[quote]This beta update will be available only through Stardock's new Impulse platform sometime in mid-July. We will no longer be providing standalone patches for future versions of the game.[/quote] Please note that when they say this they mean that they will no longer be making the patch files freely available on the internet. They are instead obviously moving to using Impulse as the preferred format of updating (which is good because I don't want pirates getting freebies from those o
Phazon88
I was wondering this as well. I reckon it should be a configurable option in the 1.1 update. Ironclad, make it happen! :LOL:
Klaus you're overreacting like a 2 year old. Grow up.
Yeah thats Games for Windows certification, but that does not neccessarily mean its a Games for Windows Live enabled title. Here's an example of a Games for Windows title with Live: [link="http://www.gamesforwindows.com/en-US/Games/Pages/GearsofWarforWindows.aspx"]WWW Link[/link] Notice below the Games for Windows banner in the right corner the little Live symbol thingy.
[quote]Uh? Sins doesn't use GFW Live.[/quote] ...and let us be grateful that is the case!
Wow ... now thats what Sins should look like! :D
[quote]Didnt know there's one in Sydney.Would love to bring my laptop and have some games with strangers.What games do they play?Got Sins?[/quote] The few that do game usually only play the more popular titles (mainly DotA, CoD4, CSS etc). You can still organise to play other games but its harder to find people to play them (but not impossible).
This is fun hehe... [img]http://img204.imageshack.us/img204/4364/froggysw5.png[/img] I really can't wait to see what the gameplay implications are depending on what sort of parts you used on your creature. :D
Sorry for double-post, but people should really make use of the black background provided in the game and edit their pics with an image app so we don't waste unneccessary forum space. ;)
Didn't have a great deal of time to work on him before having to go out, but here is my first travesty of nature. I call him, suckosaurus. [img]http://img72.imageshack.us/img72/5800/suckerpk5.png[/img]
Thanks for the post (and upload) Multi. Downloading now. :D
I say there needs to be new in-game options in regards to pre-starts. :) Would help get the game going quicker. Players could be given varying amounts of ships / buildings / territories and the action could start straight away.
Something I don't see mentioned much is the technology upgrades (particularly the weapon / armour / shield upgrades). I believe currently that they are difficult to justify purchasing unless you have a large force that can counter-act the cost of the technologies in question. These technologies should be tweaked with smaller battles in mind, as well as creating a new possible tactic that a player could have a small force that is technologically superior to their enemy's larger yet under
Don't know why you've had such an issue with the serials, I've purchased multiple games from Stardock now and its never been an issue. :) Anyways, a helpful tip for you to avoid any serial entering in the future would be to actually buy the games through Impulse itself (as opposed to through the website or retail). Reason for that is, as soon as your payment is accepted your serial is sent and registered in Impulse automatically - therefore avoiding the process of entering any serial al
[quote]All i here is whine whine whine. LRM spam doesn't win games. I think some of u just dont want a bruised ego, and the rest are cynical about humanity in general.[/quote] Haha, and you wonder why we don't bother online. If its populated with jerks like you, no thanks. ;)
The single-player is definitely more challenging now than it was originally (particularly on the higher settings). The AI will even gang up on you as a common enemy if you are the strongest player within the game. :) Give it a try.
Well I think any sort of requests for feature changes to ICO are irrelevant at this stage. Its not too long until we will be using Stardock's common multiplayer platform client and I'm sure we'll see an abundance of new features there. :)
My number 1 request apart from "insert cool new gameplay here) would be an updated particle effects system that isn't just texture based. :D I have 320 stream processing units on my video card, I'd like them to get used!
Xfire seems to have a nasty history of making selective games crash, it was severe enough for me to stop using it. Mind you it wasn't very often but between crashing mid-game and being able to chat with friends I picked the former. :P
Maybe when the game actually rewards strategic thought and fleet combinations. Until them, I'll avoid the LRM spam thankyou. ;)
As for my credentials, apart from being a long-time gamer and modder I have studied game design at university with real-time strategy games being one of our focus topics. I got a distinction in this subject. I think I would know what makes a good game. Spam and single/few-unit tactics does not make a good game.
The game is flawed in that it rewards the use of as few unit-types as possible (which is further backed up by how the technology tree research options are set up). A good, fun RTS has you use all the units at your disposal otherwise what's the point of including them? There are just too few dominant strategies in this game that don't make online play any fun as you see the same thing over and over again. Spam is not fun. People who do it are not fun to play with, and therefore
I'm an online savvy player, and have played my fair share of online games (of every genre) as well as single-player games. There are particular reasons as to why I really stopped playing online (which are completely reversible by some patch changes). First and foremost, in order to win an online game of Sins you have to employ a monotonous strategy in order to win. This means rushing to tech to certain units and technologies because they are superior choices to anything else in the game
The equivalent in 3ds Max to nulls is the dummy object under helpers. To find it simply click on the create tab, then underneath the tabs select the Helpers box and then select Dummy from the Object Type list. :)