Astax

Astax

Joined Member # 645737
41 Posts 1,800 Replies 22,596 Reputation

Hi Brad, Seems like you are on the right side of this one. Especially since you guys went out of your way to accommodate them. Though in retrospect that might have been a mistake, maybe you should have strong-armed them into an agreement 4 years ago. This feels like just made up drama in order to promote their own product. If they have Activision in this, then just settle it with their lawyers. No need to pay two people acting like children

688 Replies 7,357,138 Views

[quote who="alaknebs" reply="27" id="3355975"] http://www.theregister.co.uk/2013/05/10/oh_no_its_the_plastic_3d_gun/ ...apparently 3d printers are only good for iterating/prototyping. for now. can't really foresee how it can replace mass manufacturing, not for a long time. it's always cheaper to get low tech things done with cheap labour. [/quote] It is far from just prototypes, <a title="it saves li

63 Replies 164,586 Views

I have believed that 3d printing is the future for quite some time now. Ever since I first saw it in action, I imagined all the possibilities. In the future we could 3d print everything, from homes to food, totally eliminating the need for most manual labor. Of course there are drawbacks to this, many people out of work, etc. But as the technology matures and shows us we can provide for all our needs without employing majority of the population, I believe the society will change.

63 Replies 164,586 Views

The AI could not do any of the things you describe without a leg up.

10 Replies 16,589 Views

[quote who="Lexarkg" reply="31" id="3168127"]I hate Steam and don't buy any game which needs it. Reason is simple: no one may have more rights on my computer than me. Steam can do whatever it wishes with your games without your approval. No way! [/quote] +1 Sir, could not agreed more. I'm looking at a summer of no games, because they are all steamworks titles. I suppose I can take my hundreds of dollars and spend

464 Replies 2,505,272 Views

Pbhead, not bugging them has not done anything either. I think about 3 years ago Brad (AKA Frogboy) asked us to send him an email about how to fix the start separated nonsense. I sent him an email about an idea similar to what Civ4 used at the time. Nothing came of it. So I don't think we'll ever get this taken care of.

5 Replies 3,832 Views

Oh you can whine about this and you'll get the good ole' response of: "I CAN'T HEAR YOU OVER THE SOUND OF ALL THE MONEY IM MAKING!" This is just one of the more annoying pimples that have inhabited the backside of sins for ages, but never was so much as a concern given to it. Notice how there is still no option to disable auto-pinning of star bases, or is there? I have not bought Rebellion.

50 Replies 54,998 Views
Reply to Trade routes in Strategy

The longest route concept is borrowed from Settlers of Catan, one of the game makers' favorite game. I played it myself, and I don't really like it much. Anyway, it's a pretty good concept, and it ads a bit of strategy to the game beyond "make another tradeport."

10 Replies 113,292 Views

[quote who="M11xStryker" reply="5" id="3179064"] I'll be honest with you, what's so bad about it? Don't get me wrong, clunky DRM like Origin is utterly horrendous. But for me, Steam has a DRM that works pretty smoothly and it's a terrible pain to deal with. While some people may have issues with offline mode, it's always worked like a charm for me. Assuming it's not an EA game...[/quote] Do you know that steams knows every single piece of software that&#39

30 Replies 17,625 Views

[quote who="Rebell44" reply="5" id="3162885"]Build titan - they are best way to kill enemy capital ships and star bases.[/quote] This is my fear for this game. A strategy game that will devolve into "Problem? Build Titan."

10 Replies 6,759 Views
Reply to Trade routes in Strategy

Each tradeport in your empire will give the same amount of credits once it has spawned all 10 of its tradeships (of course starbase tradeports give a bit more, I'm talking about regular ones). So in theory, it doesn't matter where you put the tradeport so long as it doesn't ruin your longest route by creating a shortcut. You can have a bunch of tradeports on a route, and then you can have an additional desert planet not touching the route full of another 9 tradeports,

10 Replies 113,292 Views

There was a way in Vanilla to play the market to get unlimited credits. The market didnt fluctuate unless you bought or sold something. But if you bought 500 units by holding shift, the price would jump immediately to a place where you could sell 500 units for profit. I discovered this, and used it to great amusement. Man the rage some dude let loose when I attacked his homeworld with 40 siege frigates 5 minutes into the game.

18 Replies 9,646 Views

You can do this. They will not auto attack anything but mines if its disabled. That is because when a scout reveals a mine, it automatically attacks it. So your problem lies elsewhere. I can only assume you have the scouts in your fleet and you rightclick to attack structures with your fleet and the scouts move to attack also, that's not autoattacking, they actually receive order to do so. Also, even if you do not tell them to attack but they are part of the fleet,

6 Replies 11,623 Views
Reply to Trade routes in Strategy

The base income of tradeport is 1.0 credits per second on Slow speed (Speed with income bonus of 0). Each node in the chain provides additional multiple of .075% So the income can be calculated as 1+(.075*(N-1)) where N is the number of nodes in the longest route. So with what I said I created a small table of income to show how your income grows on each speed(I tested this on Faster up to 13 ports and found it accurate): <table border="0" frame="VOID" rules="NONE" cellspac

10 Replies 113,292 Views