SithLordAJ

SithLordAJ

Joined Member # 3143241
34 Posts 949 Replies 26,376 Reputation

I dont understand... If the titan is your homeworld... why would you attack people with it? The last place you want a fight is on your homeworld.

81 Replies 63,374 Views

[quote who="Tharios" reply="178" id="3157635"] But, I think instead I'll assume you just didn't read the rest...in which case you shouldn't have commented on it at all. [/quote] What you were getting at is that people are good at finding patterns. Even if they aren't there, people see them. This is done to such an extent that new ideas are always seen as a rehash of the old. When in reality, even a slight change should be viewed as 'new'. It's sel

307 Replies 1,173,375 Views

[quote who="SageWon" reply="17" id="3157657"]Timmy! Its not "nonsense", but it is opinion, and it is subjective. [/quote] Surveys of opinions rarely contain any reliable data. Nonetheless, I filled one out because I haven't been asked to before and was curious how it would be. There are a few features I think have been done incorrectly. I realize that you weren't trying to make the holy grail of surveys, but just to inform you: There is no option to

35 Replies 29,458 Views

[quote who="SithLordAJ" reply="4" id="3157863"]Running in windowed mode usually eliminates this problem. [/quote]

16 Replies 27,746 Views

[quote who="SithLordAJ" reply="34" id="3157925"]every response seemed like you were in support of being able to shoot at something invulnerable. [/quote]

47 Replies 135,895 Views

[quote who="Volt_Cruelerz" reply="57" id="3157923"]history channel[/quote] Ok, now I know it's a lie... [e digicons]

81 Replies 63,374 Views

[quote who="Yurka_Sanctuary" reply="33" id="3157906"]Someone asked for clarification, so I gave it as a dramatized story.[/quote] This is probably the problem. There's about 50 different ways to interpret your story and responses. Be direct. Post stories in a thread reserved for such things, not a balance discussion. This last post was nice and clear. Earlier, I had no idea you in fact understood what was going on. I wasn't intending to be personal, and I'm sorry i

47 Replies 135,895 Views

[quote who="Yurka_Sanctuary" reply="31" id="3157891"]I'm saying that if my Captains weren't so easily brainwashed by big blue lights, they could have actually launched a missile and finished that thing. [/quote] yes, "oh, look a ghost!" "quick! shoot it!" totally makes sense [e digicons]:|[/e] [quote who="Yurka_Sanctuary" reply="31" id="3157891"]And if it really was invincible, THEY COULD AT LEAST GO TO THE CAFE IN THE NEXT GRAVITY WELL.[/quote] Instead the ca

47 Replies 135,895 Views

[quote who="JuleTron" reply="78" id="3155422"]If light frigates hard countered corvettes than I think that early game balance would be fine. [/quote] Sounds great when you first read it, but this idea is plagued with complications. How do you accomplish this goal? well, you could make corvettes have heavy armor (LF's target of choice). However, now flak do not counter corvettes and they don't counter themselves. This might not seem too big of a deal, but corvettes

103 Replies 330,164 Views

there have been numerous threads about this. The issue has to do with graphics settings. It's not that your system can't handle the graphics, but that sins can't. Running in windowed mode usually eliminates this problem. However, it's not 100%... My game just ended on account of this.

16 Replies 27,746 Views

[quote who="Yurka_Sanctuary" reply="27" id="3157534"]However my captains decided they wanted to hang out at Gravity Central Cafe and left all their ships unattended.[/quote] So, you're saying you would rather have your ships waste their time and effort firing on something they can't do damage to? My thinking on the 'invisible' part is that the ability duration and the effect duration don't line up (I keep saying it's a dumb effect anyhow. Should make it

47 Replies 135,895 Views

[quote who="sareth01" reply="21" id="3156946"]I would greatly like to see your reasoning behind why my method of implimentation is flawed.[/quote] Lets say you just bought a car and now you get a deal from your insurance company (or something) to get 50% off (!) your next car or next 2, you simply have to pay them $1000. 50% is a great deal, but paying half price for a car is still a lot of money. Since you just bought a car, you don't really need another. This has the limitation

25 Replies 15,605 Views

[quote who="Valkyness" reply="111" id="3157085"]In general corvettes are seen to be anti strike craft or anti capital, requiring frigate support and up to let them hit capitals with the same strength as just below a cruiser.[/quote] This is, I think, the true problem: everybody has their own idea of what the corvettes should do, and what it is actually good at . They rarely overlap. Then when you try

122 Replies 264,528 Views

[quote who="Matu_Flp_Krawfe" reply="16" id="3156844"](here's a good rule of thumb for them to adopt: titan's should not excede the overall power of a Starbase at an equivalent "level".) [/quote] I disagree. The point of Titans is to break stalemates. They are supposed to be grossly more powerful when leveled than a starbase. The last time I checked, it was fairly worthless. I'll check it out, but consider using corvettes with your

47 Replies 135,895 Views

if you are experiencing the random crash to desktop with no dump files, the thing to do is run the game in windowed mode. It somehow makes it work.

4 Replies 7,209 Views

what if the deliverence engine just set the culture in the well instead of trying to spread it? This way, it wouldn't be fighting any culture already there. then I'd throw an tack an allegiance drain for good measure. Balance can be tweaked by the the duration of the effects, the amount of culture and the amount of allegiance lost.

43 Replies 175,915 Views

i don't understand... your reasoning seems to indicate that the ability is too powerful. most people I have encountered feel it is worthless. As a result, more points are spent on chastic burst and strength of the fallen. If you want to argue that those abilities are too powerful, well that's another discussion. Unyielding will is the issue at hand and it being something seen maybe once per game and something you can run from doesn't seem too useful.

47 Replies 135,895 Views

[quote who="sareth01" reply="13" id="3156065"]Any reasons why you wouldn't do it any of the ways I describe? [/quote] Because I feel that early game the advent should have money problems. They have good ships, they aren't the same ships as the other races, but the challenge is in getting enough of them out. Besides, it seems like it wouldn't work the way you intend; look at the rebel's reduced temple of communion cost tech. By the time

25 Replies 15,605 Views

[quote who="Nichtganz" reply="10" id="3156570"]the ability would be fine if titans lost levels when they died.[/quote] explain your reasoning please. [quote who="Volt_Cruelerz" reply="8" id="3156055"].. so Flail?[/quote] ... what?

47 Replies 135,895 Views

Actually, I'd vote for "Endless" maps. Scouts get a new ability "Deep Space Exploration", they go away for 5 minutes or so, and discover a new solar system that wasn't on the map before. Could even have new AI players on it. Would let you play to your heart's content. Just disable the scouting ability when you reach the maximum number of planets

11 Replies 7,118 Views