I would vote for advent loyalist capital ship buffs, but I don't think I'd do it any of the ways you describe. I'd do something like add a tech to Ruthlessness that makes capital ships take less damage or add an armor tech that only affects capital ships or maybe add some defensive benefit for comboing capital ship abilities together.
SithLordAJ
Why not just make it a buff you can activate that does most of what it does now: increased defense (not invulnerable), a bility cooldowns are reduced and antimatter regeneration is increased. Then, it scales depending on how much hp it has remaining. So, if you activate it near death, it's as strong as it is now. If you activate it when you have full hp, it does nothing. Give it a fairly long cooldown and call it a day.
I don't really TEC... the one that does give you ships then. That was the point... they're all research that gives you ships. As I said, there is a twist to each, but it feels like the Devs said "RA! Now, that was a good idea! Lets give it to everyone! Yeah!". And I did say it was my opinion.
[quote who="sareth01" reply="5" id="3155824"]The developers don't like reusing good ideas over and over, they try to make each faction unique feeling. [/quote] I laughed at this... I'll admit to a twist in each version, but Returning Armada = Truce amongst Rogues = Return of the Fallen in my opinion.
If not, it should be...
[quote who="Tharios" reply="157" id="3155736"]So I feel compelled to point out...you can't have a unique race chasing the Vasari. It's simply not possible. [/quote] a race of cake that eats you . I accept apologies in the form of checks or cash.
just to be clear, are your forces in an actual fleet (fleet leader gets the fleet icon, adds a new section to the empire tree)? a selection group (you press a number key to select several ships at once)? both? or neither (maybe just box selected them)? I see you played with the engagement range. Did you make sure autoattack was turned on? does this only occur under certain conditions (ie, only when a titan is present or something)?
euclidian geometry is false anyhow...
what I would do is make your capital planet always generate culture, even before you researched anything in it. Research only makes culture better and allows construction of culture centers. Putting it out there right away helps make it more important in the early game, but not something you have to invest in either. Next, Allegiance is only gained through culture. This makes culture much more important at all times. uncultured planets should still be colonizable, but wi
I was speaking of the Ragnorov gun, which was what the post was about. The point was made that, it being a giant gun, it could maneuver through space simply by firing it's weapon, which might cause trouble while trying to leave orbit. [quote who="Seleuceia" reply="48" id="3154505"]No, very fast is a technical term for 3 x 10^8 m/s... 3 x 10^6 would just be fast, not very fast...[/quote] Dammit... ok... so what happened was I thought x10^8, but I went a
@Volt_Cruelerz: That weirdness with the radiance movement and survivability compared to the Kol could be because of the differences in cooldown timers. The Kol autocannon does 153 damage per shot, whereas the Radiance laser does 159... being anti-light means they do about 300 per shot each; pretty even. And sounds a bit over powered... it would 2 shot them (even accounting for armor and reasonable mitigation levels). But the Kol shoots every 4.5 seconds, whereas the
As others have said, a good strat is to do that to captured enemy worlds so that you essentially reduce the total number of possible planets the opponent can get income from. I think it's a bit time consuming to play that card effectively, but hey... to each his own. Unless I took it and burned it.
... just make it turn around. If by the time it gets back there is another starbase, the one in transit blows up. It's your own damn fault if you put yourself in that situation. Hell, I don't see an issue with just blowing up the second starbase if they both warp in at the same time. makes alot more sense than 'we forgot to pay the electric bill'
[quote who="MadCowKing" reply="43" id="3154443"]But the probability that a shot would be able to hit any living thing is extremely low. You'd have to account for the motion of planets and gravitational effects. And if the shot misses a planet, it's only traveling at 1.3% the speed of light. It would take hundreds of years for it to even reach another solar system.[/quote] I think you miss the point. Pretty much anything of that size fired directly at a planet would suck,
[quote who="Pat_22_" reply="4" id="3154207"] That bugs me too because it smashes my Advnet Psitech drive theory for the Discord Battleship! [/quote] As I stated, that is clearly the exhaust from the overworked psychic interns... it's obvious!
There's no reason that has to be the case... I mean, I've been thinking that in our modern age, we shouldn't have to wait for 1 particular day every few years to vote on topics. Look at the dumb reality shows, tons of people vote on those things... why not get a lot more input from the public? Coming back to Sins, in a society that has broadband implanted in their head (read: Advent), for example, you could collect taxes in real time and not in a monthly, yea
[quote who="Mow Mow" reply="18" id="3154398"]But I'm not sure if the egame engine allows for animations like that... but it'd have to "pack up" to jump and "unpack" to attack.[/quote] lol, I just had a strange image of the 'ball' separating at the glowy part from the rest of the starbase for the jump after reading that... has some strange analogies: top looks similar to the rebel titan in a way and the separation is like the Enterprise
[quote who="Pat_22_" reply="35" id="3154384"] I know I should have taken the time to check how many times they fire and what the weapon cooldown is and blah blah but that was more math than I was willing to do in one afternoon, so I simplified for the sake of this being an example. [/quote] Actually, that part was fairly rigorous in my opinion. The cooldown was not strictly necessary. I mentioned it purely because I was comparing the difference per shot to 
why dont they just make it where you can't jump a starbase to a planet where you already have one? it doesnt make sense for it to sit there like it needs batteries or something
well, the seeker actually does slightly more dps than that. But I think that's a flawed comparison anyhow. Planet bombing is closer conceptually to what nukes do, and the bombing damage is far lower than the damage rates by the ship to ship weapons. For instance, the Advent Siege capital ship only does .195 dps to population a second and 5 dps to the planet health. So, to be clear, here is where I see the problems in that comparison: you set 6000 HP as
[quote who="bilun" reply="5" id="3151986"]Turn off autoattack?[/quote] not great advice, though I could be wrong (I dont play TEC generally). Certain abilities, even though they are beneficial and not aggressive in any way, will not fire at all if auto attack is off.
[quote who="Teun-A-Roonius" reply="5" id="3151587"]Are you high?[/quote] Are you offering?
I said if everything were balance... an idealized situation that obviously isn't true. If what you described were true in my scenario, it wouldn't be balanced. Also, you can't match up things so directly. Even early on, no one has their capital without support. Sure, the carrier might pack more offense in one package, but it's also not as well armored, so corvettes can run it down pretty well. Then you say, well if you're bringing corvettes, I'm bringing flak. Well, no
I say that the advent have discovered 'interns'. They use their telekinetic powers to drive the ship non-stop, the only limitation being the need for a small exhaust port for the extreme heat being generated from their overworked minds. There are actually laser turrets, but there are interns stationed near them are adept at illusions which make it appear as though there is no turret The hexagonal hull pattern helps the interns project a more convincing illusion. <
I support the move for campaigns. Besides the entertainment value of story (honestly, I dont know how many games I play that you cant jump back to a particular story moment and relive it. I also would like to just watch the well done story in some of the games I play), campaigns force you to adapt to things that cant happen in a 'balance' skirmish map and deal with minimal resources. In the process of all this, you learn how to better play the game. For the argument th