The original Jean Luc

The original Jean Luc

Joined Member # 3106613
4 Posts 26 Replies 132 Reputation

[quote who="Raven6six6" reply="6" id="2541856"]Sadly we need coders and sexperienced mappers for that, because even though I can make maps, there is not working template system to be had, aka I can't do squat on the technical side of things.[/quote] And those that can code could do it themselves but haven't for some reason, too busy on their current mods I guess. I have contacted a few, no dice so far.

9 Replies 5,952 Views

When you start a map the number of units factories etc are set, it should just be a case of adding subtracting the template for that map, if that's possible. Will respond to your pm raven asap, off to bed now. EDIT I already have some music that could be used because I produce music from home.

9 Replies 5,952 Views

Has this been done to death? I've not been on the forums for a long time until recently. I would be very interested in getting together with other like minded people to start this mod. I realise the game has an inbuilt achievemnents list but that's not the same as what i'm proposing. To put it simply, when you start the game there are a given set of conditions that you start with depending on that mission and the goals that you need to achieve to mov

9 Replies 5,952 Views

FAO Kyogre12 What a fantastic, amazing MOD :) I loved BSG (just looked up) there'sa v2? I just downloaded the one on the front page. I have't played Sins for over a year as I got so bored of it after playing it none stop and the mods couldn't come out quick enough so, I moved on. What an epic piece of work from all those involved and thank you [e digicons]B)[/e]

1,489 Replies 3,375,944 Views

Some of you have done very well considering you have been working in small teams and sometimes on your own. My only worry is that some of the mods are/will take far too long to come out because of the previous point I have mentioned and people will have moved on. That's the biggest thing the modders are up against, people moving on and getting into a new game. Is there really any point modding a game that will not see the light of day for two years after release date? whic

2 Replies 2,528 Views

Sounds to me like the USA wants too much from it's workers. A doctor may work 50+ hours a week for a massive salary but for a general office/retail woker roles.... 37.5 hrs is enough time out of anyones life to commit to work. Don't forget that you will work for 3/4 of your life or thereabouts..how is that right? The Europeans value free time to spend on this earth doing what you want i.e. gaming, family etc which I think is only right considering you only live once depend

111 Replies 204,833 Views

[quote who="dtrford12" reply="22" id="1859158"]I have a problem with this mod it wont work when i try to play the game it is just all the normal ships. [/quote] Had the same problem. When you unzip the RAR file, you will have a main folder and a sub folder with game data/files in it. Cut all of them out and paste in main folder and delete (now empty) sub folder.

525 Replies 1,525,333 Views

[quote who="Major Stress" reply="25" id="1857902"]Ok, My bad math strikes again. The english string is supposed to be 5316. Not 5314 Take the total lines in the string, and divide them by 3 ignoring the decimal. Sorry about the mess up. Good news is All six mod factions now have thier own player portraits, Icons, and ship pictures. The bad news is you cant chose portraits in player setup. IC built the game with only the 3 vanilla factions in mind. So i had to do some trickery to ge

525 Replies 1,525,333 Views

[quote who="Major Stress" reply="16" id="1857421"]Quoting Helioforge, reply 10 ...and to be able to use the deflector beam weapon the Enterprise used on the Borg... TREMENDOUS!!! Bout time someone noticed that Ya like that huh.. Its canon too Enterprise-D used it against the borg, and it is one of the ability's for the elite Galaxy. I have ideas for other elite units ability's, but ill need help in creating them. Example "tractor beams", A micro quantum singularity effect (f

525 Replies 1,525,333 Views

[quote who="Annatar11" reply="4" id="1856117"]Do you mean I can't start the game from my desktop shortcut icon? No, the developer .exe is a special executable included in the mod pack that lets you see errors, spawn ships and such on the fly. There's no shortcut for it, you have to specifically run it. So, you're fine [/quote] Thanks mate. See you all in a few weeks/years!!!

525 Replies 1,525,333 Views

[quote who="The original Jean Luc" reply="2" id="1856098"]Superb effort Number 1 [/quote] Mine isn't working properly either [e digicons]X([/e] I enable the mod but the game is running in default mode and shows none of your factions mate. I know it's not working as it does not play the movie on startup. NOTE: DO NOT use the Sins Developer.exe to run the mod. There are many string errors. While they wont crash the game, it will take a lo

525 Replies 1,525,333 Views

Ah so you need to select this Capital ship instead of the one I chose. So only one ship can colonize?

1,324 Replies 1,497,082 Views

I'm sure someone has asked this before but, I am using the Empire faction and can't seem to colonise planets? There doesn't appear to a frigate that can do this as of yet. Is this the whole point?

1,324 Replies 1,497,082 Views

If some of these mods don't get released soon, people will move on. All though the game is freeform, having no campaign is a big let down imo, so ther are two issues. Finish the mods damn it!

60 Replies 112,312 Views