Annatar11

Annatar11

Joined Member # 2632777
66 Posts 11,640 Replies 28,704 Reputation

[quote]Roads. They seem to be more strategic now. They have a 1 gp maintenance cost so building them all over seems counter productive.[/quote] They mainly exist to connect cities to your capital for a trade route to generate extra gold. Harbors can be built on coastal cities to link them to your capital if it also has a harbor without having to build a road, but units also travel much faster on them.

336 Replies 738,997 Views

It does look horrible, but keep in mind that it's the console version. They promised to keep the PC version's combat feeling "tactical". I hope they can deliver... http://ve3d.ign.com/articles/news/56446/Dragon-Age-2-Interview-Has-PC-Players-Scratching-Their-Heads [quote]"As to the subject of tactical view, I can confirm that we will not be doing a tactical view o

21 Replies 69,765 Views

[quote]Still, I would like to point out that such a deep game cannot be judged by the assets they "stole" (they stole nothing, everything was asked for or free), but from a gameplay perspective.[/quote] Sorry, but no. From the mod description for one of the old releases ( http://civilization4.filefront.com/file/Fall_from_Heaven_2;64936 ): [quote]Thanks: A huge thanks to the artists I shamel

196 Replies 679,111 Views

[quote]Yes. And thousand of peoples playing it over commercial games are idiots. You never played FFh2, did you?[/quote] FFh2's gameplay aside, it *was* ameteurish. They ripped off art assets from a bunch of games and used them instead of making their own. There's nowhere that can pass for a "professional" mod. Ten minutes of staring at Guild Wars icons in FFH2 made me set it aside and not play it (I'm a big GW fan). I love the idea of the mod and t

196 Replies 679,111 Views

[quote who="Mivo" reply="92" id="2784315"]gog.com gives me a blank page. How much are they asking for BG? (Which?) [/quote] $9.99 for BG1 + Tales of the Sword Coast. Don't see BG2 up on it yet.

102 Replies 151,128 Views

[quote]I am not crashing or anything drastic, but I am pretty sure I am taking a performance hit of some kind, chugging like others have mentioned.[/quote] It looks like Civ 5 is not exempt from memory leaks. I'm playing on a Huge Earth-type map, and after maybe 2-3 hours it starts getting bogged down pretty majorly. Stuff starts taking longer, the talking heads make the PC start to choke.. then I restart the game, and everything's fine again. I haven't tried enabling the LMA header f

107 Replies 308,106 Views

I disagree with the OP's assessment of the game. Civ 5 is nothing like Revolution. It really sounds like he didn't find the city UI sections where you get to assign which tiles the city works, assigning specialists to constructed buildings, etc. I got kind of an unlucky start in my game, so every so often I end up having to redo some tile improvements and shifting which tiles get worked. Gold is useful for everything. Buying influence with city-states, buying research pacts (free tech once pa

50 Replies 197,226 Views

[quote] If your combat unit defeats that Barbarian before they get back to their fort, you RECAPTURE back your worker/settler. I loved it![/quote] Actually they just take them back to their camp. If you destroy the camp you will re-capture the worker also. The awesome bonus is sometimes the barbarians capture workers of City-States, and if you free those you get the option of keeping the worker, or returning him to the city-state for +30 influence. :)

107 Replies 308,106 Views

@Tridus, I almost completely agree with your evaluation of Civ 5. I couldn't actually get into Civ 4 much, I'm primarily a Combat player and that system was very inferior to Civ 5's new system. I couldn't tear myself away from Civ 5 last night, and loaded it up again this morning for the 40 minutes I had before work. I absolutely love how cities are their own objects with HP/defense and can attack, plus you can garrison one (and only one) unit in them and at least if it's a ranged unit, it ca

336 Replies 738,997 Views

Not that I'm a fan of Kotick, but how is this funny? Can you name many other independent developers that consistently produce mainstream big budget AAA titles? All the niche indy games are nice, but he's right - they're mostly either one guy or a couple guys making the game. Not really a "company". And before you jump on it, Stardock is not an independent developer. They're a publisher that owns a dev team ;) He's a big moneymaker speaking about big moneymakers. As successful

18 Replies 69,817 Views

While there aren't height/width sliders, there is a model scale value. So while you might not be able to make tall but extremely thin or short but very wide races, you can make tall and short proportional races by scaling the model appropriately.

1 Replies 2,781 Views

[quote]Hotseat is really easy to add [/quote] [quote]Of course LAN is much harder[/quote] Yes, obviously changing the entire game structure to use sequential rather than simultaneous turns is a lot easier than using a different connection method for the same MP game. Honestly, guys. Elemental turns are simultaneous, everyone goes at the same time and hitting end turn goes to the next turn for everyone. Hotseat, by definition, has only one player doing a turn at

19 Replies 77,063 Views

[quote]I would like to put forth a Official Request from the Player Base of Elemental [/quote] Not that I disapprove of the idea behind this post, this kind of thing really irks me. *You* do not speak for the Player Base of Elemental. *You* do not speak for me. You don't speak for anyone but yourself, and you have no authority to speak for anyone else. If you want "Epicness", say you want Epicness and people who agree will post that they agree. But don't pretend that you speak

420 Replies 1,130,290 Views

[quote]I want to do two things. I want to build a ruins tile and allow only champions and soveriegns to enter. Force a player to go to the tactical map instead of using autoresolve when they enter a specific ruins tile (see above). Is this possible? If so, how?[/quote] I think by default only Champions and Sovereigns can trigger notable locations. Make sure you follow the labeling format of existing locations, and you should be good. For the

8 Replies 6,343 Views

[quote]I guess I'll just wait and see what it brings to the game before forming an opinion, surely the current system wasn't THAT bad[/quote] I don't think the mana system is bad, but the spell damage/effects system certainly is. I can't say I have a very strong opinion on global mana or per-character mana like we have now, I just hope this isn't the only change they do to the magic system because I feel it's far from the most important one.

36 Replies 20,681 Views

[quote]As you said the games are really different, all I wanted to know was just WHY he thinks Civ is a simpler game. Many of the thing you are pointing do not appear reallly hard to me, and they actually cancel each other since Civ AI has lots of things to worry about that Elemental AI hasn't. [edit: also, Elemental AI is not very good at managing Sovereigns ATM, so I'll leave that point out...][/quote] Well, I was responding of why I think he thought Civ was a simpler game :P If I w

82 Replies 156,352 Views

[quote]What makes you think that?[/quote] Perhaps because the AI in Civ only needs to worry about building its towns and normal troops, while Elemental's AI needs to worry about keeping its Sovereign alive, recruiting heroes, equipping heroes/sovereign, leveling heroes/sovereign, fighting monsters, doing quests, clearing goodie huts.. The games have their complexities in different mechanics. Civ doesn't have the RPG stuff that Elemental has. It's a straight up Empire builder,

82 Replies 156,352 Views

Chances are it's legit. Especially if it's not actually asking any info from you. :P There have been complaints on the forums about people not getting their boxes, and some getting doubles, and as far as I'm aware the sales department was supposed to look into it. If they found some problem with a shipment batch to which your order belonged, it's entirely possible that they just decided to re-ship the whole batch instead of waiting for people to contact them.

5 Replies 6,223 Views

Oh I wasn't saying that the Titan transfers his mind into the Channeler's, that doesn't make sense for a lot of reasons (the Titan's being much more powerful for one). It's a lot more plausible (as far as plausible goes in fantasy :P) that the Titan's mind is so much more powerful, it can easily twist the Channeler's without him realizing it. For the channeler, it's like getting a taste of great power from the shard, and wanting more. He has no way to realize that the desire for more comes fr

11 Replies 8,721 Views

[quote]Or the focus for this faction would be simply that of the unfortunate Sovereign that gets corrupted by the Titan in the first encounter and from there, road to hell all the way, baby! So the Sovereign that the player creates (if it doesn't come with one by default) is nothing but the future vessel of the Titan. Body snatchers rock. [/quote] That would be what I'd say as well. Channelers are naturally drawn to the magic of the shards, and if the mind of the titan was stuck in th

11 Replies 8,721 Views

[quote who="Tridus" reply="162" id="2766382"] Quoting Rishkith, reply 158 I might suggest that both Stardock and their customer base has grown to where a Community Manager might be necessary to filter interactions with customers. Not as forum moderators, but more to properly identify who your customer base is and identify their wants. I repeatedly saw Stardock people claiming baffling things like the customer base wanted simpler or faster (shorter) gamep

173 Replies 577,852 Views

[quote]Because the people whom would enjoy MP in the current state the game is in, is undoubtedly a very tiny minority, and shouldn't be the focus for limited development hours.[/quote] Only if you assume that they can only work on one thing at a time. Obviously I don't know how it's structured, but one would assume the people who're working on MP aren't the same ones who are supposed to work on balancing. Assuming that we (by we I mean the predominantly single-player crowd pu

74 Replies 37,953 Views