I heard such kind of rumors for more than 10 times. So I pretend to hear nothing of it.
gundamlit
[quote who="Mecha-Lenin" reply="19" id="3160462"]Since when cap ship abilities are supposed to COUNTER frigates/cruisers? Flak bust is v. good support for your fighters/flak. It's not meant to rape thousads of SC by itself. Caps are support. Yeah, they are.[/quote] Surely not. Simply caps don't cost so much. What I think necessary is, some delay of the FIRST WAVE of attack . Some delay of the inevitable doom of the fleet. [quote who="Seleuceia" reply="1
[quote who="SemazRalan" reply="11" id="3159810"]You forget your are on the internet. If we were all on the Chinese internet, if uncivil, we could be put to 5 years hard labor, beating and rape until properly re-educated. [/quote] [quote who="Lavo_2" reply="12" id="3159848"]Only 5 years? I'd imagine you'd be more likely to get a bullet in the head, overpopulation and all.[/quote] I really don't know China gives people outside from other countries s
I prefer the TEC rebels. Just because fighters, bombers and HC are all using physical attack. It can help kill a Titan easily.
[quote who="Mecha-Lenin" reply="15" id="3160270"]Bombers are only counter to AoE titans. You can't nerf them directly or indirectly without making late game even more titan-centric. There are other balance reasons not to nerf bombers in regards to turtling, RB and such but let's not dwell into that now.[/quote] Agreed. There are so many titans with powerful anti-ship skills, bombers are normally the only way to kill them. [quote who="Astax" reply="14" id="3160078"]The
[quote who="GoaFan77" reply="8" id="3160034"]Everyone needs something to protect themselves from bombers. [/quote] I think flaks and fighters can do this well, currently. The problem is, since I built so many bombers, it seems TEC had no means to delay the first wave of attack . Even every ship is equipped with flaks as a swarm of hedgehogs, can change nothing about this. I call it as the damned-first-wave-can-kick-everyone's-ass-to-hell problem.
Just a boring game vs the AI. Because the fear of VRT, I decided to go for the bombers at my best. So that's what finally I have, before I start to invade a TEC loyalist AI: 100 carriers, with 135 bomber squadrons; cap fleets with 35 or 37 bomber squadrons; Scramble Bombers. I just forgot how many squadrons at the same time, but I had 6 Skirantra. cloned carriers created by Duplicate Force. I chose the fighter : bomber as 1:1. </u
Well, I would have to say, here is way too cleaner than 95% forums in my country. So I think it's still acceptable, personally. And maybe a little more familiar now [e digicons]:grin:[/e] But I still prefer the circumstances two weeks before, instead of now. It was much more rational and self-restrained.
One of the strange thing is the Vasari Rebels. They now got a major phase missile damage update tech. Though the importance of phase missile is weakened (if I'm correct, fighters in Diplomacy were still using phase missiles), but giving such a major update will only encourage players to build more bombers IMO.
[quote who="RiddleKing" reply="42" id="3158503"]This ability is by far a game changer because it punishes whoever kills it and that is ok for me because its making sure it comes back with more experience points and levels gained. [/quote] And the devs are forcing us to be more philosophic: to kill or not to kill, it's a problem. And I hate philosophies... so I hate the skill. I think I prefer to be slapped by bitch instead of it. [e digicons]:dur:[/e] Just a jo
Thanks for the reply! [quote who="LHDAllaxul" reply="11" id="3157675"]- Missile swarm is one of those abilities that is underpowered for the first couple of levels and only pays off when maxed so first impression tends to be lousy and it takes a while to get worth the points.[/quote] But does it really match the Scramble Bombers? That's what I really care. [quote]- Assault spec really helps against structures when pacifiying th
I just checked the forum and it seems no one posted this yet, so I started a new one. Vasari - Empire Research - Enhanced Nanites, the description says it will increase the max number that can be targeted, but actually it enhances the effect, not the target numbers. Vasari Loyalist - Warfare Research - Energetic Pulse Charging, the description says it enhances ALL the pulse weapons, but according to the list, it only </stron
[quote who="Volt_Cruelerz" reply="3" id="3157553"]Umm.. Pulse Beams are on the Antorak, Kortul, Jarrasul, and Rankulas IIRC.[/quote] No. Vulkoras also has Pulse Beams. And Rankulas has Pulse Guns (which I think is really strange .)
I'm curious about the attitude to "The Maw". In SP it is obviously OPed, I am not sure why only 2 agree with me. It can destroy a whole fleet in a second, why? Because no one builds ships other than Caps and corvettes in MP now?
[quote who="Yurka_Sanctuary" reply="6" id="3157455"]List of Achievements that I am hating: Advent Harmony Researcher - did the bloody thing twice to no avail D: _____ Lender - I'm pretty sure it really does mean 'player', not computers. Pirate Exterminator - I killed at least 5000 pirate ships last night. I hate you all. Space Ponies - because Space Ponies. I thought I had problems with Go Big or Go Home as w
[quote who="Carighan" reply="8" id="3157629"]Am I alone in feeling that instead of adding 1 new cap each, the existing caps should have been revisiting. I feel like there aren't enough roles in a race to warrant 6 caps unless I get, say, a merchant cap ship, or a diplomatic cap ship, or a starbase builder cap. Actually, that all sounds reasonable, gimme. [/quote] That's also what I think. All the 3 new Caps have more or less duplicate roles with th
So according your posts, it is still useful for early game rush? OK I will try this strategy in my next game. Thx.
Then how to deal with The Maw? I hate this!
My question, is Vulkoras really useful, or reasonable? Disintegration is crippled ages ago. Missile Swarm, why do I bother to choose this, instead of Scramble Bombers? Assault Specialty now cripples, because of Rankulas's Assault Nanite Swarm. The damage of planet bombing... well, it seems useful. So what Vulkoras left is Deploy Assault Platform, well, it can cause some trouble, but is there any one really choose Vulkoras for the first or second Cap, t
[quote who="Scudhawk" reply="10" id="3152957"]Unfortunately most see culture as an afterthought. A slight economic boost or an annoying poke to research a broadcast/communion tower to make someone else's go away.[/quote] But that is actually an "economic" research, so the research choice for a player will be: military / economy / slight military + slight economy. And what I want is: military / economy / culture. Make the culture transmission bonus from research so
First of all, Volt_Cruelerz , I had to say, your last post is way toooooo long... I'm afraid few has the enough patience to read it. So I just try to summarize your post here: It's better for Kol / Radiance to have one weapon as non-Capital damage type. It helps in early game; and in late game, since damage of any single Caps is neglecta
It seems the people lost their interests on the forum immediately, after they found they couldn't get the Vasari available at which time they thought they would. And about the other post, so it says Demolition Team is OPed. But why nobody criticize about the Fracture? It's an AoE skill, comparing to the Nano Dissembler and Scattered Shot, which are only single target skills.
[quote who="Carighan" reply="145" id="3151536"]The idea of making battleships good against all enemies, including strikecraft, is quite interesting. This'd make them the default choice when you need combat power since they will never be a bad choice at all. Although you can still argue Carriers can also be anti-strikecraft, they can't switch between their "modes" quickly.[/quote] But since Halcyon has already owned the Telekinetic Push. Unless all of us agreed that the ability
[quote who="Volt_Cruelerz" reply="29" id="3150951"]Well, it's not a matter of possibility. It's not hard at all. ApplyTargetedBuffToSelf and then have two ApplyBuffToTargets, one for ships and one for planets. It's a problem with balance. The more versatile you make an ability, the more problems you can have with it. [/quote] Yes, but I just mean that, the devs will never make a single skill able to effect both ships and planets. Not even
[quote who="LazerusKI" reply="8" id="3151540"]Yesterday i played a game with hard TEC in my Solar system. I was Advent Loyayl, full tech into culture. Some of my key planets had a culture rate over 40.[/quote] Really? I think you can share the replays, or saved games. I am always in trouble dealing with Advent Loyalist, especially in Asteroids. But indeed after I establish my colony, their culture can be repelled. And one question, are the most players in the foru