The Wicked Flea

The Wicked Flea

Joined Member # 1825310
2 Posts 94 Replies 652 Reputation

Having started a game in the Starburst map, I can freely say I like it. You could improve upon a few things overall, but so far the map is fun. So far I've found no artifacts or bonuses on a single world, and I think the asteroid "connector" to the star probably should be a dead one. ;) Other than that, maybe a desert or ice world to replace the second lava world would make things a little more varied. Don't forget to enter the number of players, recommended team settings, and descrip

6 Replies 5,181 Views

Adam's way is indeed misnamed, for the filesystem that is. You should remove the apostrophe in future versions to avoid the clipped filename.

6 Replies 5,181 Views

Actually, it appears Eidos had little to do with this, and it was a legal thing between Gamespot and Gerstmann. CNET's official response to why there isn't more information is:[quote]CNET would not elaborate on the circumstances, stating only that it was their policy not to comment on the status of its current or former employees.[/quote]Considering that Gerstmann himself admitted there are legal reasons preventing him from commenting upon the rumors I think it's safe to say there's something e

35 Replies 1,500 Views

In that case Ron, you might want to update the info on the Jarrasul Evacuator. The Drain Planet ability is so powerful that when using it I've [i]never[/i] had a colony survive. Perhaps that is the AI's fault for too little fortification tech, but it is a big example of why you don't want to let this thing get close to your worlds! Oh, and you also may want to note that the Nano-Jammer's have no range limitation. If the enemy is in the grav well, it's jammed. ;) Powerful, but easily

59 Replies 84,444 Views

No offense, but this is why I avoid places like Gamespot. They seem so incumbent upon advertising that they'll pitch a bad game just to appease a publisher. Firing the section editor for an HONEST review isn't fair, that's stupid. Proof is in the pudding, and the Gamespot brand is way sour.

35 Replies 1,500 Views

Included in the MiniDump is the autosave, roughly 10 minutes prior to the crash. At the star "vindematrix", my enemy's home solar system, there's an asteroid called Kasuga. I have two worlds in the system, each with a media center. In ~10 minutes the asteroid is practically overwhelmed with support, and I warp my Jarrasul Evacuator in to colonize the world. For some reason at this point the game just absolutely crashes. Maybe it's fixed, but here's the minidump plus autosave just in

1 Replies 1,627 Views

[quote]1. moving planets one thing that annoys me is that the planets are stationary. yes it would be hard to make planet movment simple but it could be a cool effect to add to the game.[/quote]Removed for the fact that it increases difficulty and increases CPU usage a lot. 5 stars multiplied by approximately 6-12 bodies per system. This used to be in, it was removed, and won't be returned. [quote]2. Focus in game with more than one sun there needs to be more distance between

6 Replies 3,240 Views

[quote]The biggest problem with Starcraft 2 is that it is Starcraft. Regardless of how great the orginal StarWars was it might have just been too great to make the second set. I think this logic will apply to anything that has been hailed as "The BEST" as to whatever it was.[/quote] [quote]I'm still extremely curious what people consider about starcraft to be good in the first place...[/quote] I honestly couldn't have said those better. But why are we talking about StarCraft in a UaW th

31 Replies 96,357 Views

Petroglyph is Ex-Westwood. They should've done better than EaW, but hey ... they were contaminated by EA. I'm not surprised. UaW sounds, and looks, even less interesting actually. War of the Worlds +2 factions anyone?

31 Replies 96,357 Views

Raiding is easy. I don't see the trouble. I just warp in with a capship and a few escorts and hammer away at things. Use more scouts on explore to get a better view of what's happening in a region.

35 Replies 8,258 Views

I don't really mind, but a big limiter that made the game a challenge was when the supplies ran out and you HAD to protect your trade routes. So I would propose something. Graduated processing rates. First, if you are harvesting from an asteroid and you run out of surface stuff, of course it'll be slow! But until then, the harvest rate will be quite normal. What if research put additional mineral supplies within your reach? For instance level 1 of metal mining (TEC) would increase

105 Replies 82,730 Views

[quote]Flea if you've read my posts (of which there are way many more than are worth my time) why are you spreading around the vast odor of ignorance? if the Devs think that the vasari are underpowered, and agree with multi and her ilk then it will be fixed CERTAINLY because there has been enough whining about it.[/quote][quote]now back to some RELEVANT topics, like why are the pirates so strong again? they have begun spewing out 50 unit fleets every few minutes once again. I'm concerned the AI

579 Replies 352,326 Views

[quote]At lvl 3 it does 40 s * 30 dmg/s = 1200 guaranteed hull damage. Which basically means that it is a guaranteed killer against a capital ship which has under 1000 hp left (repair would need to be extremely fast to survive that).[/quote]Sure it's deadly, but the Evacuator MUST get in range and it is quite slow. If you've been hanging around long enough to take that much damage and THEN go to flee, then you might have a chance due to autocast and antimatter levels. <img src="smiles/Wink.gif"

579 Replies 352,326 Views

One thing that is bothering me is that I can't see the result of a potential ship skill upgrade, capital ship upgrades. For example the Vasari's Jarrasul Class Evacuator has a skill called "Nano Disassembler". If I could see the effect of subsequent upgrades on a skill I wouldn't have wasted 2 additional levels on it! The levels go: [B]Nano Disassembler[/B] "Reduces armor and deals damage over time." Cost: 85 Cool: 12 Range 4500 Damage: 30/sec (hull hp) T

579 Replies 352,326 Views

Economically, the Vasari are underpowered in the early game and that's the only real trouble; in the middle to late game they more than make up for it. The units, their types and generic class use, are all very similar (nearly identical) to the TEC, yes. But later on as you research technology and unlock more abilities the less they are used the same way; in fact the differences become pronounced in huge ways. Almost half the Vasari Cap-ships have side beam weapons. Sounds blah, in a

167 Replies 152,677 Views

[quote] Hey, the Vasari are much more powerful then the TEC. Their defense turret makes 30 more damage (150 vs. 120) then the TEC one! Else it's an absolute perfect copy with every stat the same. [/quote]Yeah, but you forgot the chance to penetrate shields on that Vandenburg. <img src="smiles/BigSmile.gif"

167 Replies 152,677 Views

[quote] And ill be sucking entire galaxys when im done [/quote] Multianna, the new interstellar vacuum mark MMCXXIV! (Not counting female megalomaniacs, just the males. There's enough just there. )

78 Replies 88,249 Views

[quote] What is supposed to be in Beta 4? Is that supposed to be, more or less, the whole she-bang? Final testing all game features? Its the "Multiplayer Gameplay" beta. As opposed to the Multiplayer Technical, Singleplayer Gameplay, and Singleplayer Technical betas before it. [/quote] IE, the interesting part. <img src="smiles/Wink.gif" border=0 align="absmiddl

78 Replies 88,249 Views

Insta-build for the Sova seems broken; I've noticed this in as many as three separate games. I had the ability activated while my bombers were hitting Garda's, unwise I know but nothing else was there, and the squadrons just kept shrinking and losses weren't replaced instantly like claimed.

272 Replies 215,822 Views

I like the idea of a game-speed selector that is variable in-game. Rebellion did this well, letting you slow down and strategize for a long time ... or rush through the days it took for your Death Star to arrive. More lessons should be learned from this. Why just vary the game speed once? Let players adjust it, and in MP just average that speed out to get the "actual" game speed.

49 Replies 13,098 Views