MRDred

MRDred

Joined Member # 2506579
5 Posts 90 Replies 392 Reputation

I really do not see much difference between bombarding a colony and recolonizing it and sending troop transports (wich saves you the recolonization efford). Both should be possible, no?

27 Replies 57,745 Views

MOO2 does this pretty well... transports and a nice animated cutscene but it is of course a turnbased game. Well, you could commission a invasion transporter and let the ground combat be AI handled, displayed by red and green areas on the surface during battle or some other nice grapical representaiton. It would work. Also strikecraft deserve a more active role there.

27 Replies 57,745 Views

All kinds of ships, but good thinking there. I had it happening to stolen pirate flaks and Guardians as well. And stolen ships also autojoin with autojoin off (i suspect at that point random vessels get thrown out of the fleet). Those fleets were in close formation, maybe thats important for reproducing the bug.

4 Replies 3,740 Views

1) explosions: Occulus starbase Sometimes it just detonates with one or two very small explosions. I have no idea if its related to some dynamic grapic setting tryign to conserver resources. Its not always, but it happens occasionally. I think a starbase should go down in a glorious boom. Its kinda disturbing the experience a bit. 2) fleet grouping: autojoin, Rapture a) If autojoin is disabled and a fleet is in the gravity well ships get added to the fleet regardl

4 Replies 3,740 Views

[quote who="HorseStrangler" reply="68" id="2522276"]*taps again on shoulder* *coughs* http://www.youtube.com/watch?v=ZxrJlLgitncTapping on someone's shoulder and coughing implies you disagree with them, FYI. The line you responded to acknowledged the possibility of something like the wow signal, I was disagreeing with the guy who called us a tiny spec.[/quote] Not neccesarily. I thought it could be enlightening to realize those electromagnetic spheres probably HAVE (no known "natural"

155 Replies 474,176 Views

[/quote][quote who="HorseStrangler" reply="49" id="2522064"] Because, you know, we've met so many different species and if there are those that have evolved beyond their own solar system, I am sure they'd find just our tiny little speck in the middle of nowhere. Seriously. We're not just a tiny spec in the middle of nowhere unless you're talking about the universe as a whole. If you're talking about the sampling area in which you'd expect other life to develop then we're

155 Replies 474,176 Views

[quote who="lifekatana" reply="8" id="2521637"]Uhm what? This is a great thing. Now this money can go to actual usefull things instead of incredibly ineffiecient worthless useless moon flights.[/quote] *taps on shoulder* http://www.youtube.com/watch?v=xaW4Ol3_M1o http://www.youtube.com/watch?v=1-ReuLZ2quc Besides... "useful things" probably will aga

155 Replies 474,176 Views

Oh, it has. Being able to offer missions and improving relations without missions are surely powerful gameplay alterations wich can clearly affect your chances at eliminating your opponents through conquest.

49 Replies 22,254 Views

[quote who="javajeff" reply="36" id="2514086"]I have to say that I think Diplomacy makes this game a much better single player experience. I think they are going in the perfect direction. Does anyone play Civilization IV? I think that is what they are trying to do with an RTS. [/quote] I agree. This game was never intended to be just another space-RTS. It was intended to be a RT4X. Diplomacy was always its weak side. Focusing on that IS a good idea. The 4X game

49 Replies 22,254 Views
Reply to Dual Halcyon in Strategy

There are very few options for a usuable capship vs a running carrier that is microed properly. The obvious one is the Skirantra (carrier). The carrier will outrun LRF (Assilants), so forget about LRF. BA (Skirmishers) can catch it, can pursue it and will kill it. The Skiranta also offers its own strikecraft (bombers because of capital armor) and repair. The other option is the Marauder. With distort gravity (area speed buff) it could speed LRF (Assilants) enou

87 Replies 192,243 Views

It IS already widespread. Contermesures... against missiles? Difficult. Especially considering russian MIRV capability. I recommend reading this: http://www.ki4u.com/guide.htm Or some of those. A lot of those. http://www.youtube.com/watch?v=Bt2qaTfT8QY http://www.youtube.com/watch?v=6w-ql8msl0U&am

113 Replies 460,780 Views
Reply to Dual Halcyon in Strategy

[quote who="Darvin3" reply="44" id="2502930"] Its also noteworthy that advent bombers use energy beams (fighters don't), so only bombers would be enhanced by the amplify aura or the beam weapon upgrades (wich are so mandatory for Illums). It doesn't work that way. Strike craft of any type do not benefit from energy amplification. The Advent fighter does have energy-type weapons, by the way. With the exception of bombardment, all Advent weapons are energ

87 Replies 192,243 Views

You CAN NOT stop countries having an arsenal of ICBMs. The only thing you can do is piss them off enough to use those ICBMs. Don't go there. Its a pretty radiant future.

113 Replies 460,780 Views

[quote who="bdgackle" reply="30" id="2373192"] I think a major world war is unlikely, simply because in today's world it is very difficult to profit from one -- the resource expenditures involved with taking over the world would simply never pay for themselves. Destructive power is simply too cheap now. Maintaining a stable stalemate, though, is going to be a required to keep the peace, and unfortunately that means building militaries we hope never get used. [/quote]

113 Replies 460,780 Views

He, with all the laws that changed in my country in the last years i can feel your pain. Did you know the Bundeswehr was only allowed for national defence by law? Well they changed that law recently. I think we had that law for a good reason. I am glad you feel the same way.

113 Replies 460,780 Views
Reply to Dual Halcyon in Strategy

Halycons are not very good planet assault ships. Still they offer "space superiority" wich includes killing capships and yards or labs. Bombing a colony takes forever. The Halycon has good shields but as a carrier its offensive capabilities are a bit mild. All its power comes from the strikecraft. Obviously flak would be a good idea it seems. Whilst canceling out the power of strikecraft to a degree this unfortunately won't get rid of the problem: the carriers. Same goes for f

87 Replies 192,243 Views

[quote who="-Ue_Carbon" reply="10" id="2498776"] I dont want a battleship to be built within 1 minute, I want it built in 6 minutes, I want to feel that it has been worth it, and I want to see it get battered, and bits flying off it when hit, i want to see ion weapons, missles, and protons being hit at every single direction,I want it to be one 'Amazing show'. Get a graphical mod, and play on slow. [/quote] *cough* *cough* It IS an

16 Replies 12,418 Views

Well of course Canada, as opposed to... the USA for an example, has a GOOD reputation. Also they have, in my humble opinion, a better MBT. You see: i am a german and WE SOLD THEM THOSE TANKS. Compared to the M1A1 Abrahams to wich we ONLY SOLD THE GUN. So the canadian Leopard 2A6 uses a L55 gun whilst the Abrahams uses a L44 (the old model, the new one is not fitting in its turret sadly - i am sure the USA would have bought it as well). Its THIS tank: <a href="http://

113 Replies 460,780 Views

DOW after my humble opinion the best RTS out there. DOW2 comes not even close. Part of that is the HUUUGE coverage of armies a three-expansion-DOW offers. The other part has to do with getting spoiled by all this brutality (DOW is NOT for the faint of heart). Somehow, when i am playing other RTS titles i always think: "hmm, those guys take combat somehow not serious enough". In DOW combat is glorious, detailed and gory. From flamethrower squads to unit smashing droppods... its always destruct

72 Replies 189,633 Views

I see recent questions for multiplayer campains in forums with three pages replies. Its not your usual multiplayeer game but it is certainly popular. Just don't expect a Warcraft III in space. Multiplayer games are viable but you need a certain target audience. It is a full-blown strategy game despite all the RTS mechanics. It just APPEARS to be a RTS because of the UI. This special kind of game needs a special kind of player. You find them playing Civilization, AlphaCentauri, Ma

17 Replies 10,673 Views

Because you need time for this game. Its not your usual RTS. It CAN be played online and it CAN be played relatively quickly on small maps (circumventing a large portion of the game), but its not the kind of game you hop in and play for a few minutes vs some stranger. Its a RT4X, and is probably better played in a weekend sessions with friends in a LAN environment. Sins is different. It has certainly more appeal to strategy players than to the usual RTS audience. Its still a g

17 Replies 10,673 Views

*raises hat and scratches head, walks over to the holograpic shematics of the Marauder* I don't know, Sir. Subversion is 5/7,5/10 minutes prolonging structure and SHIP building by 50/100/150 %. I'd hate to see it going the way of the Embargo ability, locking down players in the very first minutes. And if you are proposing to make Subversion the reason for getting the Marauder then you are proposing exactly that. At least if you intend to make it a worthy first-pick ship. I'd l

8 Replies 20,789 Views