Shadow_of_Light

Shadow_of_Light

Joined Member # 2988115
14 Posts 538 Replies 8,890 Reputation

[quote who="firath" reply="24" id="2108024"]28 assailents against 10 illummys would be tough illummys are just a bit better than assailents and lrms and if microed right 10 illumys sudenly become 20 illummys and before you complain about the illummys being better its cuz illummys are tier three and assailents are tier one add the fighters from the carriers and it be rather difficult to win [/quote] couldnt have said that better >.> i

71 Replies 221,281 Views

Earth 2150 & 2 expansions i bought those 3 at a store for €5 when i was around 7 years old you could choose your own chassis and place guns on them... i didnt understand tough, i kept making FAKE tanks cuase those were the only tanks with guns on them.... but ofcourse they were FAKE.. dummy tanks they dont shoot and are for distraction... guess i was to young to understand FAKE was something fake, and not some kind of code

52 Replies 233,808 Views

if your fleet managedto wipe out the planet, where did you eed the starbase for? it's like building assault cruisers when your fleet is big enough to do it on its own i find it hard to believe you think the vasari starbase is weak, it's already imbalanced with its ability to move, and assault deployment makes it even worse a few tips to make it to completion #1: FIRST jump in your fleet, then when they left the system, jump in your

47 Replies 128,551 Views

and THAT is the reason why life stinks o_O people always think it'll only happen in movies and books.... guess what nothing you should do tough... maybe confront your boss and ask him how it feels being a hero "dont if you plan on keeping your job..." nothing more i can share really i dont have any experience on being a hero [e digicons]^_^'[/e]

20 Replies 93,859 Views

imho the assault cruisers are perfect, ogrovs having slightly more range then a starbase, and the starfish having multi-shot from medium range "and more health" i wouldnt change them, a pair of 10 ogrovs takes a short time to kil a fully upgraded starbase.. but what did you expect? someone who invest 70.000 credits and recources in upgrading his starbase to be killed by a pair of 5 ogrovs in less then a min doesnt sound fair the only thing that upsets this

30 Replies 85,473 Views

[quote quoting="post"] - how does the "distant classification/sight" (dont have an english client, sorry) technology in the advent harmonytree work? ive seen some comments on it in other threads, but i never understood what exactly it does. [/quote] i believe you mean the "distant visualization" "or something like that" in the tech tree this particular technology allows you to travel from star to star thus gaining the ability to

5 Replies 5,514 Views

wich doesnt have extreme range >.> vasari just deploy their own starbase in the grav well the only problem they have is taking over asteroids the gravity well is so small that meteorite strike hits anywhere so when vasari finaly do manage to build a starbaseit'll have low hp, and probably dies of constant meteorite strikes b4 it's upgraded with repair and has debree to heal itself with "unless it's your own debree....

13 Replies 4,770 Views

mix fleets, dont mass crusaders dont mass carriers, dont mass illums make alot of all 3 classes starbases can be hard to kil, a good strategy for advent is to build a few anti-structure cruisers and take out as many structures outside the starbase & fleets range also get your own starbase up and running build it outside the other starbase's range and keep your fleet on the defense inside

17 Replies 9,551 Views

[quote who="gotyaoi" reply="12" id="2088842"] Quoting EadTaes, reply 10 Their is a way to jump outside of the mine feild. People always got wtf when i do and start clearing their mines on my way in. The only mine that posse a problem are advent mines. Since thier hommign range is longer then the scouts detection range. How do you jump in outside? Using the other side of the phase line? And the devs are aware of the advent mine thing. It'

14 Replies 5,614 Views

i concur.. vasari starbases have an extreme advantage of being moveable, the defenses of all race on their own are perfect, TEC's greatly upgradeable gaus turrets, advent's strategical placed beam turrets with synergy upgrades vasari with disruptor nanites TEC starbase, perfect Advent starbase, perfect Vasari starbase, being a moving unit removes any chance to succesfully destroy a vasari planet protected by an upgraded starbase extreme firepower AND the ability to get

51 Replies 113,355 Views

Vasari use their scouts to capture neutral extractors, also it is the Capture neutral extractor ability that captures neutral extracotrs..... Colonize only .. as the name suggest.. colonizes so as an Advent, use a Missionary vessel "colony ship variant" it has both colonize and capture neutral extractor ability TEC, use a Colony ship it has both colonize and capture neutral extractor ability Vasari, use a SCOUT

7 Replies 122,761 Views

you should check if they are actually installed by going to C:\Program Files\Stardock Games\Sins of a Solar Empire "XP user" if the map Sins of a Solar Empire exists and has numerous other files and maps in it you should use in sins_uninstall.exe located in that map to uninstall the game adittionally you can run impulse, right click sins of a solar empire and clicking "verify installation" it will then check if sins of a solar empire is installed i

7 Replies 36,988 Views

reinstalling impulse might solve the problem yet another impulse difficulty i guess.....

8 Replies 2,803 Views

you can only steal neutral extractors in plasma storms gas giants or asteroid belts Vasari use their scout ships to capture them advent and TEC use colony ships. if you want to take over extractors from an enemy planet, you will first have to bomb the planet, colonize it, kil the enemy extractors and build your own neutral extractors cannot be destroyed only captured, and are superior to regular extractors, so capture them if you can for a major income boost "dont let

7 Replies 122,761 Views

X series.... no matter how hard i tried on reading helps, walkthroughs, i just couldnt grasps what they wanted me to do or how they wanted me to do it.. after 6 months of trying i was still stuck wandering around my starting location seelling and buying stuff.. eventually going bankrupt... Spore 7 years of development i didnt even bother trying a demo or pirate it first.. i was sure it was going to be fun.... i was in for a shock 40&n

122 Replies 291,163 Views

Stats dont mean anything exactly for that reason, wins/losses can be faked and you can just quit games without surrendering the only thing that should be looked at is total games played, wins and losses dont matter alot i have over 225 games played, but only 70 wins and 30 losses meaning that more then 125 games "125%" were never finished, due to crashes desyncs , minidumps, quits. the system is not trustworthy, only by looking at ones total a

8 Replies 7,475 Views

[quote who="StrykeZero" reply="6" id="2083400"]Introduction Sins - £20.00 Entrenchment - £5 Thats £25 for a full game, Impulse There is nothing wrong with Impulse so people using that as an excuse, it's not washing with me. - You don't need to run it to boot the game. - It doesn't install any third party software, rootkits or spyware. - Low memory usage and fast start up. - Checks

269 Replies 961,267 Views

[quote who="heft" reply="14" id="2080676"] But the fact is that we can only make educated guesses. [/quote] wish more people actually agreed on that... its true ofcourse... nothing in space is for sure.. we can only speculate about black holes.... some insist that their theory is right... but it remains just a theory until proven... no it hasnt bene proven.. in fact.. we cant proof it.. not yet.. maybe in another 500 years we'll finaly have the technology to make such

141 Replies 1,074,849 Views

did you participate in the beta? yes: it was required to uninstall the entrenchment beta then reinstall the full version of entrenchment "upgrade from beta to 1.0 doesnt work "it'll give you a warning that theres a mesh problem when trying to join an online game" "tough not adressed properly i only barely read something about it on the forum... as i was just about to upgrade from beta to 1.0... if i werent reading the forum during entrenchment download i wouldve missed i

4 Replies 3,501 Views

have to agree, at a certain point, online or single player... the game goes ahead crawling, not lagging... just crawling ahead.. with sometimes alot of delay between commands or zooming in/out... given that some friends of myn have epic gaming PC's "quad cores 4gig ram 2 terra harddrive etc".. they also complain about the gaming running slow mid to late game, and becuase people that should be able to run Sins with ease are experiencing lag i do believe the fault

71 Replies 272,377 Views

[quote who="gambitraven" reply="22" id="2080004"]when you think about how you can set your next car up to show your a true sins fan [/quote] progenitor replica car... when driving through a tunnel... scraping of the top... middle.... and parts of the bottom......

337 Replies 725,793 Views