Cykur

Cykur

Joined Member # 635909
21 Posts 1,484 Replies 888 Reputation

[quote]Distortion Field antimatter cost increased from 100 to 200.[/quote] I can't find the thread (search isn't working?), but I thought a dev said this was actually going to be a value of 150? [quote]All anti-strike craft frigates' base DPS reduced by 43%[/quote] [quote]Anti-strike craft frigate DPS reduced by ~25% (relative to v1.05).[/quote] You have two line items for anti-strike craft frigate DPS reduction.&nbs

152 Replies 578,797 Views
Reply to Floating Eye? in Strategy

Welcome to the world of RTS then! Annatar is probably right about the drones not leaving a visible marker...will have to check next time. I get foggy on some of the minutia of the game if it doesn't directly involve killing my opponent.

16 Replies 7,006 Views

[quote]I mean I really wish i have 5 hours + for a game to spare so I can play Sins MP too[/quote] MP games generally take 1-2 hours. We usually just play single star maps, not the huge epic sized multi-star ones. Sometimes people get together to play those and plan to reload and resume their game at another time, but most people are playing the medium to large maps...not the huge ones.

25 Replies 44,260 Views

[quote]This sucks, and i have to admit that i will buy no other game from you in the future.[/quote] Actually, you didn't buy a game from them in the first place. When you buy software, especially software tied to a game account, you are buying the right to use that software, which unfortunately the seller can't transfer to you. So you effectively bought the media the software is stored on, but kind of screwed yourself out of being able to get support or enjoy the game onl

63 Replies 79,455 Views
Reply to Floating Eye? in Strategy

Someone is spying on the world....probably using a TEC scout or something and left a remote drone on one of your worlds. One of the Advent caps also has the ability to spy on worlds.

16 Replies 7,006 Views

Wow! And all this time I thought it was my own stupidity for when I got a ship hung up on an asteroid! Maybe they could implement pathing AI....if at least just for caps.

6 Replies 7,866 Views
Reply to Phase missles in Strategy

[quote]Nope, had no idea how that worked. I don't do multiplayer, so I guess the reason I still never seem to kill a ship with shields left is because the computer isn't taking full advantage of Advent strengths. Someone else asked on a different topic a few days ago, and now I'm wondering too; what's the Advent way of minimizing this disadvantage? Tons of Subjugators? [/quote] It isn't so much a disadvantage for Advent as it is a way for Vasari to counter the advantag

16 Replies 19,293 Views
Reply to Phase missles in Strategy

[quote]the tactic of using phase missles to kill enmys ship is very effective when attacking advent. but if you encouter a tec oppenent with amror and hull upgrades teh ships will be very tough to destroy(at least compared to advent).also when the missles hit the hull. some of the damge is absored by the armor.i beleive the amount absourbed is the level DPS subtract the armor level. tha is EVERY second.then TEC sheilds are weak so they will be overwhelmed quickly anyway.[/quote] It is

16 Replies 19,293 Views
Reply to Phase missles in Strategy

As N3rull and Annatar have pointed out, phase missiles are good. The reason you are not seeing ships die with their shields up is that for a regular target, shield penetration is not high enough to kill the hull before the shields are gone, but make no mistake, that shield penetration is working for you in the background to effectively kill the ship faster than it would without it because when shots bypass shields, they are bypassing mitigation and killing the hull faster than they woul

16 Replies 19,293 Views

[quote]3. sometime after i used a abilty of a Capitalship it looks for a new target. f.e. if i attack the planet and than place a platform the ship moves away from the planet.[/quote] This isn't really a bug. If you have a ships planet attacking ability on autocast, you just have to give the ship a planet attack order. If you manually give a capital an order to use an ability on a planet, it will do so, then reprioritize and maybe attack a combat ships in the gravwell.&nbs

4 Replies 1,538 Views

Yep, Siege Frigs are a bit expensive now. I personally almost never build them, but every now and then they are handy when you want to kill some worlds but don't want to commit a capital away from the front line. The problem back in the days of low supply cost was people would make suicide planet gank fleets of siege frigs and fly them around and kill all your worlds faster than you could blow up the frigates. Overseers are actually pretty handy, but I agree, they are almo

40 Replies 43,261 Views

I'm mostly a multiplayer guy, but yeah, the AI's tend to gang up on human players (I keep saying this!). I don't know why they do, but needless to say many of us are not impressed with the diplomacy model in the game. I never played single player enough, but I have heard some people get reasonably good at exploiting the missions and making diplomacy work for them. Most of the rest of us just put a bunch of AI's on one team and lock it. The 2nd Sins micro expans

24 Replies 15,193 Views

[quote]@Cykur - I am trying to this all in normal mode without any United Nations oversight. ie What you suggested. Thanks anyhow.[/quote] UN Oversight or not, there is no magic to what is happening. The map is not a campaign, it is just a map with starting positions, and the AI's are starting from scratch just like you. If you haven't jacked up their economy by putting them on a harder setting than normal, you can do exactly what they are doing. The only caveat bei

24 Replies 15,193 Views

Flak actually works pretty well in 1.05. The icons for fighters and bombers actually represent a whole squadron, and those squadrons get torn up and are not at full strength due to flak, so they are less effective. It still takes a little while to kill all the strikecraft though. In 1.09+ Flak is indeed a lot weaker...not totally worthless, but pretty damn close in my opinion. And yes, they fixed the Marza's Missile Barrage....it does hellacious damage in 1.09+.

8 Replies 8,204 Views

[quote]Novaliths are restricted to planet nuking planets in the same solar system[/quote] You can fire at other star systems....it just takes about 20-30 minutes to cross the void....on a small star map. It might take hours on a large one.

17 Replies 36,154 Views

Yes the mop up phase is a huge bummer..... The good thing about multiplayer is that a lot of people are good enough to concede when they are obviously beaten so that everyone can move on to play a new game. The bad thing about multiplayer is a few people do everything in their power to draw the game out as long as possible when they have no hope of winning. It can take a while to kill someone when they hole up in their homeworld with their entire fleet and make tons of rep

17 Replies 36,154 Views

You know you can hold down the SHIFT key and give it a couple of waypoints, even if they are small, to make the cap take the path you want. I definately do this sometimes when I don't want it to get hung up on things, or I want to control which way it turns when I'm about to send it back in the opposite direction. There are both advantages and disadvantages to the straightforward pathing, advantages being they are predictable...and take less CPU power, most likely, when you consid

6 Replies 7,866 Views

First, we are talking about 1.09+, not 1.05. You pretty much need your own fighter coverage to eliminate the enemy bombers. Luckily, fighters destroy bombers, so you don't need as many, but you still have to dedicate a chunk of your fleet to carriers or you are going to have a hard time with enemies who are carrier heavy. Once the bombers are contained, your enforcers have much higher survivability to do their job. Once the bombers are dead, use your f

7 Replies 29,339 Views

[quote]But see while you destroy his builders you make a capital ship. Sent your capital ship to his planet and boom no frigate factory. See what I'm saying[/quote] No, not really...he has built a capital ship too. He is probably expanding with it, but he can pull it back for defense too. Like I said, scout rushing DOES set the opponent back in a huge way, but it isn't going to eliminate them by itself unless your opponent sucks or is a total noob. Besides, on tiny m

14 Replies 5,647 Views

[quote]Unless you're doing a scout&tech rushing to timed explosive:)[/quote] Again, plenty of time to build BA frigsto chase off the scouts.....

14 Replies 5,647 Views

[quote]Interesting strategy but there is a quicker way of crippling and anhialating ann apponent. It's called a scout rush, as in you build scouts early on and kill the enemy builders to stop him from building anything, then destroy his frigate factorie and bring in a planetary bombardment capital ship, works like a charm on small maps. Although this strategie has hight potential too if you want to torture and torment your enemy which is always fun. Nice Strat [/quote] The scout rush

14 Replies 5,647 Views

[quote]I repeat.i am a NOOB and i figured this out!! i havent even played my 8th game!![/quote] Hehe...it is very easy to test. So easy even a noob can test it for himself. In general, scrapping your own labs is not a good idea...and in 500+ games, I've never run into a situation where someone disabled my cannons by killing my labs.....sigh....a victim of my own success.

28 Replies 21,060 Views