[quote who="Lord_Dark_Cloud" reply="4" id="1827184"]Advent-Radiance steals antimatter. Vassari subverter TEC Akkan ion bolt.[/quote] The Subverter only targets frigs. The only Vasari ship that could counter the Marza is a Marauder. Which leads to my point. The Radiance pwns. No Advent fleet doesnt have one. The Akkan is a good support ship. No TEC fleet doesnt have one. The Marauder is just about useless in combat. Nobody ever builds them. I dont w
Cataclysm2000
Oh, one more thing. Skarovas Enforcers' main weapons should be Phase Missiles. Pulse guns should be axed and replaced with Wave Cannons. This way the mightiest of the Vasari ships can wield the mightiest of the Vasari weapons, much like the Advent and TEC ships do.
Dont know but its AWESOME!
[quote who="apricotslice" reply="11" id="1903138"]Your assuming the technology for such will not be in place. Why make that assumption ? Why cant computers have advanced to the degree where moving a joystick in space has the same effect of moving the joystick in atmosphere ? So the mechanics of what happens is different. It will all advance together. Most of whats just been said is based on todays understanding of how things work, and that cannot be assumed.[/quote]
[quote who="InfiniteVoid" reply="14" id="1902966"] Quoting Cataclysm2000, reply 12 Phasic Transmissions also grant you an extra 18% fleet capacity. Thats 300 extra supply points with fleet sizes set to medium and fleet logistics maxed out. Its supposed to be 15%. Leaning towards Vasari, though I still like the Advent quite a bit. The Charged Missile ability that the Assailants can have can wreak havoc on clusters of enemy ships, which is useful in tandem with t
One key thing people seem to forget is that there is no atmosphere in space in which to manouver in the way many people envision when they think "space fighters". In order to manouver you need manouvering thrusters. Want to go up? You dont just pull back on the stick like an airplane. You fire thrusters in the nose down, once you reach an angle you like you fire thrusters in the nose up to stop your rotation, and finally fire your main engines. Than repeat in opposite order to level out. To m
[quote who="Mazuo" reply="4" id="1893866"]I don't know if you're doing something in the background then, but I remember rather clearly the last time I was able to play SINS that one core is running hard and the other is relatively idle. I believe it's been stated before that both cores are only used on startup to load textures and other stuff into memory.[/quote] Why on earth would they do that though? Wouldn't using two cores mean you can run the game better with 10 player
I sense the banhammer will be broken in soon...
Haha pretty much. I hope Bailknight (or someone!) updates his mod to work in 1.1. Oh how I miss its splendor!
If you're Vasari build lots of Phase Gates. The front can be anyhere you want it to be. If you're not Vasari, you'll have to build two or more fleets, or divide your mighty unstoppable 120+ HC fleet of doom into smaller ones. Planet Defenses are pretty useless for killing but useful for delaying an attacker and buying you time.
They dream about meeting people who make useless posts in forums asking inane questions so they can run them up a flagpole by their underwear.
You should set up a poll, Zeta. I agree with Peskyfly, as a Vasari player I am very disappointed with the look of Vasari ships. And TEC ships, too. And many Advent ships. The Vasari ships are covered in pointless spiked protrusions and have wierd poinless shapes; TEC ships are just plain boxy, bland, and uninspiring. Sure the Enforcer looks bad, but at least it has character. The Kodiak looks like an SUV without wheels. BOOOOORING. The Advent ships look (mostly) good at least. Too bad
I know what 30 fighters and 30 bombers supported by 30 flak frigs can go. They can fall before my 60 fighters and 30 flak frigs. Bombers need at least a 1.5:1 ratio vs enemy fighters to be worthwhile, and when fleets start getting large the cost of getting to that ratio gets prohibitive. Just build some heavy cruisers to lay the smackdown on capital ships. Unless you're not Vasari you'll end up doing more damage that way anyhow.
New without the mods. Although Bailknight's GFX mod makes the game a thousand times prettier, and the AI is still an astounding coward, the carriers are better the balance is much nicer. I attacked an enemy fleet today and actually LOST SHIPS! It was great.
Well every time I try it crashes and sends an error report to Microsoft. I guess I'll just wait for 1.1 to come out to make my changes
My Convertdata.exe doesnt do anything. I open it, a window pops up for a quarter second and than goes away. When I open the file its still a bunch of random characters.
Hmm, my notepad opens it all funny. This is what I get BIN B u f f R e p l a c e W i t h N e w B u f f E x c l u s i v e F o r A l l P l a y e r s D o D a m a g e O n D e l a y HC A F F E C T S _ S H I E L D S _ A N D _ H U L L E N E R G Y &nb
Thanks. Where can I find the file with the damage values for the Kostura Cannon?
[quote who="Annatar11" reply="1" id="1901565"] Second question: How exactly do trade ports and orbital refinerys work? It seems that they result in different resources/per second in each game. What are the fine details about these things? Does it matter on which planets I build trade ports? Does distance matter? Does population matter? How can I maximize my profits when I'm building trade ports and refineries? Right now it's just guess work. Trade ports
Vasari. Their military is the strongest of all the three races. I defy anyone to stand in our way!
I read on these forums there is a file I can edit that tells my units to auto cast reintegration at any value I choose to put in instead of the default 50% hull value. I cannot, for the life of me, find that post though. Could anyone tell me what file and where in the file this information is in?
Is there a limit on how many ships come out of RA? Im speaking of 1.05. Is it x fleet points total or x fleet points each gate?
Bomber spam might be useful, if you have 50-60 like you said you can take down a cap ship or two before the enemy fighters start to take their toll. Fighter spam is a better choice though. It doesnt matter if they do less damage, at least they can fight away other strike craft
Cataclysm's Easy Guide to Phase Gates 1) Build Phase Gate on planet X and Y. 2) Tell fleet on planet X to go to planey Y 3) Success! All there is to it. You dont need to do anything special.
I never understood why RA was so strong. All I ever seemed to get was crap ships. If I understand this, you get several planets, put phase stabilizers on them, research fleet logistics, and bingo! Free ships? With all the time and resources you invest, couldn't you build a comparibly sized fleet tailored to your needs?