Well, Rebellion is supposed to re-do particle effects, and I'm guessing beams would be included in that.
Annatar11
... Yes, because after basically every earlier patch breaking saves, this is the one that was sure to be different? You're not a baby, take some responsibility into your own hands.
Here's a more interesting read that actually tries to think about it instead of bashing right away like Escapist, as well as gives the reason why EA even pitched in, because Kotaku asked them. http://kotaku.com/#!5782097/dragon-age-ii-dev-rates-his-own-game-on-metacritic-ea-bets-obama-voted-for-himself-too
[quote]The Bioware employee IS allowed to offer his opinion of his game. But he should identify himself as such beforehand. E.g. we know a company will tout their own products. If they say something negative, it is said in code words. You know, as a random example, instead of saying, "Yes, we now know people think our combat sucks," they'll instead say something like, "We've considered fan feedback and are revamping our combat to make it more enjoyable than ever! (Buy
I don't get what the big deal is. Why isn't a BioWare employee allowed to offer his opinion on his game? Why does it have to be some great conspiracy? Is anyone who works on a game then not allowed to participate in a discussion about a game's strengths or weaknesses? Or is it because his opinion differs from the "public" (big stretch of the word here), that he's getting all this crap now? Ask yourself - if the Dragon Age 2 naysayers didn't exist, and everyone thought it was an awesom
I'm in the same boat, I have tons of games to play, will pick this one up when it goes on sale.
Hrm, I seem to remember that refineries always worked, just when it ran out it was *only* refineries making income.
Yes, limited resources existed for the majority of the beta, it was re-done for the last beta phase. It worked fine while resources were coming in, but after they ran out the only means to get them was refineries and buying on the market. This slowed the economy to a crawl and made it very difficult to do anything. And it would be very difficult to try to balance trade posts/refineries around this to not be overpowering while resources exist, and being useful enough when they run out. It's be
Yes, there will be a pre-order beta. But we don't know when. Most likely not for a while.
[quote]Now, I have one question. Is there going to be a retail/box version? I've seen a lot of speculation, but nothing from the developers.[/quote] They only thing SD said is that they're not sure if there will be a boxed version or not, haven't made a decision.
[quote]How did he log in to the EA store to buy it then? Something aint right with that logic.[/quote] Dunno, but that's what it says: [quote]Granted, this is a unique situation . v_ware is being prevented from installing his game because he bought it from EA's own store, meaning it requires account authentication; had the game already been installed, then he'd be able to play it and there'd be no issue. So it's not like this is going to happen to people o
I do love my T29, but it does have trouble going toe to toe with Russian heavies up close. At a distance with the more inaccurate Russian guns, it's harder for them to hit the paper-thin hull of the T29. Up close, it's pretty easy.
Except as always there's more to the story. What happened was a guy bought DA2 from the EA store. Then he got temporarily banned from the forums. Because his account was banned, he was unable to log into the EA store to download the game. The ban would not have prevented him from playing the game had he already had it installed (DA:O and DA2 don't require you to log in to your EA account, though at least some of the DLC items seem to be tied to it).
Well, if he's using Paypal then he needs to wait until the beta is available to preorder, otherwise can't do it. :P
I think they started to like games that drive the player after ME more than games that give player freedom. If you think about it, the Mass Effect games drop you into a role of a heavily pre-defined character to play through the story that's layed out step by step by BioWare, only allowing you a few real choices on how to alter some events. DA:O, to a lesser degree from the older RPGs, allows you to play your own character the way you want, even in the framework of a central story. In DA:O, y
Honestly, I would say if you were only considering the vanilla Sins and not Trinity, I would recommend to just wait unless there's a sale on Trinity. Entrenchment, and to a lesser extent Diplomacy, changed the game quite considerably from vanilla, and you'd really be missing out on a lot of fun stuff.
Hmm, I can say that I agree with most of Gamespot's points. :P
[quote].. As far as we know. I havent seen anything official on this yet[/quote] Except for Yarlen replying in one of the announcement threads that it'll have everything.
[quote]My theory is that from what I've read (haven't played it), the game is a drastic departure from DA:O. Anybody who liked Origins and wanted more of that is set up to be really disappointed.[/quote] Pretty much that. DA2 is in no way, shape, or form, a sequel to DA:O. They're just completely different games, it's more of a "re-imagining" than a sequel. The level of disappointment largely depends on a person's tolerance of the different style. Also keep in mind, I don't be
Rebellion includes everything in Trinity, so there is no reason for it.
[quote who="Luckmann" reply="65" id="2902274"]Annatar, while I have not played the game (nor do I intend to), I can confirm that based on pre-release information, the upgrade of your companion's armor is indeed cosmetic, like in Mass Effect 2. Also, based on your critique, I have no idea how you came to an 8-8.5 score (presumably, you mean 8/10, not 8/100). Based on what I'm reading into your text, I'm surprised it's any higher than 6. 7 at most.[/quote] Because if you take
I asked Yarlen on IRC and he said they're not sure yet, but will likely end up including the vanilla/entrench/diplo executables. Don't take it for anything set in stone, however.
[quote]The EMR interface could be patched/tailored.[/quote] And this is where the vast majority of the work is. Like I said, the device is great. But it's not like you can just pick it up and have it function the way you need it. Physicians and nurses are already used to doing something one way, they will want any new device/system to allow them to do things the same way. There are complicated internal politics (if you will) that go on behind the scenes, too. The device itself
Rebellion is $40 without the discount. If you get Trinity for $20 (you'd have to wait on a sale on that, unless some brick & mortar stores sell it for $20), then you'll get Rebellion for $30, for $50 total.. so in that case you'd pay $10 more than Rebellion alone, but you'd get all the current Sins content to mess around with and learn.
[quote]Why do you think that, annatar? The cost savings and time benefit along with the connectivity would (to me) seem self evident.[/quote] I work in a health system with about ~80 combined hospitals and clinics, and we actually support another mobile device for ordering/tracking medications on patients. The device is little more than a glorified PDA/armband scanner with some custom software to order/track meds, and runs about $1600 per unit. Something like this would easily cost a