And an idea that has had further explanation in other threads.
Advalary
Keyword there is you needs Stardock Central to do it, make sure you install it.
Without checking my ram, they take about 2 minutes for me.
Most RTS games have techs. Infact, the only rts games I have played that don't have techs are C&C Red Alert 2. C&C Generals has techs. Starcraft, Warcraft (I believe, never actually played that one), hell, even that old starwars rts has techs. Homeword 2 at least has techs, not sure about the first one. TBH I haven't played very many other rts games, but most of the rts games I have played have techs, and the only difference between those and sins is sins has a few extra and condenses them
Oh, cause some forums will allow the OP to delete the whole thread whenever. Guess not this one then.
Can't schem just delete it?
Yeah, well, this will be my last post concerning this off topic issue. As I said schem, if you truly meant no harm, then I apologize for any offense I've caused you. Emperor, perhaps I do have some getting used to. The kind of poking fun you do is considered insulting from where I am. Of course, the poking fun I would do would probably be just as offensive to you. So meh, whatever.
Sounds cool. Looking forward to it.
Supplying arms to a country at war is just as effective as fighting the war alongside that country. So when I leave the obvious parts of my posts out to save space, you then make a response assuming I didn't even know the obvious parts. I find that just as insulting to my intelligence as emperor flat out saying I can't see the obvious points in my own post (not in so many words though). But then again, sometimes I take things to literally or too seriously, probably like this thread. So my ap
Yeah, but if you always know it's going to backstab you, everytime, then you just don't do it, and it defeats the whole purpose of having a backstabing AI.
But I wasn't answering the original post with the sentence you two decided to pick an argument over. Emperor asked a question, and I answered it trying to be helpful. And instead, you two decided to insult me. Here, since you two seem to have such a hard time handling a sentence that doesn't completely state the obvious, let me give you one. Down would be towards whatever your orbiting, if your orbiting something, not in the dead of space but still outside of an atmospher
@SSN And also the only one where you would define "falling" in space.
Never just say space and expect people to know that you mean empty space.
I never said it did, I was just giving emperor his answer. He never specified out of orbit. I always thought space (outer that is) was simply out of the atmosphere, not necessarily out of an orbit.
I think schem is confused. Terminal velocity is the maximum velocity an object can be falling. It has to do with drag and air resistance and doesn't have any bearing in space (since there is no air resistance). Therefore, once you reach terminal velocity, you are indeed still falling, you just aren't accelerating anymore, your falling at the same speed. Cat's spread their legs to lower their terminal velocity, it's one of the ways they can walk away from a fall from 30 stories, but not one f
Balance isn't coming till the last beta if you read the gamespot interview. Does that mean we will never see the full array of ships till the last beta? I really don't think so.
I like the idea of static missle defenses, and I wouldn't be surpised if those are one of the new structures we get to try out in the next beta, however, I agree, this isn't a question of if it works or not, it's a question of game balance. I have heard nothing of missile defenses being introduced, and if there is no way to counter the missile pods, it is very unbalanced.
You said it, 1Spartan. The more 'paper, rock, scissors' components we add to the game, the more strategic/tactical options are available for players. The devs have already stated this game is not going to be a rock, paper, scissors game. And rock, paper, scissors doesn't add tactical value to the game, it just makes things look funny. Take for instance the C&C games, since when do tank shells barely scratch infantry? Se
It's a carrier, and it handles mediocre in battle. It's strength (no surprise here) is in it's ability to carry alot of fighters.
We will be getting more ships in the next beta.
One thing that I think would be cool would be to actually have to use patrols inside a gravity well to ensure your kept up to date on enemies within that gravity well.
Yeah, I would choose computer. I only seem my local friends about twice a month, sometimes as long as once every two months, so wouldn't be a big change for me. And my people at work, well, I'll see them at work.
@advalary i'm guessing then that you want to play against comps, because a six hour online game is going to be rare, if possible at all also, im talking about expanding our options, not shrinking the game down to "C&C or HW2" - i want them to improve the short game maps, not get rid of the long range ones, that way all of us can be happy Actually I'm planning on LAN games, not online at a
Good luck finding that here, it's supposed to take you a while to conquer, that's the reason why I'm interested in this game, is that it's not just a C&C or HW2.
whats PDS exactly? anti-missile systems and such? if i guessed correctly, why would it add a great deal of immersion in the game and what exactly do you mean by that? I think by immersion he means he would find it real cool.