Roaches are Armored, so they get torn apart by Marauders and Siege tanks for Terrans (both have a big damage bonus against Armored). Protoss have forcefields (if roaches don't have burrow), or mass blink stalker shuts mass roach down hard as long as you have decent to good blink micro. Anything less than mass roach, stick a couple zealots in front and 2-3 Immortals/Collosi and the roaches are toast.
Annatar11
[quote who="Timmaigh" reply="50" id="2935581"]BTW i checked the replay and my average APM was 25 , really long way to go hehe. My friend had almost 50, i wonder if its cause he plays the game for a longer time period, or he is simply faster in any other RTS. Ts ts ts[/quote] Don't worry about your APM. It's the kind of thing that comes naturally in time. Focus on remembering to do everything you need to do, remembering your probes, remembering your pylons, remembering to
And since I mentioned it in the other post, if you go into the keybind options and switch to Grid mode, I think you'll have an easier time with hotkeys - especially as a Sins player. It does the same thing that Sins does, and you use keys assigned to the grid positions of the command bar. There's also a setting to show the hotkey on the commands, if you don't have it enabled already :)
When you're starting out, it's actually recommended to NOT focus on the battle. The important skill to develop is the macro (which you defined correctly), which generally means you can have more units than the other guy, and his fancy unit control won't mean anything. There's of course also knowing when is a good time to attack and when isn't :) Reaction time is important in battle since, yes, units do die quickly and you have less of them than in SupCom. Ther
[quote]So, the competitive nature of SC, i always thought that the old one was so competitive, cause Blizzard put lot of work into the balancing, i do not think there was ever RTS getting balance patches after almost 10 years from the release. However now i read a fair bit about it and SC2 (on Team Liquid for example) and it seems, that its so competitive cause of the things like aforementioned chronoboost and generally lot of otherwise unnecessary macro and micro, which basically increases t
[quote]@Annatar: yes Protoss are my race of choice, but i might try Terrans as well. The only race i do not like are Zergs (but funnily, maybe if i tried them, they will suit me best). Seriously though, when you speak about those 3 gateways in 7 minutes and number of probes etc...simply those build orders, did it not become too mechanic and mindless? This is perhaps my biggest gripe, it seems that to play the game properly, you need to turn in some kind of robot, who practised so much, that f
I would contact [email protected] to help you.
[quote who="Timmaigh" reply="21" id="2935298"] Quoting Annatar11, reply 12 I never did understand the necessity of building so many production facilities, when in most other strategy games known to man, that isn't generally necessary. It's really pretty straightforward. You need to always be spending your money. Any money that's "saved up" is (usually) wasted because it's not a unit/building in the field doing stuff. As you expand and mine more, you make more mo
[quote]I never did understand the necessity of building so many production facilities, when in most other strategy games known to man, that isn't generally necessary.[/quote] It's really pretty straightforward. You need to always be spending your money. Any money that's "saved up" is (usually) wasted because it's not a unit/building in the field doing stuff. As you expand and mine more, you make more money and can thus support constant unit production from more buildin
Starcraft 2 was made primarily for competition. They knew what people liked about the original, and they just refined it in Starcraft 2. They always wanted it to be an "e-sport", and that just means they had to refine Brood War instead of doing something brand new. Blizzard should never be looked to for innovations in a genre. They should be looked to for refinements and polish.
[quote] Maybe, maybe not. Depends on what they did with their own personal capital. Either way, for true believers, it's devastating, trashes their opinion of anything those devs might try in the future and might undermine their confidence in trusting other devs with their money, pre-release. I'd argue even if you put out an incomplete game, selling it for $1 means someone bored enough will spend on it. It won't earn you profit, but it can reduce your losses. Which
It can be a big deal, definitely. But my point is that it's a lot easier to say no when you're facing a delay, rather than the death of the project as a consequence ;) I would also argue that a project that fizzes out and isn't started at all is an infinitely better outcome for the developers than one that is started, has a lot of money spent on it, and then fails to finish.
Well I think there's a distinction here to be made. If you're looking for investments to *start* the project, you would have much more freedom in saying "No" to a potential investor. You can have your vision for the game, and if the investor wants to dump a bunch of cash on your lap but make a totally different game, you can say "No" and wait for another one. You lose time, but otherwise it's not necessarily a big deal. Your example is more of an investor coming along in the middl
I think the point he's trying to make is that buying Trinity gives you 1 serial for the whole package, whereas buying the 3 separately gives you a key for each one? Of course I fail to see how that's in any way illegal, and very much look forward to the "state officials" telling him to gtfo :P
That vid actually looks pretty good! For $10, might be worth a preorder :)
I'm sure there will be a trailer, when there's something to show.
That's actually why I like medium tanks. I've won plenty of matches for my team in my DB because I go through places that usually heavy tanks don't go through, take out any pesky mediums (really, the DB is more than a match for any same-tier or lower medium, and lower tier heavies), and get on the cap while the rest of my team all dies on the other side of the map :P Heavies are just too immobile!
I'm about 40k xp away from getting my Panther, just a couple more days. I wouldn't expect the tech tree changes for many months though. They are very slow in pushing patches, and they're still supposed to do the US TD line before they touch their proposed changes. So we've got some time.
Yeah, I saw that. It will be a long time until they make it in, but dropping the Panthers down a tier and putting a new tank at tier 9 is going to be awesome. I saw you in a game this weekend, platooned with another T32 :P Didn't notice if you were in a clan though.. I'm still going solo.
Hetzer is actually really good now for its tier. After the new engine it is a lot more maneuverable. It's also tiny and sloped, so tanks of the same tier will bounce shots on it a fair amount of time. The StuG just gets a way better gun that still penetrates higher tier stuff if you hit right :)
I don't think Sins 2 is part of it. IC is busy on their other game, that's what's holding a potential Sins 2 up.
No, it is explicitly allowed: http://kotaku.com/#!5205385/gamestop-sells-played-games-as-new-sources-say-practice-could-be-illegal The leaked policy text is in the article.
T29 is a very good tank :P I'm going up German mediums, currently on the VK3002DB - awesome tank. Struggles a bit on some of the heavier tanks because it only has a short 88 for the gun, but it has awesome armor slope and is very mobile, it wrecks mediums. I had one game the other day where I scored 8 kills with it, one of which was a T29 :) It's funny how the DB can go toe to toe with a Tiger w/ a long 88, and still win.
I was keeping the fun going after the previous post :P Obviously I'm well aware that planets can't be made to explode.
EXPLODING PLANETS.