Here are some random tibits, which I'm sure many people are also thinking about: Need more icons/info on the galaxy map. Stuff I usually find myself noting, should be auto tracked. Progress of Earth's expansion on the galaxy map should also be more noticable. Mark potential colony sites, and when you expect a colony ship to go there. Maybe give us option to pick the order in which the planets are colonized. The expanded planets should have options to
Astax
So many questions unanswered... what is chasing the Vasari????
I dont care abou the mainstream games I bought, I got them on steam anyway. But there were some independant games, which I owned, which I could not even name. But I'd lvoe to go back and maybe play them again... oh well. Live and learn. I only consider games bought off steam as rental, and I am only willing to pay for them accordingly.
I guess if it was possible to add voice files via steam workshop, that would be possibly cool. I'm sure we can end up with some nice dialogue scripted by amateurs :)
[quote who="Razordreamz" reply="14" id="3729263"] Would be interesting if you could stun a critter on one planet and take it and introduce it to another planet. Bring a few and can maybe have them populate. Would make for some interesting quests where you can scare a race into giving you something you want. (think Tribbles from Star Trek) Have a few planets where the surface is covered in ruins, like driving through a wrecked city. [/quote] More
I'd also like terraforming, via placing of buildings on mineral nodes maybe? Make it a bit more like spore end-game :)
I prefer the Blackhole Cannon over the singularity missile, if you enjoy the blackhole generation :) The issue with missile is, it's not easier to use the cannon (you must hold down the left/right mouse button depending on which slot it's equipped in) and it seems to blow up before effect much more often. Still all time favorite is the Gatling Laser and Phasor for PD.
Making planets have "elemental nodes". The Elements you pick up spawn on the nodes at a slow rate, initially there is a package of elements corresponding to some value (like accumulated X years of growth), this represents the elements you pick up. You then get slow respawn of elements (very slow), but you can place an extractor (which either costs RU to buy, or if we add some sort of light crafting system you could craft one from elements). And these cause the elements to be
Yeah I'd love this feature, and ability to view last scan, and maybe even show a flightpath you took :)
The ones that sell for 200 RU, and some for 100 are good. Others I kill when bored :)
I don't hate idea of season pass. And the pricing will seem more reasonable than most DLCs. DLC fatigue is really somethign to watch out for. (Now on sale 50% off MEGA VERSION with all 125 DLCs, to be replaced by SUPER OMEGA VERSION next year which has additional 15 DLCS for 75% off, but somehow is still more expensive). However I do want the updates to enhance the origins story line pre current stage. You mentioned base game willg et updated regardless, but I assume
That's what I call support! Great work guys.
Had a dream last night that Sins2 was announced. It was different than my dream 2 weeks ago of Sins2 being announced.
Probably GDRP nonsense
Well more with world exploitation can be done. I'd like to have all resources spawn on nodes, naturally very slowly so your initial amount has been accumulated over millennia (like the way they are now plus 1 / year after game starts). And to get em to spawn faster you can build/deploy mine, which would make them pop out like 1 a week or something.
Hi Brad, Just caught your email. Very nice update, we are all excited about this new game, and possible future games/sequels in the Sci-Fi genre. I will probably pick up this game this week if I have some time. Keep up the great work!
Hi Brad, Seems like you are on the right side of this one. Especially since you guys went out of your way to accommodate them. Though in retrospect that might have been a mistake, maybe you should have strong-armed them into an agreement 4 years ago. This feels like just made up drama in order to promote their own product. If they have Activision in this, then just settle it with their lawyers. No need to pay two people acting like children
[quote who="alaknebs" reply="27" id="3355975"] http://www.theregister.co.uk/2013/05/10/oh_no_its_the_plastic_3d_gun/ ...apparently 3d printers are only good for iterating/prototyping. for now. can't really foresee how it can replace mass manufacturing, not for a long time. it's always cheaper to get low tech things done with cheap labour. [/quote] It is far from just prototypes, <a title="it saves li
I have believed that 3d printing is the future for quite some time now. Ever since I first saw it in action, I imagined all the possibilities. In the future we could 3d print everything, from homes to food, totally eliminating the need for most manual labor. Of course there are drawbacks to this, many people out of work, etc. But as the technology matures and shows us we can provide for all our needs without employing majority of the population, I believe the society will change.
This is the unintuitive part of the game. When you colonize, you see all these empty tiles, so it's only natural to queue a building on all the empty tiles. But as others have pointed out, you should build nothing for a while. The main colony hub building can sustain a small colony just fine. I know it is a bit of a pain to then remember to go back to so and so planet, or even check on its population, but it's part of playing the game.
The AI could not do any of the things you describe without a leg up.
[quote who="Lexarkg" reply="31" id="3168127"]I hate Steam and don't buy any game which needs it. Reason is simple: no one may have more rights on my computer than me. Steam can do whatever it wishes with your games without your approval. No way! [/quote] +1 Sir, could not agreed more. I'm looking at a summer of no games, because they are all steamworks titles. I suppose I can take my hundreds of dollars and spend
Pbhead, not bugging them has not done anything either. I think about 3 years ago Brad (AKA Frogboy) asked us to send him an email about how to fix the start separated nonsense. I sent him an email about an idea similar to what Civ4 used at the time. Nothing came of it. So I don't think we'll ever get this taken care of.
Hmm so reduce tradeships down to 1, and strike craft to 1 per squadron? I suppose you could also double up the states of all frigates to reduce frigates in game by half. Though with those settings micro would become more important.
Sustained drain of AM probably your best bet.