[quote who="Yarlen" reply="206" id="2899362"] I don't want to say just yet. I'll tell you binary stars is not happening, though. [/quote] Whatever it is, I'm sure it will be awesome. Looking forward to it!
FlyingNinja77
Yarlen, quick question, if you could give a tease... Should we expect any changes to the planet/star systems, ie new planets, insterstelllar phenomenon, binary stars, etc? One of my favorite things about sins was the "exploration" aspect to it. I'm afraid with just desert, ice, lava and terran things have gotten a tad stale. Any plans to introduce anything new? Thanks! I'm sure you will give us more info in the coming months!
Ordered! Looking forward the beta!
I would just like to say that Sins is one of the few games that has remained on my computer over the last two years (wait...2008...THREE YEARS?!?!?). I play LAN frequently with my friends against AI, and we always have a blast. I have Starcraft 2, Dawn of War, Command and Conquer, Total War....yet Sins draws me back more than those. Not because it is perfectly balanced. Or because it has a massive, Starcraft-like online community. It draws me back time after time because it combines a thrilli
Also, we demand screenshots. Like this.
Ironclad, such a tease with patch 1.2. If only we had known...
OMfg need release date NOW
The outer planets (er, dwarf planets) were carefully selected so that their distances from the sun would be very comparable. They are all within 8 AU of each other, and they are up to 47 AU out, so the difference in phase lane length is measured in seconds. I originally wanted to use further out planets like Sedna and Eris (88-96 AU!), but this definitely wouldn't be balanced. I was also considering connecting the termination shocks, to make a very long backdoor to your
(Forgive the shameless bump, accidentally edited it and it dropped from the frontpage! Give it a chance : ) )
Well guys, after a few excel spreadsheets, and some intense dwarf planet and asteroid research, I have managed to put together a decent SINS map that recreates OUR solar system and is 100% playable for 4 players! Some interesting things about this map: -Every single object is a real one. Real planets, real asteroids, real dwarf planets! Not all of them, of course, but enough to make this playable! -(Here is the difficult one that I'm proud of!) All dista
Is the latest distant stars updated for diplomacy? I'd love to try it then.
I would prefer being able to do this without modding the files, as in a map that I could have other people download and play without changing their game. I'm guessing only your last suggestion works then?
I just wanted to say great job, Devs! The new Diplomacy AI is a lot more challenging than normal! My friend and I just played a game a few nights ago, a 2v2 vss a normal and a hard AI. Usually we stomp two hard AI's into the ground, but we wanted to relax and try out the new expansion. Well, everything is going great until the AI decided to COMBINE its two fleets, attack my planet with the large one WHILE simultaneously outbidding me on the pirate
Alright guys, simple question, I'm sure I'll have an answer fast. I want to make a map based around a "black hole", or wormhole in Sins. However, I don't want this wormhole connected to anything. That's easy to do. However, I wanted to know if there was any way to trick the mapmaker into making the wormhole connect to an off-screen or nonexistant planet, so that anythign that enters it is removed from the game. I don't know
Now that Sins is 1.1.9.... Any chance we could get a newer version :)? Didn't run across this program until just now, so I don't want to have to back-version!
1. Put a cap on their maximum strength. Put a cap on raid size. 2. Once this cap is reached, you can have multiple raids without increasing the raid fleet number to avoid slowdowns. IE, you get pirated, but they hit two or three planets simultaneously with medium fleets. Hurts even more to defend on multiple fronts.
Forums go boom doublepost.
I waste too much time at work reading this. But every time someone tries to argue against evolution, or even the global warming, I always think to myself... What would it take to make you accept it as the dominant theory? There are mountains of evidence...giant stacks of papers with thousands of studies that, overall provide a compelling argument for both evolution and global warming. Yet people still refuse
As always, Darvin, very good insight. And I never knew colony pods were THAT bad...
I'm guessing it's extremely to implement this, Devs? This would be awesome. Why not have a "Cold War" mode too? Just give everyone a total alliance (no pacts), although I'm trying to think what the victory conditions would be. Alliances could cannibalize the weak ones!
I've always felt some strange fear of playing online. Personally, I just feel more relaxed when I play offline. It's a lot more tense and competitive when you play anothe person, and I play my video games for fun.
[quote who="VarekRaith" reply="6" id="2402333"] Quoting anteachtaire, reply 2It's just funny when modders that are stoned out of their minds make a quick fix for the prob. in like 30min while the devs. get paid to be clean and do the job yet the months just fly by. Oh well, I know they're busy and got shit to do, but its still pretty ironic. Uh, no modder has fixed this problem. Nor, I bet, could they ever without the sourcecode. Quoting Blair Fraser, reply 4It's
If only mine laying was like in Homeworld2...where you can order your ships to make lines of them, instead of guessing where they are going to land from phase space. Or better yet, make mines be an upgrade of the planet. Each upgrade adds mine density around the planet. At max level, nearly the entire gravity well is saturated.
Late game it's a great way to feed your caps with experience. I usually wipe it out late game, at just the time that I'm sick of dealing with pirate bounty wars. An Advent battleball, a Sikantra Vasari fleet, or a TEC fleet with plenty of Hoshikos can take the entire base out with little (and most often NO) losses. Plus the tax bonus from owning the pirate homeworld is nice.
Darvin, or anyone, Any good starbase strategies for the Vasari? I'm pretty dumb, so I just max armour, max weapons, and maybe throw a trade port on there to link my planets if it's in an empty spot. Are there certain upgrades (ie frontal shields, debris vortex) that are worth getting OVER the max weapons/shields? You only really have one slot left after maxing those, which might get trade ports to extend my longests pathway...