Cataclysm2000

Cataclysm2000

Joined Member # 3229016
22 Posts 321 Replies 10,780 Reputation

Fighters deal 200% damage to siege frigates. I spam fighters, even though bombers would hurt the enemy more per shot, I always have many left over after a battle. Bombers usually die too fast and are no good dead.

20 Replies 13,589 Views

The Space Egg is one of the most useful caps ever. It can colonize, infuse you with resources, slow down retreating enemies, and deal 30 DPS and -6 armor for 40 seconds. Its pretty much the ultimate anti-cap, espically when paired with a Korul Devastator's Volitile Nanites which give a 30% damage increase and Power Surge which increases its attack speed by 75% (and shield regen by 225%!). My fleets always consist of multiple Space Egg+Kortul pairs with carriers to provide healing. Use

86 Replies 220,116 Views

I see everywhere in these forums that it is a good idea to build a balanced fleet. But why? What advantages are there to using light frigs and LFM frigs at all late game when a Heavy Cruiser can easily tank several simotaniously? Is a 170 HC, 80 Carrier, 6 Cap fleet not superior to a 70 LF, 70 LRM frig, 90 HC, 80 Carrier, and 6 Cap fleet? Overseers. Does anyone use them? I find their abilities useful but not useful enough to actually research or build any if money is ti

5 Replies 2,981 Views

Just to clear some things up... The Kostura DOES damage structures. Every hit from a Kostura decreases a unit or structure's health by 10%. Their primary purpose, however, is to disable enemy orbital structures (3 mins!) and units (15 secs). Think of the Kostura as a supporting weapon for your fleet. Attacking a huge fleet becomes easier when their hangers/repair platforms/turrets/whatever are out of the picture for three minutes and every single unit takes 10% their max HP dama

12 Replies 8,139 Views
Reply to TEC Capships in Strategy

Vasari Cap ships eat them for breakfast [e digicons]}:)[/e] . All hail the mighty Space Egg! In seriousness, I find TEC caps to be good ships, with the Marza being my favorite followed closely by the Kol. Just watch out for Space Eggs and Kortul Devistators as they can give you a hard time, espically in combination.

36 Replies 21,107 Views

[quote who="EmperorPalpatine89" reply="8" id="1871648"]Uranium just makes the radiation more effective and powerful. It depends on what warhead you're using, for range and effect of the explosion/radiation. The Titan II ICBM in the 50s had a fifty kiloton warhead On it, I think. We used it for testing and the Titan project was later used for taking satellites high into orbit.[/quote] Behold, the bringer of [url=http://en.wikipedia.org/wiki/Tsar_Bomba]light[/url]. Th

9 Replies 28,168 Views

[quote who="bailknight" reply="16" id="1824234"]One small gripe, why are the Vasari shields green? They ought to be red. I don`t know. They were green in vanilla.[/quote] Interesting. Is there a way to change this? I have Forge Tools and I assume it would be a relatively easy task.

770 Replies 2,169,046 Views

One small gripe, why are the Vasari shields green? They ought to be red. The TEC background on the icons for purchasing units and buildings is yellow, and their shields are yellow. The Advent background on the icons for purchasing units and buildings is blue, and their shields are blue. So why, then, are the Vasari shields green when the background on the icons for purchasing buildings and units is red? Other than that, I love it. I love the phase jumps, I love t

770 Replies 2,169,046 Views

The Vasari are known for their powerful ships. Their Enforcers are unstoppable, their strike craft are tougher and deal more damage, their LRM frigates have more LR and fire better M's. There is one thing the Vasari military seems to struggle at though, and that is building a good battleship. I refer to the Kortul Devastator- a ship that, although powerful, does not devastate. Lets look at some figures, shall we? Kol Class Battleship Hull: 3000 Shields: 1250 Armor: 5<br

18 Replies 8,449 Views

I get a saved minidump error EVERY TIME I try to make a map! Whats going on?? EDIT: Yes, I saved it to the proper directory.

1,189 Replies 3,577,125 Views

OK, so maybe I'm not a TOTAL noob, but there are some aspects of Sins I just dont understand. First off, just how much more damage does a unit thats good vs X do to unit X? 200% What it its shooting at unit Y? Will it do 100% or less? Second, whats with culture? Last game I played a planet with 12 culture points spread its culture through an asteroid belt into an enemy planet with something like 5 culture. I would assume that since 12 is bigger than 5 it should go through the enemy planet

4 Replies 14,401 Views

[quote]Lasers are not practical. Space is a vacuum, there is nothing to dissipate the heat a laser generates with. On Earth the heat from a laser is transfered to a heat sink which transfers it to the air where it spreads around until it is undetectable. There would be no way to cool down a large laser in space. Sure, you could put the heat sinks INSIDE the ship, but now you're just going to delay the problem since eventually it will get too hot and you'll either have to stop firing or burn to d

262 Replies 633,066 Views

The fact that after 10 years the TEC can somehow push to a stalemate both the Vasari and Advent. You would think the Vasari would be able to steamroll the TEC with their vastly superior ships and technology, and the Advent had a thousand years to design and prepare for their revenge. Yet somehow they get ground to a halt after one decade?

108 Replies 154,256 Views

Lasers are not practical. Space is a vacuum, there is nothing to dissipate the heat a laser generates with. On Earth the heat from a laser is transfered to a heat sink which transfers it to the air where it spreads around until it is undetectable. There would be no way to cool down a large laser in space. Sure, you could put the heat sinks INSIDE the ship, but now you're just going to delay the problem since eventually it will get too hot and you'll either have to stop firing or burn to death.

262 Replies 633,066 Views

[quote] -Stilakus Subverter: -Distortion Field antimatter cost increased from 100 to 200. -Distortion Field duration decreased from 30 secs to 20 secs. [/quote] And what, may I ask, is the rationale behind such a nerf? I would hardly call doubling the cost and cutting the duration re-balancing anything. Besides, don't some units have to ability to "un-subvert"? I notice that sometimes my Subverters will disable a group of enemies for o

574 Replies 1,722,077 Views