I actually agree, there should be option to set the frequency of the pirates. I too feel that they are a bit too often for my taste. At the same time I do want to play with pirates, they provide extra dimension and the reason to make defenses on some planets.
MxM111
[quote]It really, really doesn't. RTS's, contrary to the Blizzard school of thought, are actually pretty lousy story telling devices.[/quote] But this was partially my point. This game is different from most RTS, it is 4x and with slower pace with much longer games. And even if with "normal" RTS some excellent campaigns are possible, take for example all time classic Starcraft. Just imagine how well it could be done here!
I am playing and really enjoying this game, but I think the creators missed a golden opportunity to create campaign here. The game itself is so well suited for campaign it is not even funny, it is better suited to have campaign than any RTS I know. Here are the reasons: 1) The game is extremely complex. It is the most complex RTS I know up to date. Each race has so many research items; each ship has so many abilities that I am still lost. Having campaign could grad
So what is the counter for LMR frigate? I know there is heavy cruiser, but in order to build it you have to build 5 (!!!) military stations and research it, while Vassari can do research of their version of LMR frigate with just one military station! So, whats the counter?
Bump? Can anyone at least mention the natural "counters" for different type of ships? Like what is the counter for long range missile frigates?
I am trying to find good description of how exactly combat works. I see that different ships have different weapon types, like beam, plasma, etc. Also, there is different armor type like light, medium, heavy. And also, there are shields and numerical value of armor, like 1 or 3, which can be either increased through research or through special abilities of some ships. What do all those things mean? How are the damage calculations exactly per
Yeah, if only I could notice myself that it is not the capital ... It would help if it is mentioned in the description of the map. I was trying to guess what a hell is wrong with the planet without success.
I am trying to play the Gaian Crescent 2-player scenario with Advent, but I think the problem is similar for any race. You start for some reason with allegiance of 25% limit instead of usually 100%. It does not increase over time either. That means practically 0 income (actually it is negative untill you develop planet population to the second level, then it is 0.7/sec). You have just enough money to build capital ship and that's it. You economy is dead, and all you can do is to protect y
So, eating babies is good?
[quote] That would require editor. It is much easier to just let humans to observe the game than making the editor. It hardly requires an editor to add the planet -- people are making them already. Its time consuming, but to add one planet is the work (literally) of seconds. [/quote] I am sorry, but the average user will not go and edit file (I am not sure if it is even text file, probably not). So,
[quote] take a current map, add one star system | planet that is not connected to others, place human player into that star system [/quote] That would require editor. It is much easier to just let humans to observe the game than making the editor.
Of cause, good AI is important. I just hope that they will not make this game online only oriented.
I understand that it may be not for everyone, but I often in an RTS game enjoy just watching AI fight with each other. Currently this game does not allow you to do it - you have to be present in the game as a participant. Can you please make it possible just to observer the game? I believe it is very easy change, yet so much joy to me
Is there any indication that developers have read this post?
[quote] You'll probably be given a loading screen with text, describing what you have to do and why it's important. Once the map starts you'll probably be given some objectives to get, such as take control of these 3 planets, and don't lose planet X or capship X" ect. [/quote] So this would be like in GalCiv II. However I would argue that this is quite traditional way to do campaign.
Do you know if there will be a single player campaign in the release version of the game?
I would not want them to be stronger. At this stage I feel they are just right. However I know some people like more pirates. May be we can have an option of how man pirates we can have? Like in Civ games you can regulate the amount of barbarians in game setup.
Well, I prefer instead of clicking that star to have one small button on the interface. Which is like "Global". If you press it, then you do "global" commands, like rally point or ship build queue. Yet I still prefer the lighting up idea.
BTW what does referral mean here? And how can I refer? Or is it only SD employee option?
The empire tree does not produce easy way to see where I can build the station. Also try to find a single scout in your 10+ planets and 50+ ships. Good luck! I think my suggestion would so much simplify the most tedious task in the game - search for the right planet/ship. Or do I miss something in the empire tree interface? How do you currently find the planet with enough spots to build the station? Or how do you find the scout which you do not remember where is it?
First of all, love the game. However, one of the most annoying thing about it is when I have many planets, I have difficulty finding the best place to build some structure, typically a research station. That's because I have no idea where I have the free place on mine 10+ planets. Here is what I think can be done: When you mouse over the structure (or ship or planet upgrade) in the build menu (bottom right of the screen), even if it is grayed out, then all planets on
He dies have some point though. Currently there is no any help to manage many planets. For example there is no way to see where I can build that research center i.e. which planet has available slots. Or which Planet I can upgrade and so on... Something like empire management screen would be great.
Or at least center the node of the planet in the empire tree, and open it if it is closed.
One of the things that I do not like is when I want to check what ships are near particular planet, the logical way is to select everything near that planet. Guess what - there is no selection window, and if the planet is minimized in the empire management strip - you will not see anything at all! Perhaps have a node at the top of the empire tree that shows the current selection?
One of the things that I do not like is when I want to check what ships are near particular planet, the logical way is to select everything near that planet. Guess what - there is no selection window, and if the planet is minimized in the empire management strip - you will not see anything at all!