatter from its target. Or it could maybe be a single target version of Mass Disorientation it would be able to disable channeled abilities.
It does cost alot but it also gives you an Antimatter Regeneration steroid.
Finest Hour is such a good ultimate.
Rebels were only the #1 pick in beta A. They improved red button because they made gravity wells on larger planets bigger not because Loyalists needed help. I don't really think it sounds like you know what you are talking about in the post above because the TEC loyalist are very strong..
This all depends as I do not actually have access to a computer right now that can handle it. But you are quiet the chracter Fyrstar:)
It does not NEED a damage ability, as its flak is really good and Finest Hour gives the Kol a +75(?) damage boost to all weapons banks.
Exactly and 5000 credits for a 75-100 fleet supply army per purchase.
[quote who="cirving4444" reply="21" id="3148222"] Quoting MayallCommunion, reply 8 But I still think Ion bolt is more fitting on the Kol than the Akkan. Edit: Also those numbers for AF need a nerf as well because if you make it a passive it has a 100% uptime and does not need to have the same statistics. I don't agree, ever since rebellion I've viewed the KOL as a baby Ragnarov. I think to