Yep, same, I am hoping that this mod can be ported over to Reforged. It's something that would certainly be a great addition. Big props to Primal Savage for creating this mod.
UnleashedElf
Yeah the early game does build up. The challenge if you don't build a fleet is that the AI will flag you for "You are ripe for conquest" early on and act accordingly. Late game though, I wonder, the Drengin late game bonus is +4 for manufacturing, which is insanely good and their manufacturing buildings are better. I think overall they are the top late game, planet for planet.
[quote who="Borg999" reply="10" id="3505023"] I just had a thoight. Having the ability (and the need) to destroy the world will make playing on tiny or small maps especially challenging. [/quote] Offsetting this somewhat is the increased distances needed to travel though to defend the shards. There's advantages and drawbacks depending on map size.
You get +70% from base tech. On a huge hull, +40% seems to get me 315. On a huge hull, +55% seems to get me 337. Is there any upper limit? Theoretically with those huge maps, you could have dozens of shrinkers and the only upper limit would be funding. Edit: Tried it out. +1.3 will get you 450 on a huge hull, so a huge hull is 150 in size I think? So <
Would a quadratic function be more appropriate? I think that given the "curve" shape, a quadratic regression might be a better fit. But that said, great work and it must have taken a while.
[quote who="Volt_Cruelerz" reply="198" id="3491089"] Are you referring to Tachyon which was the "big announcement?" If you're talking about the "big announcement that will make Sins players happy," Tachyon is a new system SD is working on to improve online play of their games. If you're talking about something else, I don't know what you mean. [/quote] Ah, that would be it then. It does not appear than that SOASE 2 is happening,
Update: Wiping everything and re-installing the application seems to have fixed the issue.
Not sure why but the autosave is not working despite the fact that I have checked it off in the options?
I have been busy in real life, but August has passed. Has there been any news?
[quote who="Volt_Cruelerz" reply="41" id="3484888"] Now that it sounds like the announcement was Tachyon, how do we now think sins will be in six months. [/quote] Maybe 1 more patch?
[quote who="Sinkillr" reply="133" id="3484527"] Quoting UnleashedElf, reply 132 Personally, I think what is needed is a game options slider like for fleet size . Do you even play the game? Lol. [/quote] <
[quote who="GoaFan77" reply="170" id="3484600"] Sins does not have that kind of accuracy mechanic, and all fighters have the same chance to get hit. It is very fast though yes, and the entire squadron has superior stats to the X-wing even though individual X-wings are more durable. [/quote] My thought was something along the lines of a passive Anima Tempest ability. Anima Tempest was the Advent ability on the Halycon allow
[quote who="Volt_Cruelerz" reply="122" id="3484441"] As much as I hate to have it be a necessity, I think that the existence of titans dictates either tiered units or at least late-game upgrades to units. As said before, when I experimented with doing that to capitals, it wasn't well-received, but perhaps doing so to frigates would be better. There simply comes a point where frigates are invalidated by titan AoE. Perhaps the solution isn't to buff frigates
Thanks for the reply. I think that at this point, it will be really difficult for me to judge balance and other things while the mod remains in alpha. I will install the mod in a couple of weeks (too busy at the moment to spend a lot of time on this right now in real life), and see for myself. It will probably be impossible to see how the factions look then until its finished for the most part. On fighters: </
I have not had the time to play the mod yet, but are the goals for each faction? [quote] The Galactic Empire is the remains of Palpatine's Empire now headed by Darth Vader, and enjoys a powerful industrial base and perhaps the most powerful fleet of all factions. However Vader's poor political skills and the feeling that the Empire is being crushed from all sides has left the Empire with extremely poor morale, and further defeats may start damaging the Empire'
[quote who="furyofthestars" reply="116" id="3484370"] Eh, I'd rather have the "each unit would have a use - at all points in the game". [/quote] Another option in games like Age of Empires would be an "upgrade tier". That is to say, for a price tag, you can "upgrade" your unit after researching an unlock to upgrade the early game units into something more powerful. [quote who="Volt_Cruelerz" reply="108" id="3484323"] My concern
[quote who="Volt_Cruelerz" reply="76" id="3484360"] Um... Suppression Aura slashes enemy DPS... Don't need to buff it. [/quote] Yes but the other person wanted their Titan to become more useful. The only way to do that is to make it more powerful in some way. See here: [quote who="Seleuceia" reply="70" id="3484272"] AL are still a little weak... If there was just some way we could buff them...maybe some way th
[quote who="Ryat" reply="2" id="3484309"] Play TEC Loyalists. They are a very good defensive race with double starbases. [/quote] Yes and according to Sinkillr, their Titan, the Anklyon is OP. On a serious note, fortify the chokepoint planets. The AI only attacks a few chokepoints. I actually wanted to see the highest difficulty levels buffed somewhat, like having AI capital ships start at level 5 for example.
[quote who="furyofthestars" reply="111" id="3484337"] UnleashedElf, tiers wouldn't solve it, either. Actually, it might make it worse. There were definitely units in SupCom that you didn't use anymore once you're economy was strong enough to support a higher tier. [/quote] Precisely. What I mean is, some units are meant for early game. They will be scuttled later on. Then later on you'd want late game units.  
[quote who="Seleuceia" reply="70" id="3484272"] AL are still a little weak... If there was just some way we could buff them...maybe some way that would make their titan more useful....if only there was a good solution...if only... [/quote] Buff up certain abilities. Personally I'd give the suppression aura 1 more effect, like maybe a passive debuff to armor for every ship within radius. [quote who="S
Realistically, some forming of niches is inevitable. Another option may be to have "tiers" like in Supreme Commander for each faction if there are that many units. I suppose the Titan would be the equal of the experimental units and the capital ships would fall somewhere in between. Some units are used a lot early game and become mostly obsolete by late game, while late game units are better suited for specific roles. [quot
One thing I'd like to see is a lot more variation between the sides. Frigates for example, we could have roles that the other races have no direct comparison to. The new capital ships in the Rebellion expansion went in that direction, but the Rankulas was well ... ineffective. I kind of hope as I said that we get some sort of a ship designer.
[quote who="Volt_Cruelerz" reply="63" id="3484011"] Likewise, most people seem to want more frigates. What roles should they fill? Previously, I've suggested Defense Cruisers to counteract bomber spam. If we're having invasions, should we have a dedicated unit for that or should existing Siege frigates get that ability (I vote they get the ability). Any other ships? [/quote] Presumably, they'd have different trade-offs for different roles.
The only other things I would add to that list is that Ironclad is working on their MOBA, and their team is too small to be working on 2 games at once (or so Stardock says). From what I understand, they own the IP to Sins. That means they may have, assuming you are right, transferred those rights to Stardock. It's likely that if you are right, then Sins 2 will have more limited Ironclad involvement than Sins 1. I suppose that we will know at
I'd have to agree that a better UI is needed. It will be needed even more if the game is s 64 bit and the unit caps are increased. Let's say that the game remained real time and most of the wishes remained true. Scale of Sins 2 will be larger because it's 64 bit and unit caps may be higher. - The problem is, you've got multiple star systems, multiple fleets, and multiple battles of several thousand units. - In fact, there m