HuntingX

HuntingX

Joined Member # 2390642
22 Posts 178 Replies 869 Reputation

I think the mods should do a hotfix for the market changes. The other changes, are reasonable in that there was some basis (community and otherwise) for making them. The market changes break the 4x aspect (it's now a 1 resource game), AND the RTS aspect. There is absolutely NO justification for the new way the market works, and I challenge the mods to give me ONE good reason for the new changes. From a reality standpoint, balance standpoint, immersion standpoint, ente

93 Replies 146,399 Views

Yeah, i miscounted the military labs haha I thought I started with two like all my other races. Thanks for the catch. A regen bay is more useful only if you have a fleet. I have like a few assailants + a cap. In addition, you have to research the thing, which is time better spent researching enforcers (research time is a commodity too!) To Crand: Against mothership + guardians, heavy cruiser isn't so great anyway. I agree that repulsion is extremel

35 Replies 118,944 Views

Tactics Discussion: When to micro Focus fire is not optional, as other threads have pointed out. Please don't autoattack your units (unless you use multifiring units... defense vessels, illuminators, etc.) There are 2 types of micro in Sins. There is micro to kill units, and micro to kill caps. They are used for 2 different purposes. If you micro on the units, and there is a stream of units from the enemy base, you may or may not drive him back from

35 Replies 118,944 Views

Strategy Discussion: Hopefully, this will be updated as the game matures, and again, I would request that the mods allow me to edit ALL my initial posts in this thread, so that the information is in an easy to digest format instead of scattered over 3-5 pages of flamewars. Game Balance: A unit is balanced NOT if it's counterable, but if the counter is easily produced relative to the unit, and effectively counters. As an example, LRMs may or may not be balanced

35 Replies 118,944 Views

Vasari is my primary race (after I decided to learn it, immediately following my original post about game balance, oh so long ago). As such, my builds are the most matured, and most efficient of my posts. I have never lost a 1v1 with Vasari (or any race), although I had one drawn out games that were left unfinished (draw). You would think that I would have the most specific builds for Vasari. You would be mistaken. Vasari builds are more map dependent than any other

35 Replies 118,944 Views

I'm basically retooling my Advent builds. Here's the new set of builds. Build 1: Standard 1v1 (non rush) build on small-medium map: 1. Buy 2 units of crystal 2. Upgrade home planet 3. 1 Worker on Cap ship, 1 worker on crystal 4. Build 2 seekers, scout 5. Start Mothership (regen/malice/malice/regen/malice/regen as skills) when cap ship fac finishes 6. Start 2 metal extractors 7. Build colony ship 8. Take nearby asteroid (all maps have

35 Replies 118,944 Views

Tec Build (additional build, + heavy modifications) Build 1: Standard 1v1 (non rush) build on small-medium map: 1. Buy 2 units of crystal 2. Upgrade home planet 3. 1 Worker on Cap ship, 1 worker on crystal 4. Build 2 scout frigates, scout 5. Start Mazra or Kol (either works fine) when cap ship fac finishes 6. Start 2 metal extractors 7. Build colony ship 8. Take nearby asteroid (all maps have 1 nearby asteroid) 9. While taking asteroid, s

35 Replies 118,944 Views

First, a request for the mods. I would like to be able to edit my original post in this thread, so that I can update my builds as I develop new ones. Since my build orders are more or less the template that many newer players are following, I would appreciate a pin or something. The first 3 posts after this one (the introduction) will be my existing build orders for each race, with minor modifications from their original state already on the forums. The fourth post wi

35 Replies 118,944 Views

Your strat is heavily defensive, and only works if the lrm spammer is completely clueless as to the ideas BEHIND the LRM spam. Consider two things: Expert Vasari and Tec players vs Advent will rarely spam LRMs. Why? Because Advent ALWAYS goes defense/drone carrier, since Illums are crap. What does this imply? Why build the unit that's directly countered? Instead, build some light frigates, and econ up. You can still pressure the poor Advent with your light

8 Replies 6,847 Views

I figure I'll post all of my "inhouse" type games here (win or loss)--> no losses yet 2v2, random, pirates. I keep trying to take my damn desert, and I keep getting ganked by innociv. Enforcers are still pretty good. http://rapidshare.com/files/98860433/AutoRecord-03112122.record.html 2 games, 1 2v2, 1 3v3. 3v3 is RA, 2v2 is standard. Enjoy. http://rapidshare.com/files/98865560/AutoRecord-03092020.zip.html http://rapidshare.com/files/

6 Replies 4,193 Views

The set of Vasari build orders is already out.... Jodonnel is correct with his calculations. Krauser, you don't even include technology cost in yours, you just did 1/.05, which is obviously wrong :(

56 Replies 118,237 Views

With tec, the + hp upgrades are almost always useful (cheap, tier 1) Likewise, the armor upgrade is also very good As far as damage upgrades go, I RARELY touch them, but maybe someone has a better idea. Sova is only good on very small maps, where you can keep them under embargo. On larger maps, I don't think it's very effective.

56 Replies 118,237 Views

Clan ez vs Clan RaY 2 games 1 2v2, Random Map 2v2 (with pirates) 1 3v3, some fixed 3v3 map (there are no random 3v3 maps), I have no idea what it is, but it was weird as hell. RA is still good! Results: eZ 2-0 RaY I think RaY will post replays later or something.

62 Replies 92,369 Views

Whatever I wrote holds true for 2v2 medium maps, and even 3v3 medium/large maps in all the games I've played. I'm more interested in what you would consider, fast pace competitive play, or optimal play. Here's the essential problem: It is, for all intents and purposes, completely impossible to balance a game for 10 player FFA huge map or whatever. Add on the fact that we have no diplomacy model to speak of, and these long games can ONLY work if you know the people you

41 Replies 19,992 Views

How many people can play 40 planet, 3 star maps? Most computers can't even handle it, the game takes 6-10 hours, and most of the people have lagged out/quit by then. If you want a game to have any real multiplayer following, the MOST an average game can take is 1 hour. So, before you go off commenting how many games are these epic massive games, you can't possibly believe that type of game is going to exist in a few months.

41 Replies 19,992 Views

From your posts, and from most of the posts here, it seem you guys play a very "relaxed" game. By that I mean, there's a very clear sense that you guys "build up," "expand," and "move out." In fact, the game is really, expand to asteroids, fight with your army, and end the game. If you do other strats, you just die normally. It's an imbalance problem, but it's the truth. This is not true as you play better players, and I guarantee, you won't even worry about getting a second cap if w

41 Replies 19,992 Views

I'm really the first one to bring Capital Shipyard scuttle to the attention of the public, so let's go over the reasons why it's definitely the way to go. First, you get 30% of the cost back. It's quite significant, maybe 1.5 extra frigates. Second, you gain a logistic slot. That's really good, it's either another research building, or another trade port, or whatever. Third, and MOST IMPORTANT, unless you're Advent, you should never get a 2nd cap ship. Even

41 Replies 19,992 Views

You're an idiot. You realize, that 600 to 7 targets at level 3, is 4200 damage from 1 spell. The Kol's Gauss is 600 damage to 1 target. You're just... whatever. If that spell in fact did 4200 at level 5, I can guarantee that Vasari players would all use desolator every game without exception. You also realize, that it would instantly kill groups of LRMs. As you long as you did ANY damage at all, that spell would wipe half a fleet instantly. Even at level 3,

14 Replies 9,140 Views

If you decide to focus fire, you're only doing 40% damage. If you phase through shields (whether or not they're up), you do 100%. So you gain quite a lot of dps.

14 Replies 9,140 Views

Good questions. 1. Yes, they bypass. Shield mitigation is really dps reduction, it doesn't matter if shields are up or down. 2. It's AOE centered on one ship, but the aoe is not large. It takes some time for the effect to begin, but if you manually target, it should work. 3. Each point of armor is 5% additional hp (WC3) 4. Capital ship spells ARE affected by shield mitigation. Proper micro is FIRST using the ability (for full damage) followed by dpsing with units. Ph

14 Replies 9,140 Views