Coridane

Coridane

Joined Member # 4500157
40 Posts 120 Replies 655 Reputation

[quote who="GoaFan77" reply="5" id="3170376"]Were you playing a random map? Positions are always random on them. Of course just because its random doesn't mean you can't get the same positions several times in a row. If its a premade map, then it may just be set up that way.[/quote] It was a random map. Ever since then though, any random map has generated those positions, so it seems that it could be improved on a little bit.

6 Replies 4,679 Views

Interesting. I'm relieved that there is a cap. So an option to limit it further would be nice: either an option to choose from 0-3 or an option to choose between 1 and none (if disabled, 4). A pre-game option for "e nabling/disabling mines." Excellent suggestion, tobz. I concur.

8 Replies 33,565 Views

This may be something that someone brought up in the past and it may be something that cannot be changed, but I wanted to mention it anyway. I notice ships in combat flying up to their enemy and sitting nose to nose while opening fire and returning fire. I wanted to suggest that human and AI range is adjusted to include a little more distance. Also, I found a possible bug when I group ships together for movement. All of them jump together except one.

0 Replies 2,190 Views

We were playing a three star map with two hard AIs and 1 normal AI. In every game, two of us would be placed in a system with the normal AI, and one of us would be placed in a system with the two hard AIs. So we wanted to submit a suggestion to improve upon the randomization of positions. We also wanted to re-suggest adding a pre-game position option. Sometimes we (and others I've talked to) want to define where the players (human and AI) will start. Forge offers the capability, b

6 Replies 4,679 Views

We experienced more desyncs in a game last night. We had played a game several nights ago with pirates turned off and did not seem to have any problems. When we turned them on last night, we had problems (about 9 or 10 minutes into the game). This may just be a coincidence, but I thought it was interesting that the desync happened after, I believe, the first pirate raid. We tried again with pirates. Same thing (although I don't know if it was 9 or 10 minutes again). We can still chat with

2 Replies 19,852 Views

I wanted to re-submit this suggestion since it was submitted last year. The other day, some friends and I were playing a game, and I had a dwarf planet being hit by Novalith shots every minute. I had a starbase with auxillary government to retain control of the planet. However, they had built so many cannons that my friends suggested a pre-game option to limit super weapons. It would be an optional check box and text field to limit the super weapon count. Unchecked, the super wea

8 Replies 33,565 Views

I couldn't find any posts on this, but has anyone encountered a crash with Forge when trying to open a map made with the game's map designer? We made one in Sins, saved it, and then tried to open it in Forge to tweak some things (such as the player start positions), but it crashed when we tried to open it. We did some troubleshooting, but to no avail. I don't have the error details, but I can submit them later. Has anyone else experienced this?

0 Replies 2,140 Views

I think crisaron is talkign about those four Orkies going up against 5 fully upgraded Advent stations with spider repair and a lot of drone hosts.

26 Replies 35,193 Views

[quote who="Timmaigh" reply="13" id="3155071"]Good for you. Contrary to you, i enjoy the ability to go mobile and forget about planets and defenses immensely.[/quote] When I originally replied to this, I misread. Yeah, some people are into that, which is good. When I learn Vasari, I might appreciate it more, but just not my thing right now. One day, I hope to be that guy who can set my race to random, but who knows - I might get good at all races/sub-factions, but deep down inside, be

26 Replies 35,193 Views

Yeah, I'm not going to ask for a remake. This is their vision so I need to adapt. If enough people wanted a more high tech look and they decided to remake it as such then I'd be okay with that too. I don't see that happening. I'm betting most people either are okay with it or actually like it, so I may be in the minority. It's funny you say that about the Corsev - I also am not a fan of it's shape (if I'm thinking of the same ship - the boarding ship for TEC).

16 Replies 27,246 Views

[quote who="Timmaigh" reply="4" id="3154962"]some of the unit taunts(?) are pretty funny.[/quote] Cool, I will have to check that out. [quote who="Timmaigh" reply="4" id="3154962"]In regard to ship design, especially Vasari, overall its IMHO very satisfying, i personally dont like some of the over the top "pointy" and "stingy" Vasari models, but those more compact ones, like Kortul, Vulkoras, Skirantra, Overseer, Skirmisher, Destructor, Ruiner ... are very good[/quote] <p

16 Replies 27,246 Views

These are really minor concerns, but they are my first impression. As I mentioned in another topic , I didn't care for the voices. I like the tone, but not the raspy quality. Also, the ship design didn't grab me for either sub-faction. Not a fan of the SB either (Coridane takes cover as Vasari enthusiasts open fire). There were, however, things I did like (shouting over the gun fire). I will enjoy the challenge of fi

26 Replies 35,193 Views

I played Vasari briefly when I got off work yesterday and later watched my friend play. He likes the Vasari a lot, but also doesn't care for the raspy voices. I later played as the Vasari Loyalists for a while and there were some cool abilities, but the look just didn't grab me.

16 Replies 27,246 Views

[quote who="Teun-A-Roonius" reply="3" id="3154422"]It would be nice if the dev's included the option to put starting positions (or teamnumbers) in the "normal (ingame)" map designer though... For those of us that don't want to spend hours with the Galaxy Forge tool.[/quote] Agreed.

7 Replies 5,695 Views

Did the Vasari voices change? I'm not an expert, but I remember different voices. The ones in Rebellion sound very raspy. As much as I love this game and salute Ironclad, I will be honest - I was hoping for a different ship design... something cleaner and sleeker. Perhaps, for some, the ship design is sleek, but it just wasn't quite what I had hoped. Maybe that will change. I still love the game, but just saying, as someone who hasn't really played the Vasari unti

16 Replies 27,246 Views

Okay, I had a feeling Forge could do that. I'll check it out at some point. Thanks 45701.

7 Replies 5,695 Views

There are some Sin matches where it would be nice to start in the same system as your friends. I wanted to suggest an option for the future to either define each player's starting point or an option to at least put everyone in the same system. I say "some games" because there are plenty of times where I actually want to be off in my own system.

7 Replies 5,695 Views

I also start with civilian research to research volcanic and ice worlds, unlock modular architecture, and increase metal and crystal gathering. The modular architecture only saves 100 credits when building extractors and other structures, but when you consider how many extractors you build while expanding, that 100 adds up. I have friends who focus more on military research so they can quickly unlock star bases and other ship types.

3 Replies 12,506 Views

Welcome DBT85. I'm glad you decided to dust off that copy of Sins. One piece of advice: scout your system and learn the layout. Then be mindful of high risk wells where you need to build a strong defensive. Wells that connect to an enemy world, a pirate base, the sun, or a wormhole all need to be properly fortified. If you don't give careful thought to this then you will make my mistake and leave yourself vulnerable in multiple places. One more piece of advice: don't put all

209 Replies 1,253,202 Views

I'm really anxious to learn what other players like to open with. As TEC, I always open with 1 Akkan/10 Light Frigates. Lately though I've been looking at a force of 1 Akkan/10 LF with 10 LRM frigates added one or two wells later. My thinking is, use the Akkan to draw heat and, once siege frigates are eliminated, capture the planet, use the light frigates to help deliver a beating, and in a separate group, LRM frigates deliver better damage to stronger, priority targets (e.g., heavy c

3 Replies 12,506 Views

Funny story yet a little sad: I was playing a game yesterday with two friends and we were allied against three AIs. They were normal AIs (we later agreed that hard would have been better, but we still had fun). Andrew was in the same system as me and Chris was off on his own. He held his own and took down one of the two AIs in his system. Meanwhile I took a planet that was connected to one of the enemy capital worlds and Andrew did the same from the other side, trapping the AI. After a joint

2 Replies 11,154 Views