Advalary

Advalary

Joined Member # 2615007
11 Posts 349 Replies 5,607 Reputation

If there's one thing about this game that I have learned, it's that IC has taken the 4Xs to the bare minumum. At it's heart, sins is not a 4x game, it's gameplay is very much starcraft or Rise of Nations (which was not a 4x game but was more one than sins is imo) in space (and if anyone actually wants me to explain that just pm me or something). Which is fine, it's going to be a great RTS game, and it will give me and many others many unproductive hours of pleasure. However you are more of a

16 Replies 31,031 Views

The problem with logistics is on small maps, you can't always "just get another planet" because they are all taken. And so some players are going to get the stiff arm if they don't colony rush, which shouldn't be the only effective starting strategy.

10 Replies 7,067 Views

I don't know, I tried that with a flak frigate, and the frigate would attack whatever I told it's follow target to attack. It did neither follow close nor defend, IIRC the target was a light factory.

7 Replies 4,518 Views
Reply to Pirates in Beta Feedback

I think he means in the final version.

8 Replies 5,441 Views

Cruisers definitely need to be renamed. Modern day cruisers are actually the most powerful ships that at least the US has in it's arsenal as far as naval firepower goes. I also however agree with schem, "support ship" is a bit wussy. Perhaps "support cruiser." From the US Navy's site: Cruisers - multi-mission warships capable of engaging multiple simultaneous targets and employed in force support or independent action "In force support or independent actio

82 Replies 30,093 Views

I've seen someone with a much larger bounty than me (I got it up to over 1.5 times my bounty, and they still only attacked me. Seems like at least my version of the game the pirates don't really react to placing a larger bounty on someone else.

26 Replies 14,578 Views

Nope, I only have one trade post, and one refinery, while everyone else has like 3-4. No, the pirates only go after the human players. I also can't figure out why pirates would want to bomb a planet like that. Makes no sense. Pirates go after the booty, you never hear of a huge pirate fleet bombarding a random costal city because they felt like it. Attacking shipping is fine, that makes sense, but they don't need something that fires nukes at a planet. Unless they are doing so for ransom.<

16 Replies 15,166 Views

This is a serious problem. There is no defense against this. And despite what kyro and the gang keep saying, no, having someone else with a larger bounty doesn't do anything. Marauders send these fleets 90% of the time at the human player, 5% at the players allies, and 5% of the time I see 3-4 marauders attacking my enemy who has 8000 more bounty on them (I see this because my allies keep sending their trade ships to his only remaining planet due to them taking his asteroid) than I have on me

16 Replies 15,166 Views

On the whole megaships thing, Designer was being very specific. And Yarlen parhaps was being just as specific. Yarlen never said no megaships, he said no ship that has construction capabilities or can dock frigates. Although because the whole mothership thing was included in Designer's question, I am a bit skeptical.

62 Replies 73,574 Views

I also like how he says he wants to focus on strategy, yet disliked DL/DA's ship builder. Umm, that's kinda a major part of the strategy of that game.

65 Replies 71,552 Views

Brian Clair: Yeah, you're definitely going to like this game. In a way, this game has a lot of similarities to Homeworld. Homeworld took place around one system, whereas in Sins, imagine if Homeworld could encompass not just one planet, but dozens of star systems. That's the kind of scale we're talking. You can zoom in and see detailed shots coming out of a carrier, and then zoom out to see dozens of star systems, each with their own solar systems. You could have so m

23 Replies 30,811 Views

If you search around on the forums, you'll find answers to many of your complaints. You would also find that this is not the gameplay beta, but only the technical where they are making sure it runs, and that the features work, not that the features are good or fun. Also, the game is not advertised as a military game, it's advertised as an RTS civilization builder, where something like culture would be very important (although in this game it just increases revenue by a bit). Some of your comp

1 Replies 1,613 Views

You bomb the crap out of a planet, but you don't have a ship to colonize it. But guess who does? That's right, your ally. So while you do the work making the planet colonizable, your ally actually colonizes it. Your ally cannot however colonize a planet that you already colonized. Make sense now?

10 Replies 4,562 Views

I am currently playing a 4 system map and have well over 300 ships, possibly over 400, and I've noticed that ship icons are disappearing when I zoom out, I can still see the models when zoomed in, but most of my arcovas don't show up when zoomed out, and although I'm not going to count them, I would imagine other frigate types share this problem. I have also noticed that a few enemy trade ships are not showing up. I'm about to restart the game to see if that works. Also, I've noticed

0 Replies 1,573 Views

Confirmed. Even for the non-capital planets, the pop cap doesn't increase for advanced civic design, just the first tier one.

1 Replies 2,498 Views

Ok, so I tried giving myself just 1 ally and sure enough, we started out next to each other. I guess you guys added something to keep a bigger alliance from starting near each other? Although I still get these messages, and they seem to get pissed when my fleet doesn't follow them. EDIT: And by allies, yes, I lock the teams and usually give myself one more ally than the other teams because it's one less faction I have to kill, but I like big games so...

10 Replies 4,562 Views

Are you sure none of the constructors are moving? If you upgrade the planet you get more constructor frigates, so you might just be looking at the wrong one.

13 Replies 3,570 Views

This is for anyone who gets AI whispers that seem misplaced so the devs can look into them (after all, no one wants the AI telling them evacuate a planet that noone owns). I get this from my allies sometimes: "Just keep your distance from me and we won't have any trouble." After my allie jumps a scout frigate into my capital planet's gravity well: "Umm, why am I here and your aren't?" From my enemies who are besiging one of my planets (lets say p

1 Replies 1,733 Views

The first game since the hotfix I played, I did my usual, 10 players, 4 galaxies, I gave myself 2 allies, and divided the other AIs into 3 other teams minus the rebels who noone likes, they were by themselves. I started the game, and saw that my allies were spread out across 3 galaxies, I figured no big deal. I play the game, find out that I am next to the rebels, cool, they have no team. I also find out that I, and each of my allies, are next to respective teams in each galaxy. I think, wel

10 Replies 4,562 Views

I think it would be the opposite, the Human players would band together to kill off the AI players first, and then, probably before the AI was completely dead, they would start squabbling, but it would be too late for the AI.

18 Replies 86,825 Views

So then all I would have to do is upgrade my video card, that's fine, I can play on lower settings till I get the money for that.

19 Replies 64,193 Views

Taxes and revolts seem a bit much. There's quite enough to do already, and what would be the point of a morale/tax system? People would just tax as heavily as they could without their systems revolting, which is something you might as well automate, so it might as well just be what we have already. . I'm not talking something huge like Gal Civ II where there are pages to scroll through of intelligence report

8 Replies 3,611 Views

Wait, so all those times I hit send, and it told me it sent it, it actually didn't and I had to do it manually?

11 Replies 2,462 Views