@Riddle: No its not we've definitely said that LRF's can kill guardians, but they don't do it well, and you will lose if you build LRFs because almost everything n the standard army right now counters them. Javelis suck. Firepower was never the question it was killing guardians and LRFS are not effective against them. Stop straw manning. @Bilun: I disagree, LRFs are no longer necessary in my replay above(not in the OP). I demonstrate this once you open with corvettes you a
MayallCommunion
N-n-n-necromancerrr achievement unlocked.
Could work considering they do composite damage.
I used to think it was bad, but now I disagree I personally think demo team is a great ability. Amazing AoE damage.
Yarlen, although I have never encountered it it seems that for the most part it only effects people who do lan with friends. Im not sure if thats the reason im just saying I noticed it as a common theme in their posts.
Like Volt said this has to do alot with universally good abilities which I explained in another post. YOu cannot actually balance raw damage like that.
Ever consider you are wrong Riddleking. Now I understand where everyone is coming from but there are ways around Colonizer antimatter problems. Such as leepfroging colonizer it does increase the rate of colonizing by a bit. If you look at one of my replays I start with the Corsev I had no problems with colonizing. I think you all are to afraid to experiment and just do what you were told to. Why don't you actually buy rebellion and face me then. I managed to get a c
They are fine. They set all races on equal footing in the early game. And have a role as anti-carrier/titan.
[quote who="Fyrstar2002" reply="96" id="3149555"] Quoting Kullvox, reply 87Mayall, I want to believe that you're not just whining because you lost. I really do! But you make that quite difficult because your main defense against the "build bombers" solution is: "he would have built Halcyons with TKP." I love you, Mayall. I really do. However, it would have been impossible for him to build Ha
[quote who="Kullvox" reply="89" id="3149482"]Haha, you've "shut down" my whole post because YOU HAVE tried all the counters and nothing works versus repulsion? OK we'll just take your word for it then. Clearly, there's no way that your opponents were better than you, they just abused repulse, that's the only answer. In that case: devs, please nerf repulse so this man can win like he is supposed to... [/quote] Sorry im just sick of having to repeat
Im just not going to bother with riddleking anymore. He clearly knows nothing about rebellion. And as volt said that would make it very OP.
[quote who="Kullvox" reply="87" id="3149448"]Mayall, I want to believe that you're not just whining because you lost. I really do! But you make that quite difficult because your main defense against the "build bombers" solution is: "he would have built Halcyons with TKP." Do you see the hypothetical in there? I can't side with you here because you didn't even try to counter. You assumed that your enemies had prepared for that contingency. Your opponents had y
YOu are probably just unlucky.
Bilun. This is rebellion, not diplomacy. LRFS get shredded now.
[quote who="RiddleKing" reply="77" id="3149293"] Quoting MayallCommunion, reply 75 Quoting RiddleKing, reply 73 Quoting MayallCommunion, reply 70Eh, goa I disagree the Sova is very had to get away with now because of Corvettes. I almost never actually see it used as a military opener anymore. The Sova received alot of stealth nerfs with rebellion for example missile batteries had anti-medium weaponry which was only good against LRF's for the most part. Embargo is easily cou
[quote who="cbray" reply="4" id="3149259"]Do you have the name of a specific map or maps that this can be reproduced on?[/quote] While you are here I highly recommend changing the way stock maps are such as instead of it being categorized by size, have it categorized by what the map is best for(game type wise). Or you could keep size and recommendation.
I don't see why not. I mean rebellion isn't released yet so a small patch wouldn't do the game harm. But I doubt they will do it.
[quote who="RiddleKing" reply="73" id="3149028"] Quoting MayallCommunion, reply 70Eh, goa I disagree the Sova is very had to get away with now because of Corvettes. I almost never actually see it used as a military opener anymore. The Sova received alot of stealth nerfs with rebellion for example missile batteries had anti-medium weaponry which was only good against LRF's for the most part. Embargo is easily countered by Corvette spam as well it needs to be supported to actually make
Javelis do suck when almost every single unit built in the game does large amounts of damage to them;P javelis primary design as to be anti-medium a counter to LF's which are also no longer built. Corvettes, Flak, Heavies
The Corsev is the new Capital Ship Battlecruiser, for those that don't know what a Battlecruiser is a Battlecruiser is a class of Capital ship that is meant to support its fleet in some way. This can be indirect to the fleet(For example, the Akkan colonizes which in turns gives economy, which allows you to build a fleet.) or direct(For Example, The Dunovs Shield Recharge which recharges shields). or offensive support(Something that effects the enemies through damage and utility such
Eh, goa I disagree the Sova is very had to get away with now because of Corvettes. I almost never actually see it used as a military opener anymore. The Sova received alot of stealth nerfs with rebellion for example missile batteries had anti-medium weaponry which was only good against LRF's for the most part. Embargo is easily countered by Corvette spam as well it needs to be supported to actually make use of Embargo. The other two abilities were not really touched. <
[quote who="ToJKa" reply="49" id="3148761"] Quoting MayallCommunion, reply 26Ive said this multiple times a fleet will always beat a titan with a small fleet. Titans are severely overrated except for some of their abilities. Well, i have a level 10 Eradica (i learned to farm pirate bases ) and that thing destroyed a 50+ ship fleet, including a level 4 Ragnarov, on it's own and still had more than 75% of it's health left afterwards. As far as i'm c
[quote who="wbino" reply="24" id="3148423"] Quoting GoaFan77, reply 21Titans keeping their levels to some degree is a must if the game doesn't turn into "who loses their titan first loses". And ultimately I think that is worse for gameplay than having a powerful unit come back for little penalty. Titans keeping their levels guarentees Titans becoming your only " go to" ship, where all others follow. Titans are great on paper, but their introducti
[quote who="78stonewobble" reply="7" id="3148672"] Quoting MayallCommunion, reply 6because its not a get out of jail free card some titans are destined to lose early game. Balance wise if they lose a level they are already behind the opponent who A) Got Xp for killing your titan B ) Continuing to gain XP from the time it takes for you to build a titan(Which is 360(?) seconds) C) Which opponent now more than likely has a higher fleet advantage over you If y
I currently cannot access steam and I don't usually give out karma its really a formality nothing else.