[quote who="Hrabandur" reply="45" id="2483957"]http://www.filefront.com/15192047/AutoRecord-12171916.zip here is a replay of one of the Sunday games, me as "Lord Brain" Game was very funny i think, got a little weak starting point (and truly never played with DS- Pirates before they are soooooooo mean) One time i forget to set the bounty on Nacey and then the game was over for me as i tried to fight the pirates instead of just letting them destroy the one planet. &
Nacey
Great little map pack, these maps are fantastic mate
[quote who="-Ue_Carbon" reply="8" id="2484251"]I was saying its a mod b/c not everyone likes it. I happen to be one of those. While its cool to see your ships moving and such I found it annoying to fight with. Just b/c is popular doesnt mean it should be made normal for everyone else. If thats the case the I say Distant Stars is required now for everyone.[/quote] Gotta agree with Carbon here the reason its a mod at the moment is because the game doesnt actually support movi
And the moment you've all been waiting for, Patch 0.99 is finally here after a few weeks of development we're glad to release it before christmas and from myself and all of the team: Happy Holidays! (Thought i'd be policitcally correct and says "holidays" rather than christmas :P) DS Entrenchment v0.99 Patch
My personal preference when playing is to be together with my teams (1111122222) or alternated between enemy and my team (1212121212). All of the above (with a good naming convention) would be best in the long term so users can choose their favourites then.
Oh also minor suggestion here, could you setup a default folder for all the extra files that users dont need to use and mess with just to save confusion. Example: SinsModInstaller.exe ./setup/backdrop.png ./setup/mod.xml ./setup/mod.xsd ./setup/sins_logo.png ./setup/SinsModInstaller.pdb
[quote who="tesb" reply="1817" id="2483046"]are you guys still under the texture and mesh limit with all the new stuff (pirate capital ship, planets ...)?[/quote] EDIT: Just reading the dev blog other people have questioned about the textures and it would seem that 1000 is the theoretical max so yes if all of the textures loaded at once (which doesnt happen) we would exceed the limit however we did make cut backs on purpose to stop this from happening. We do however come pretty c
That model looks pretty great Renegade but as you mentioned SoaSE is a pain in the backside to get meshes exported in to. Texturing is another pain in the backside also >. The Carbon planet would certainely be interesting to see tbf will take a look in to it and see what we can come up with :)
[quote who="harpo99999" reply="6" id="2482169"]nacey the registry values you are looking for are HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsentrench HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sinsdiplo For Vista 64 bit and windows 7 64bit; HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sins HKLM>SOFTWARE>Wow6432Node>Stardock>Drengin.net>sinsentren
[quote who="Moguta" reply="35" id="2482011"]15 minutes to go! Get in on some fast-action Sins of a Solar Empire now! And don't forget to download the hotfix: http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_Anima_Tempest_Fix.7z[/quote] hehe indeed, much required little quick fix just incase we have some advent lovers around ;)
[quote who="Moguta" reply="4" id="2481971"]This actually isn't out-of-date at all. It works perfectly & I'm probably going to use it in my next release of Bailknight's Graphic Mod. The only request I have is to add in a Delete Folder function, so we can get rid of any redundant or unnessesary files from old versions of our mods before installing.[/quote] Indeed sadly I never realised the download was public otherwise DS may have been using this for quite some time
<img src="http://img710.imageshack.us/img710/9631/screen
Its in the Gameplay.constants file: Line: percOfBuildTimeForScuttleTime .5 This is taken from distant stars where we upped the refund to 50% of what you originally pay.
[quote quoting="post"] Just wondering if there were any current mods for Entrenchment to make caps a little beefier. I know there was Real Capital Ships, but I haven't been able to find an updated version. Thanks![/quote] Distant Stars has Real Capital Ships incorporated in to the mod ;)
[quote who="adecoy95" reply="1796" id="2481437"]i would be interested in getting in on some comp stomp tonight EDIT: doh looks like i missed yall[/quote] They're all still on there just had a nice little game :)
Ok all we've released a quick fix for the Anima Tempest minidump issue with the Gunships. If playing in multiplayer everyone participating in a game will either have to have it or not have it those who do have it can't play with those that dont due to checksum/sync issues. http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_Anima_Tempest_Fix
[quote who="-Ue_Carbon" reply="27" id="2481290"]Im am trying to temp Nancy into releasing a hotfix patch before the game meeting time tonight. Might makes some confusion b/c everyone will have to download the patch but it will remove the minidump.[/quote] Ask and you shall recieve: http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_Anima_Tempest_Fix.7z
[quote who="DirtySanchezz" reply="22" id="2480872"] What version of the mod are you guys using and is it necessary to download any custom maps ahead of time?[/quote] We'll be using the latest version of the official release 0.95, although at the moment Advent Carriers will cause a minidump in the current public version so you may need to be careful of playing with AI Advent/Human advent players 'til the next patch is released in a few days.
[quote who="greyfox719" reply="1782" id="2480925"]Ok here goes, I have the zip file on my computer, When i have unzipped it before I get the question for a bunch of files if I want to move and replace, skip, or keep both files. Which should I choose? Sorry to keep bugging you guys but you have been WAAAAY helpful... Also the whole roleplayer thing would be something I am interested in as well (I work 24 hour shifts as charge of quarters in the Army... Basically I sit around and play computer
[quote who="Moguta" reply="18" id="2480755"]I know I'll be there! BTW, nice new user-pics, UE & Ryat. (For a moment, though, I almost thought you were the same person! >. Hehe May have to make a few unique ones for us to use rather than the same one with different names just so you can tell us all apart easier ;) Should be interesting to see the games tonight, I may be there but seeing as im in the UK it may be a little late/early fo
[quote who="greyfox719" reply="1778" id="2480742"]Ok one final question... If I throw all the files into the mod directory without putting them into a folder IE Distant Stars(I get the question to move and replace or keep both files, which should I choose?) the mod will not show up in the options menu to activate. Howeever if I put them into a folder it shows up... I activate it... (have even restarted the game to try it) and nothing seems to happen. Is distant stars just that similar to the
Thanks for the quick fix file anteachtaire I'm actually looking at remaking the entire map to make it work properly weird thing. The next patch is practically finalized now however im working on one final change at the moment to hopefully help clear up alot of lag in the larger games thats been causing issues in gigantic games with the AI but more on that to come once we've finalized how to combat it! Edit: I had also thought about creating a two player version of this ma
Would love to have something like this for modding, also some way to possibly limit an item per-planet without making it a stupid slot cost.
[quote who="adecoy95" reply="1758" id="2478014"]the ai horde map is messed up i think, it pits one ai against you and 8 other ai, instead of 9 ai against you[/quote] Yeah it is a little odd at the moment hopefully we'll get it fixed for the next patch. [quote who="Radtoo" reply="1759" id="2478046"]I think the tech tree for the planets is messed up in DS Diplomacy 0.61, too. Can't see the colonization tech for urban planets etc.[/quote] It should be in the Civilian tree
[quote who="Jables_Titan" reply="1754" id="2477255"]I have a really dumb question, does anyone know why some of the planet bonus only show the picture of the caves that I believe belongs to the Cavern System planet bonus? I would really like to fix this but I am not sure what to do about it. The HudIcons seem to be labeled properly in the game info files but not all of the pictures display properly when the bonus is found on a planet in-game. The bonus still works but the pi