[quote who="Raven6six6" reply="6" id="2541856"]Sadly we need coders and sexperienced mappers for that, because even though I can make maps, there is not working template system to be had, aka I can't do squat on the technical side of things.[/quote] And those that can code could do it themselves but haven't for some reason, too busy on their current mods I guess. I have contacted a few, no dice so far.
The original Jean Luc
When you start a map the number of units factories etc are set, it should just be a case of adding subtracting the template for that map, if that's possible. Will respond to your pm raven asap, off to bed now. EDIT I already have some music that could be used because I produce music from home.
Has this been done to death? I've not been on the forums for a long time until recently. I would be very interested in getting together with other like minded people to start this mod. I realise the game has an inbuilt achievemnents list but that's not the same as what i'm proposing. To put it simply, when you start the game there are a given set of conditions that you start with depending on that mission and the goals that you need to achieve to mov
This thread was started two years ago ffs lol Two years and it's not finished !?! I mean, don't want to sound rude but, that's ridiculous.
FAO Kyogre12 What a fantastic, amazing MOD :) I loved BSG (just looked up) there'sa v2? I just downloaded the one on the front page. I have't played Sins for over a year as I got so bored of it after playing it none stop and the mods couldn't come out quick enough so, I moved on. What an epic piece of work from all those involved and thank you [e digicons]B)[/e]
Some of you have done very well considering you have been working in small teams and sometimes on your own. My only worry is that some of the mods are/will take far too long to come out because of the previous point I have mentioned and people will have moved on. That's the biggest thing the modders are up against, people moving on and getting into a new game. Is there really any point modding a game that will not see the light of day for two years after release date? whic
Grabbed it about an hour ago and it's brilliant. Any way I can change the race names in the diplomacy window stress? Still comes up with default names i.e. Korsul armada, Xon Percept etc
Well I wonder what you have in mind for the "Full Release" Apart from changing the ships and research tree what else can you do with Sims [e digicons]:drool:[/e] Excellent work though number 1. This game really needs a campaign though, badly.
Sounds to me like the USA wants too much from it's workers. A doctor may work 50+ hours a week for a massive salary but for a general office/retail woker roles.... 37.5 hrs is enough time out of anyones life to commit to work. Don't forget that you will work for 3/4 of your life or thereabouts..how is that right? The Europeans value free time to spend on this earth doing what you want i.e. gaming, family etc which I think is only right considering you only live once depend
[quote who="dtrford12" reply="22" id="1859158"]I have a problem with this mod it wont work when i try to play the game it is just all the normal ships. [/quote] Had the same problem. When you unzip the RAR file, you will have a main folder and a sub folder with game data/files in it. Cut all of them out and paste in main folder and delete (now empty) sub folder.
The Atlantis race, it has the same avatar as the TECH Novalith Cannon. Once researched, if you select to build one it crashes.
[quote who="Major Stress" reply="4" id="1858071"]No need to redownload the mod. Just edit the english.string with wordpad. Most of what i am doing now is for demo 0.02 for the upcoming 1.1 patch of sins. [/quote] I want the avatars and pics though [e digicons]:drool:[/e]
[quote who="Major Stress" reply="25" id="1857902"]Ok, My bad math strikes again. The english string is supposed to be 5316. Not 5314 Take the total lines in the string, and divide them by 3 ignoring the decimal. Sorry about the mess up. Good news is All six mod factions now have thier own player portraits, Icons, and ship pictures. The bad news is you cant chose portraits in player setup. IC built the game with only the 3 vanilla factions in mind. So i had to do some trickery to ge
[quote who="Major Stress" reply="16" id="1857421"]Quoting Helioforge, reply 10 ...and to be able to use the deflector beam weapon the Enterprise used on the Borg... TREMENDOUS!!! Bout time someone noticed that Ya like that huh.. Its canon too Enterprise-D used it against the borg, and it is one of the ability's for the elite Galaxy. I have ideas for other elite units ability's, but ill need help in creating them. Example "tractor beams", A micro quantum singularity effect (f
[quote who="Annatar11" reply="4" id="1856117"]Do you mean I can't start the game from my desktop shortcut icon? No, the developer .exe is a special executable included in the mod pack that lets you see errors, spawn ships and such on the fly. There's no shortcut for it, you have to specifically run it. So, you're fine [/quote] Thanks mate. See you all in a few weeks/years!!!
[quote who="The original Jean Luc" reply="2" id="1856098"]Superb effort Number 1 [/quote] Mine isn't working properly either [e digicons]X([/e] I enable the mod but the game is running in default mode and shows none of your factions mate. I know it's not working as it does not play the movie on startup. NOTE: DO NOT use the Sins Developer.exe to run the mod. There are many string errors. While they wont crash the game, it will take a lo
I get a minidump when I select the most powerful weapon for the Ancients, pity.
Superb effort Number 1 [e digicons]:dur:[/e] Mate my fault, I had to cut the folders out of the soa2 folder and paste them directly in the header folder, if that makes sense. anyway get that movie fullscreen man!!!! Happy days [e digicons]:cylon:[/e] MODS please delete my other post.
Ah so you need to select this Capital ship instead of the one I chose. So only one ship can colonize?
I'm sure someone has asked this before but, I am using the Empire faction and can't seem to colonise planets? There doesn't appear to a frigate that can do this as of yet. Is this the whole point?
I really liked your MOD but it keeps causing mini dumps so for that reason..."i'm out"
Hi all I haven't been online for a while. Is this now a playable MOD Mr Stress?
IMO if some of the modders do a good job they may well get snapped up by a Software company, why not? It is a very closed shop though and a degree is needed.
Hi DANMAN I'm using 1.4 still and when I unzipped the file it contained the folders which I placed onto the C drive in mods folder. I have used an older version of your mods which showed a list of mods (in game) when I enabled the mods, with this one I can't. Is this because 1.3d is not compatible with SINS version 1.04?
If some of these mods don't get released soon, people will move on. All though the game is freeform, having no campaign is a big let down imo, so ther are two issues. Finish the mods damn it!