Alzandrion

Alzandrion

Joined Member # 654853
0 Posts 0 Replies 24 Reputation

I can't take credit for this little tip...but I don't remember the thread where I got this idea (I think it was mentioned by Sergey) I started a new game: Civ name, First Galactic Bank My objective: win with no war and no military...which was working great until I doscovered 41 Corvettes! I began on a tiny map, rare, with a vacant yellow star and a minor race in my sector. Settings on normal just to try it out...I'll try a harder setting later on. MY government: Populists.

7 Replies 497 Views

I know I don't have any medals...but lemme contribute anyway: First, I think that those little faces showing if you play mostly evil, good, or neutral should be turned into similarly colored medals. Second, I think that medals showing the TYPE of win that you mostly go after would be cool. In other words, alliance, beyond human, military, cultural, etc. would all have their own medal as well, and will change when you change your play style.

39 Replies 1,184 Views

Hmm...never considered a game like that... Super high diplomacy, and selling bulk money for monthly installments? I think I'm ready for my next game. I'll name my people the FIRST GALACTIC SOL BANK! FGSB for short. Should be interesting to see how much revenue I can generate in a month.

10 Replies 613 Views

I kinda ruled out alliance victory because, as of yet...I've never been able to get to "close" with only 2 races left. But then again, I totally screwed my win in that game by going to war pre-maturely. I've decided to take your advice, 30 military - 10 social - 60 research. I'm going to max out research as best I can and build cultural starbases and see what happens. Thanks for the input!

12 Replies 478 Views

Here's the scenario...tell me what you would do in this situation: I'm neutral, tiny rare map, all species are dead or assimilated except me and the Torian. We are friendly right now, but the settings are on PAINFUL...so our relations may not last too long. We have equal planets, equal tech, equal everything for the most part. Military level is at Dreadnought. Torians just beat me to the Terraformer...but I own EVERY trade good. How should I defeat the Torians? I

12 Replies 478 Views

On maso, so far the only way I can have a chance to win is on the larger maps with rare planets. It buys me time to build up tech in my distant corner until I have a colonized every possible planet in my area. Then later I randomly deploy the freighters to establish trade with whom ever I can find. I can't seem to win the arms race though. And because of that, war always happens. Even if it doesn't make it to my sectors for awhile, it knowcks out my trade, income, and economy.

16 Replies 560 Views

Well...until Frogboy gives some input...I'm gonna place my bets that the AI will surrender to which ever race is in overall 1st place. I have seen that pattern in the most recent games...never really paid much attention to it until a few relate threads ago. Could be coincidence. But that is surrender, which has little to do with cultural dominance.

40 Replies 1,508 Views

Even when you pay, they want more. Then you have no loot to build a military. Tribute is just CODE ORANGE to let you know that somebody is about to kick your ass. Refuse paying and set your military slider to 100%...that's the only way to survive. I'm curious to know what makes a minor race a minor and a major race a major...what specifically makes them so handicapped???

40 Replies 1,151 Views

One of my few gripes of GalCiv is achieving the climax of society...but now necessarily a win. I pride myself in neglecting to ally with that one species of alien just because I don't wanna end the game...I like to play on, gain more bc, mop the map with Excaliburs (when I make it that far). Here's my idea...remember Sim City? Remember how you were able to toggle off/on natural disasters? Turning on natural disasters before play should increase the difficulty (and you

4 Replies 246 Views

I'm a firm believer that Frogboy and the rest of the crew are on a journey to develop the "perfect" game. This is a game in a dynamic state of constant evolution. Stardock began with a good idea and put it into effect. What sets them apart from the rest??? Stardock, much like in-game Terran civilization, are reckless, adaptable, the gaming equivalent of a democracy, and not intimidated by others that have been around for much longer than themselves. Kudos to Stardock

41 Replies 1,692 Views

Not to pirate ideas from other games...but espionage is an element of war and security in real life...so it would apply to ANY game. Here's some more basic ideas: Bribe: Pay bc to a foreign govorner monthly to turn to your side and take the system with him. Takes alot of bc and a long time...kinda like culture turning. Intelligence: Gain more information on an enemy military locations. (map opens up to reveal them) Lifts the black shroud. Counter-Intelligenc

32 Replies 1,212 Views

I would love a scrap feature. I hate disbanding because I'm a firm believer that RECYCLING WORKS!!! I hate handing ships over to the enemy also. (All aliens are enemies, ally or not) Ships should have some kind of a bc value when disbanding. Nothing big...just SOMETHING.

7 Replies 362 Views

Are you playing scattered, clusters, rare, abundant planets? At the transition from med. to large, the only things I really change are my starting bonuses. It's about this time I find it useful to take some extra range/speed in the beginning. Of course, if you're playing abundant clusters...then you wouldn't really need the bonuses too much. On large maps...I favor having the bulk of my planets in just one or two sectors so I can "consolidate" my starbases a

10 Replies 614 Views

I heard somewhere that it's not how many planets you colonize...but the quality of each. I used to colonize anything 12 or higher...but after watching the AI, now I do not colonize anything but yellow stars (15 PQ or higher) Should I change my tactic? If so...why? :notsure:

6 Replies 489 Views

On a scientific level...I could understand a star being purple. I'm sure there's a chemist out there with enough jarble to make something up and still be 50% correct. As far as high PQ planets go...now I know why the morale always goes up to 100% after terraforming...with everything being so damn BRIGHT AND COLORFUL...it's like Easter everyday!

7 Replies 735 Views