dragoaskani

dragoaskani

Joined Member # 3151590
14 Posts 341 Replies 12,350 Reputation

Dear Frogboy and Devs, Short list of pro's and con's I have with the release client so far. I am sure this isn't the only thread on it, but I'm feeling too lazy to add mine to an existing thread. :D Pros first +Ship builder is as always awesome +Love the custom races options available to us +Map sizes so much more awesome then GC2. +Specializations on the tech tree are nice. Sadly thats all I have so far, r

0 Replies 8,606 Views

[quote who="econundrum1" reply="74" id="3552717"] Quoting Fangorm, reply 53 I assume you've run a check on the disk to avoid this happening again. [/quote] These forums are no place for logic!!! [quote who="Larsenex" reply="80" id="3552919"] I have a VERY nice game going on but

121 Replies 302,729 Views

[quote who="Fangorm" reply="38" id="3552162"] the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time... absolutely rid

121 Replies 302,729 Views

[quote who="Lightbanee" reply="5" id="3551324"] Indeed custom factions tend to not have issues with logistics, I ran a test case, I cloned the Drengin, and when they came up against each other, base AI and custom AI, the custom one destroyed the base one purely because it was using logistics. Even though neither was any different, they were completely the same. [/quote] So this would imply that a work around, would be to clone all the races for now and use them instead

9 Replies 8,180 Views

[quote who="eviator" reply="40" id="3532581"] First, we're going off of one person's word (Tooonz) that Paul said this. He could just be trolling us [e digicons]:)[/e] Second, assuming Paul actually did say this, I hope Paul's right, but I'm not holding my breath. I know someday it will be fixed so I'm not going to get upset. I just want the devs to know that I will not be helping them with feedback until they fix it, so hopefully they get the clue that th

52 Replies 28,127 Views

[quote who="Bamdorf" reply="11" id="3528630"] Quoting Publius of NV, reply 10 My laptop has 8G RAM too, and I've never seen one of these freezes, even on an immense map. Maybe it does have to do with video ram, since my nVidia card has 4G. I keep toying with spending around $140 or s

24 Replies 18,175 Views

Might want to start your own thread curiouslarry. As you didnt bother to notice that the original one you are responding to is from october and from beta 2. YOU ARE IN BETA 4.... in other news, look before you post maybe. Also why is this in general and not support? Oh well.

17 Replies 27,416 Views

[quote who="markmid" reply="19" id="3515212"] I was thinking of going up to 16 gigs myself from 8. Ram goes through phases of being cheap or expensive relative to supply and demand, I was wondering if people think it cheap or expensive at the minute relatively? For slower computers, as I found out in my modding experiments, one thing you can manually do is reduce the resolution of all event pictures, I am not sure if you can do this for icons etc but it might help.

43 Replies 63,635 Views

[quote who="Tohron" reply="14" id="3514493"] Quoting peregrine23, reply 13 ight now, the exponential curve is just to steep. I play vs. Godlike AI, and all the games I've had soon devolve into me playing around vs. opponents who have way less territory than me, and don't h

26 Replies 73,741 Views

[quote who="SaintMina" reply="319" id="3514462"] Where do you check for your stars? [/quote] Theres also an xml file in your game that you can modify, add to, or remove names that you don't want in your game. I forget where its at though, can't go looking right now.

335 Replies 390,825 Views

[quote who="Exa_Unique" reply="43" id="3514467"] Until then, I reckon a massive space station with room for a massive array of weapons will make short work out of any fast moving tiny ships already pinpointed 3+ turns away. [/quote] Have you put in any thought to how much space a hex might represent? There is no way in hell that a starbase could hit probably any target at 3 hexes away. (of course 3 hexes might be a little closer, I dont know how many AU the center of one hex

81 Replies 43,580 Views

[quote who="markmid" reply="38" id="3514343"] Quoting Gilmoy, reply 37 Pointing out imbalances is one of the roles of a Beta, but not the only one, and its priority changes as the dev team passes major milestones. Right now, it's surely low(er)-priority, for the same reason you

81 Replies 43,580 Views

[quote who="spanargoman" reply="313" id="3513199"] So submissions have closed to name a star. I have not submitted mine so does that mean I've lost the right forever? [/quote] Did you buy the $100.00 edition? If so then thats the one that gave you the ability to name a star. I don't know if they closed it, I had heard when the $100.00 was no longer sold it would be too late. But you might be able to get with stardock and see if they can do anything.

335 Replies 390,825 Views

[quote who="Tetrasodium" reply="33" id="3514077"] Playing yor like a non-synthetic race will cripple you (if you are lucky!). Playing a non-synthetic race like a synthetic will do the same. The potential dark horse from nowhereffect makes this strategy a very interesting aternaticw to some of the functioing yor ones already discussed elsewhere [/quote] Pretty much. I would never go all in for starbases to begin with. My p

81 Replies 43,580 Views