LAN aside, the comments about hot seat support have always been very reserved and basically amounting to "maybe but probably not".
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[quote]But the basic underlying principle is nevertheless the same. You should not sell an unfinished or broken good. Never ever.[/quote] But here's where a car analogy once again fails - if a car is badly designed, it potentially fails for everyone (see mass recalls of Toyota every other week). In case of Elemental, it doesn't fail for everyone. Some people have issues, others don't. Some people like what's there, others don't. It's not so black and white that you can undeniably stat
[quote]Again, true, but only because the review process is flawed. Should be a constant review of games to update for patches[/quote] This is just not feasible :P
[quote]i do dissagree with this. i think if they get some kinks worked out, this method of city building could be very satisfying. it is certainly new and different for this type of game. I never liked how cities in a game like Civ never really changed. it could be the largest city in the world, but it still only took up one tile. no matter how much stuff you built, you never saw it outside the city screen (and a few buildings on the worldmap) it was all very unsatisfying for me.[/quote]
[quote]So don't flame the guys flaming the game. They have a right to do so, even if we decided to jump on the "Stardock" train for the time being and see where it may lead us to.[/quote] There's a fine line between flaming the game, and flaming Stardock. As I've repeatedly pointed out, there's plenty of "This aspect of the game isn't fun, needs improvement". But a lot of threads are "Stardock sucks for releasing early!!!" That's not flaming the game anymore, that's flaming Stardock.<
Here's the old dev journal that asked for opinions between February 2010 and August 2010 release. I know it's all the rage now to say they released it early to make a buck, but the reality is they delayed it by half a year because *we* asked for it. https://forums.elementalgame.com/360476 Some quotes: [quote] Right now, the schedule is this: Beta 1 in August Beta 2 in October (adds
[quote]Can I get a refund? I assumed I couldn't since I bought it a long time ago, I thought I read there was a 90 day refund limit or something.[/quote] You can contact [email protected] for a refund. I'm not exactly sure what their full criteria is, but you should at least be able to get a 75% refund. If you have technical issues and not just "I don't like it", you should be able to get 100%. Your best bet is just contact them and explain the
[quote] Stardock had two choices for release dates (August 2010 or February 2011).[/quote] No, actually. The original two choices for release dates were February 2010 and August 2010. It was pushed to August because the overwhelming majority of people asked for it before the beta even started.
[quote]1. Brad has repeatedly stated that due to their revenue streams from other products, they don't need to rush or depend on games for income. So, they didn't need to release early to get people's money. When you have this kind of LUXURY situation that's nowhere near normal, why not polish and sit on games til they're more release worthy instead of releasing what is essentially still a rough beta? Don't most creators want people to love their products instead of universally bash them for
[quote]I'm stating this for the benefit of all of this company's fans and supporters as well as the company it self.[/quote] Technically, no. You speak for nobody but yourself and certainly not for *my* "benefit". Your suggestions are entirely self-destructive. A game can't be good if the issues people have with it are not reported. If there was no community involvement in a game, it would never be good. If you don't feel like your time is not well spent offering sugge
[quote]Stardock - KEEP releasing games early, AS LONG AS YOU WORK HARD TO SUPPORT THEM AFTER RELEASE, we all win that way!!!!!![/quote] I wouldn't encourage this at all. And I'm in the camp of players who like the game. Obviously they should work hard to support the games after release, but the aim should be to release as complete a game as possible, not to get it out quickly. Besides, Elemental wasn't released "early". It was released when it had to be released. It's not like
That smiley totally matches your avatar, searro.
Stardock never charges for updates. There will be expansion packs (2 are currently planned). I think the "free update" thing is mostly attempting to play on the fact that a lot of games that are put out either barely get any updates, or bundle all the updates with an expansion (such that if you want fixes to the original game, you have to buy the expansion). Whoever worded that email was probably pretty tired :P
I'm sure the details will be in the patch notes :) Or else..
[quote] If horses are an "item" (I never found a horse resource, yet...) [/quote] Horses are indeed an item you assign to the unit on the design screen.
One time in beta cities had no building limits. But the overwhelming majority of testers didn't like being able to build everything in every city, instead wanting more specialized cities so you'd have to pick and choose a bit what to build because space is limited.
[quote]Penalties from wearing armor too heavy like combat speed would make a lot of sense.[/quote] This already exists. If you research up to plate armor, each piece has a combat speed penalty. The same exists on a lot of heavy weapons, which do higher damage but decrease the number of attacks you can make.
It's.. so-so :P The XMLs reference everything by file name or values. If you wanted to change eye texture, for example, there's an entry for that but you have to go into the game folder that contains the images, find one you like, and give the XML the file name of that texture. It's not quite as easy as just picking an eye like on Sovereign creation, but everything can do with that Sov creation tool you can do with the XML. Here's an example NPC (this one isn't recruitable, but to giv
There is no per-unit stat for mana regen. There's a global mana regen per race that can be modified (but I don't know if it can be modified by an item), and there's a per-unit stat for tactical combat mana regen. You should be able to make an item that increases tactical mana regen, but you can't increase a single unit's mana regen on the strategic map. There is a mana regen stat in the CoreUnitStats.xml, but it's commented out and not hooked up in the engine. Even if you uncomment it
Icecrown, very nice work again on the water effects :)
It's possible, but there's no workshop tool for it. Just XML file editing. Same goes for creatures/monsters :)
[quote]I think it has something to do with the delays in sending the boxed version to those who ordered it, the download version is just more accessible ATM.[/quote] That and the fact that the DD version was available earlier than stores got their boxes. In some cases, the pirate groups manage to get ahold of retail disks before street date (swiped from factory floor, or access to retail store stock, etc), but in most cases they grab whatever is available first.
There is an if, in the strictest sense. We're talking about the DRM principle here. Yes, the game on the disk is.. bad, to say the least. But if it does start without an activation, then there is no DRM. Obviously to get any mileage out of Elemental specifically people will need to patch the disk version, but that's not because of any DRM scheme, rather because the version that got put on the disk ended up being pretty crappy - and that's certainly not intentional.
[quote]I'll jump on IRC to keep the updates flowing [/quote] Oh sure, be on IRC while I'm at work why don't you :( :D Good luck with getting the issues resolved!
I think for the most part it's "How quickly we can get a substantial amount of fixes in an update and test it" :P The patches have to get QA'd, uploaded to the CDN, etc, so it doesn't make sense to push a patch for each little thing. Once they nail down a few major issues, they put out a patch. I would expect weekly/bi-weekly patches for a bit, then calming down as most of the "major" issues are resolved.