Myles

Myles

Joined Member # 2939377
2 Posts 376 Replies 443 Reputation

[quote who="RedneckRapture" reply="1266" id="2614012"]Well then, I guess this mod, like most of the other Star Trek mods and games, will fall short of whatever expectations and/or hopes people who have watched Star Trek their entire lives hope for it. Gentlemen, I am ashamed to call this a Star Trek mod, when in all actuality it is only the future of the JJ Abrams Star Trek movie, that is to say, an action flick in the clothing of one of the greatest scifi genres in history. I shall therefore

5,100 Replies 12,671,632 Views

Ryat is correct that the AI will handle different tech level fine, however, the hardcoded maximum tech level is 3 so increasing it beyond that will cause problems. Also, there are different damage application settings for each weapon. I believe they are 'overtime', 'instant', and 'backloaded'.

25 Replies 8,249 Views

[quote who="TheProgress" reply="30" id="2612640"] Please explain how Impulse is so very different from Steam. Impulse requires you to be online and registered to receive game updates Impulse requires you to be online to install and validate an installation [/quote] Impulse does not require you to be online at all times unless you setup offline mode, which I've heard is very buggy. It would also be very annoying for someone who has a consistent onl

726 Replies 1,762,484 Views

[quote who="wilebill" reply="39" id="2598466"]I do not hate WoW. I do not hate Blizzard. I respect both highly. However, the lemming effect is very real because WoW can become such a major part of your life all too easily. WoW addiction is not a myth. I started playing WoW when it first came out. For nearly 3 months I was a classic case of WoW addiction. It took horrified friends and concerned coworkers to drag me out. Much later on, I went back and found I could now keep it in pro

62 Replies 116,427 Views

[quote]I don't argue that we are immoral today, I just refuse to believe that anything has really changed. People have always been immoral; they have always acted against the "values" that we are supposed to hold as Americans. The main difference is the loss of privacy; when you do something now, everyone will know about it. [/quote] Absolutely. People haven't changed, it is simply that morally uptight now have more stuff to get their panties in wad about since everyone's private affa

66 Replies 237,038 Views

I can't mount a rational defense for Fox News, but neither can I for any other 24 hour news network. They all sensationalize and cater to their viewers. Fox News does the best/most notable job of it, but every other network is guilty as well.

38 Replies 156,452 Views

The in-game customizable random maps have always created very large phase lane length. I remember one of my first games in Sins I used it to make a multi-star map and it took near 30 minutes from go from star to star. I would recommend downloading the galaxy forge program. It gives you much greater ability to customize maps then the in-game editor.

5 Replies 8,262 Views

[quote who="SGImodteam" reply="1606" id="2582284"] Quoting Cheif50, reply 1605 Quoting Myles, reply 1604 A zero error load doesn't mean bug free anyways. Yup Correct speaking of errors , the mystery mini dump bug has been located "hopefully" . It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum . From missing roletypes in the raids . For

2,178 Replies 5,309,916 Views

[quote who="Tormy-" reply="137" id="2582253"] You are right, iron shouldn't be different at all..I would love it, if it would be a local res. as well...BUT you know how it goes...if a basic metal -like iron- won't be a global res., many players will get pissed on the forum...or not? Plus..if iron wouldn't be a global & basic resource, the players wouldn't be able to create metal armors and weapons at all, if they wouldn't have access to an iron mine. That w

191 Replies 604,685 Views

Ok, did tests seeing how long it takes for each race to reach saturation. Terran did supply on 10 and barracks right after it finished. The Mule was dropped at about 3 minutes. Worker saturation(24 workers) was reached at roughly 5:45. Zerg did overlord on 9 and pool on 12. Had queen out by 4 mins and saturation at 5 mins. Protoss did boost every 25 energy on probes. Reached sat at 4:30 into the game. Unfortunently, my income on replays doesnt seem to work(I do

171 Replies 320,010 Views

Thats a huge simplification. If that were the case then games would always be over by 10 minutes. But because I realized how difficult it is to model SC income with basic math, Im doing some tests. I'll report what I get when Im done.

171 Replies 320,010 Views

[quote who="Splitshadow" reply="132" id="2576689"]You can call multiple mules at once, and it's generally better to wait until just before you need the influx of cash. Protoss and Zerg get more workers that last for the whole game, so the longer the game gets, the weaker the Terran econ is in comparison. Your extra 270 minerals per second starts to suck once you're behind 20 workers while constantly pumping them.[/quote] Now you're talking nonsense. Your opponent would have to be a ba

171 Replies 320,010 Views

[quote who="Splitshadow" reply="130" id="2576655"]You can't just spam mules all day. If you look at graphs of income over 10 minutes of a game, Terran has a slight lead if he goes early orbital command, but then he gets run over by Zerg and Protoss because they far outnumber Terran in workers as the game goes on. This is not to mention that mules cost TWICE as much energy as Larvae Injection for Zerg and Chrono Boost for Protoss.[/quote] You can spam mules all day. A mule lasts 90secs

171 Replies 320,010 Views

I disagree. There are some balance issues. I personally think ZvZ is boring as hell. But hard counters are no more prevelent in SC2 than the original. It's micro that makes soft counters viable, and that takes time to develop. The only thing I have a real problem with is autoattack priorities.

171 Replies 320,010 Views

[quote who="Splitshadow" reply="125" id="2576573"] Mules are terrible. Feedback is almost as useless as snipe is on ghosts. [/quote] Not at all. Mules provide ~270 minerals over thier lifespan while workers produce ~90. They're worth 3 SCVs already. And, when using Mules it doesn't matter if the minerals are saturated or not. So, even though Protoss and Zerg can produce workers quicker if they want(they also need to use boost/larva to produce units), once their mineral li

171 Replies 320,010 Views

That's why it is called a cheese rush - if it doesn't succeed, you're supposed to be screwed long-term. But because Terrans have Mules, they can send all thier SCVs so you have to pull all your workers in respone, but they happily keep mining along, able to constantly produce marines. Zerg and Protoss starting units are both melee, so they bring the SCVs as a meatshield because of of worker autoattack and they're extra health. And if you do wall in, they just expand and start to beat y

171 Replies 320,010 Views

Ah, splitshadow, SCVs still have 45 health while other workers have 40. They're still the strongest worker, just not by 50% anymore. Also, the nerf to SCVs and marines/reactors was because of early rushes that were unstoppable. Terrans would just build like 8 marines, attack with most/all of their SCVs, and there's nothing the other player could do to stop it except for a heavy wall or cheese back.

171 Replies 320,010 Views

I had the same problem as you at first spacman. The fleet logistics trees are found by clicking the same research button you use to research frigates, but you click a a different tab on the left of the screen. Depending on if you're using vanilla, entrenchment, or diplomacy there are 3, 4, or 5 different tabs with different technologies in them. I think the fleet logistics is the very bottom one.

8 Replies 7,056 Views