Advalary

Advalary

Joined Member # 2615007
11 Posts 349 Replies 5,607 Reputation

This is a serious problem. There is no defense against this. And despite what kyro and the gang keep saying, no, having someone else with a larger bounty doesn't do anything. Marauders send these fleets 90% of the time at the human player, 5% at the players allies, and 5% of the time I see 3-4 marauders attacking my enemy who has 8000 more bounty on them (I see this because my allies keep sending their trade ships to his only remaining planet due to them taking his asteroid) than I have on me

16 Replies 15,170 Views

On the whole megaships thing, Designer was being very specific. And Yarlen parhaps was being just as specific. Yarlen never said no megaships, he said no ship that has construction capabilities or can dock frigates. Although because the whole mothership thing was included in Designer's question, I am a bit skeptical.

62 Replies 73,592 Views

Brian Clair: Yeah, you're definitely going to like this game. In a way, this game has a lot of similarities to Homeworld. Homeworld took place around one system, whereas in Sins, imagine if Homeworld could encompass not just one planet, but dozens of star systems. That's the kind of scale we're talking. You can zoom in and see detailed shots coming out of a carrier, and then zoom out to see dozens of star systems, each with their own solar systems. You could have so m

23 Replies 30,817 Views

If you search around on the forums, you'll find answers to many of your complaints. You would also find that this is not the gameplay beta, but only the technical where they are making sure it runs, and that the features work, not that the features are good or fun. Also, the game is not advertised as a military game, it's advertised as an RTS civilization builder, where something like culture would be very important (although in this game it just increases revenue by a bit). Some of your comp

1 Replies 1,621 Views

You bomb the crap out of a planet, but you don't have a ship to colonize it. But guess who does? That's right, your ally. So while you do the work making the planet colonizable, your ally actually colonizes it. Your ally cannot however colonize a planet that you already colonized. Make sense now?

10 Replies 4,564 Views

I am currently playing a 4 system map and have well over 300 ships, possibly over 400, and I've noticed that ship icons are disappearing when I zoom out, I can still see the models when zoomed in, but most of my arcovas don't show up when zoomed out, and although I'm not going to count them, I would imagine other frigate types share this problem. I have also noticed that a few enemy trade ships are not showing up. I'm about to restart the game to see if that works. Also, I've noticed

0 Replies 1,575 Views

Confirmed. Even for the non-capital planets, the pop cap doesn't increase for advanced civic design, just the first tier one.

1 Replies 2,506 Views

Ok, so I tried giving myself just 1 ally and sure enough, we started out next to each other. I guess you guys added something to keep a bigger alliance from starting near each other? Although I still get these messages, and they seem to get pissed when my fleet doesn't follow them. EDIT: And by allies, yes, I lock the teams and usually give myself one more ally than the other teams because it's one less faction I have to kill, but I like big games so...

10 Replies 4,564 Views

Are you sure none of the constructors are moving? If you upgrade the planet you get more constructor frigates, so you might just be looking at the wrong one.

13 Replies 3,579 Views

This is for anyone who gets AI whispers that seem misplaced so the devs can look into them (after all, no one wants the AI telling them evacuate a planet that noone owns). I get this from my allies sometimes: "Just keep your distance from me and we won't have any trouble." After my allie jumps a scout frigate into my capital planet's gravity well: "Umm, why am I here and your aren't?" From my enemies who are besiging one of my planets (lets say p

1 Replies 1,736 Views

The first game since the hotfix I played, I did my usual, 10 players, 4 galaxies, I gave myself 2 allies, and divided the other AIs into 3 other teams minus the rebels who noone likes, they were by themselves. I started the game, and saw that my allies were spread out across 3 galaxies, I figured no big deal. I play the game, find out that I am next to the rebels, cool, they have no team. I also find out that I, and each of my allies, are next to respective teams in each galaxy. I think, wel

10 Replies 4,564 Views

I think it would be the opposite, the Human players would band together to kill off the AI players first, and then, probably before the AI was completely dead, they would start squabbling, but it would be too late for the AI.

18 Replies 86,839 Views

Taxes and revolts seem a bit much. There's quite enough to do already, and what would be the point of a morale/tax system? People would just tax as heavily as they could without their systems revolting, which is something you might as well automate, so it might as well just be what we have already. . I'm not talking something huge like Gal Civ II where there are pages to scroll through of intelligence report

8 Replies 3,617 Views

Wait, so all those times I hit send, and it told me it sent it, it actually didn't and I had to do it manually?

11 Replies 2,466 Views

Eh, was posted by the System Admin on the SupCom forums, so I assume he knows what he's talking about. Sure it's not just something else on your computer?

19 Replies 64,195 Views

Wait, but that doesn't make any sense, the recommended, as in, what you want to play the game well, not just what you need, is lower than what I'm talking about, and your saying it won't work?

19 Replies 64,195 Views

I've been thinking about getting supcom for a while now, but my current PC wouldn't be able to handle it. I've been looking at some new PCs, and was thinking of this: Operating System: * Microsoft® Windows® Vista Home Premium Processor & Memory: * Intel® Core™2 Duo Processor E6600 at 2.4GHz * 4MB L2 Cache * 1066MHz Front Side Bus * 2GB Dual Channel DDR2 SDRAM at 667MHz Drives: * 320GB 7200RPM SATA II Hard Drive * Dual Drives: 48x Combo + 16

19 Replies 64,195 Views

stronger than the other points whats this supposed to mean. I believe it means that he was agreeing with that point more than the other points you made schem. Kind of like on a survey when the say "Agree Strongly => Disagree Strongly."

15 Replies 2,914 Views

Exactly. To me, 4X is about empire building, not war. However, war is required, because it is a part of empire building, and a test of your empire building skills. In this game, it's basically (as of beta 1 mind you) whoever can out perform others militarily, and has nothing to do with real empire building. You colonize a planet, upgrade the planet, research techs, and churn out units. This is Starcraft in a nutshell as well, if you change the word planet to base. But again, I'm st

21 Replies 42,836 Views

Seems more to me like it's almost all RTS, but I'm not complaining because it's just beta 1. I really won't start complaining till gameplay balance comes out, because that's what I enjoy in betas. Technical stage doesn't have varied enough gameplay and is too much start, error, freeze, crash, start, error, freeze, crash, etc. I'm not here to have fun perse (although I always hope) , but when I do the same thing over and over, and have to keep starting over, I lose interest in anything very qu

21 Replies 42,836 Views

I didn't play much of it because, at least for me, the patch broke certain things, and irritated me enough (well, actually, just the fighters, and I'm tired) I just flat out hit exit. + Fixed bug where fighters don't use their auto-attack range properly. Don't know exactly what this means, but now fighters don't attack at all. Enemy had a bomber squadron, I had fighters as usual to counter bombers, fighters chased bombers but never fired a single shot. Bombers killed my flags

22 Replies 5,241 Views