[quote who="The_Regicide" reply="4" id="1957619"]After Entrenchment focusing on defense, and something named like Compulsion with extra diplomacy and piracy options, the third expansion will probably be called Onslaught, and give massively powerful new offensive options. BTW, is it me, or will the Vasari be a bit uber in Entrenchment, with their Kostura cannon and Marauder phasing? Heehe, me like [/quote]Thats what I was thinking. The Kostura will own all.
Cataclysm2000
Yes, reintegration stacks with Repair Cloud and the repair bays, giving you a theoretical 63 HP/s but that never actually happens in game. Either your carriers die right away (Online focus fire) or you dont need healing at all (Single player retreat-happy AI). As I see it, Reintegration is a way to draw enemy fire and keep them busy, and healing for 18 hull/s isnt enough to do much of anything. Dont get me wrong, I love this game and it IS really well balanced. I just think some thing
Yeah that works. Thats how I've been doing it but it would be nice not to have to take time away from a busy battle so I can tell my reinforcements to not get killed en route.
That bugs me to no end. I want to go through the star because that path doesnt take me through enemy territory, pirate bases, ect. I also noticed that when i tell my units to go somewhere they will choose the shortest path, which is cool, except when that path takes them through a pirate base. There should be limits on the path finiding AI like not taking routes through pirate bases.
Psh, be Vasari. Advent can shield cheat all they want, it wont save them
I dont think Armistace makes you invulnerable...
Vasari Marauder cap can turn things invulnerable.
First off, I would like to say I love Sins and play Vasari almost exclusively. But there are some things about them that I think need improvement. Reintegration: 18 hull/s? 18?!? Thats pathetic. 18 hull/s wont even cancel out an Illuminator. Buff it to 20 or 25 Repair Bays: 15 hull/s? A SINGLE Javelis could convievably kill something being healed by a Vas repair platform if given enough time. Bring it to 20-25. Colonize: The Egg's Colonize ability is uselss. Advent get
It depends. On big maps go for Trade Ports and econ techs early. If its a small map, dont tech much. Focus on making ships and if you must tech, tech on ship upgrades. The only tech that is absolutly vital is Vasari's Phase Missiles, since each 5% increase in phasing is equivilant to a 8% damage bonus, which is huge considering there are 6 tiers.
Yeah luckily I just completed my 14-hour mega game before I found out the patch makes them invalid.
Go to Options -> Manage Files.
[quote who="nOObinator5000" reply="6" id="1927462"](Large to Huge sized maps) Tec I suggest first two civic because there are a lot of planets so you don't have to worry about a rush just get 20 planets 30 max and settle down, the main goal of TEC in huge maps is to explode onto the map and limit the room your enemy has to move around, don't forget though that the front planets have to be totally and tightly defended as in a shit load of turrets, hangar defenses and repair bays, also the
[quote who="Cykur" reply="7" id="1955051"] Best way to use it is to congregate it near where the strikecraft are flying (or attacking) and let it auto target. The problem is when there are enemy ships in the area. [/quote]Are you saying the flak auto-targets ships before strike craft? Or do you mean something else? I hope its the latter otherwise we need some major reprioritization.
[quote who="Dieinafire" reply="5" id="1945456"]Bottom line, imo, is that it's a cap that's good at crushing planets, and not too bad at fighting, what more do you want? Destructors might be better for the fleet space for bombardment, but a siege frigate is pretty much wasted space when you're in a fleet action. Assailants will outgun the Vulk in a fleet engagement, but can't bombard. So really you're getting flexibility. You've got the guns to scare off enemy fleets and the planet-cracking po
This is a real question? Easy means its easy for you. Hard means its a little less easy (this game does have AI that can only be described as French, after all), and Unfair means the computer is on hard but gets extra money. If you look on your keyboard on the top right there should be a key that says "Pause". It pauses Sins. You can order units to attack and use abilities when paused, and when you unpause they will do as you commanded. Super useful.
Blowing up my Kortul will take longer than blowing up 4 Enforcers. For the fleet supply they take up they are good at getting beat up. Caps have different purposes. Some heal your fleet, some increase damage, some wreak havok with the enemy, and combat ships take attention away from the rest of your fleet. So by you focusing on my combat cap it has served its purpose, the longer you shoot at it the more damage I do to your preoccupied ships. Combat caps are more meat shields than anyt
[quote who="GHenrikG" reply="1" id="1954767"]"bumb"...[/quote]Dont you mean "dumb"? [e digicons];P[/e] That would be kind of cool, Witchfire could make one based on her Saints of a Solar Empire story. I'd play that.
[quote who="USSENTERNCC1701E" reply="18" id="1955079"]Sorry, I wrote that in word then pasted it here, I didn't notice they merged till I posted it.[/quote]Its cool. I should do that, because for some reason FireFox's built in spell check doesnt work on this forum
We can argue all we want about if battleships in the days of olde were effective tanks, but the thing is they always had escort fleets. Alone a battleship will not stand a chance against a sub, bombers, PT boats, ect. PT boats alone will not stand against fighters, other PT boats, ect. Subs alone will not stand against destroyers. The thing is a mixed fleet brings out the best of each class while minimising their weaknesses. We should implement this into Sins. What if it were possible
[quote who="N3rull" reply="23" id="1955126"] Quoting Cataclysm2000, reply 20I disagree with a HP buff, since in multi someone could build several and you could never destroy them all before you had to retreat Well, they will lose a lot of tactical slots to spam PJIs. And sacrificing 80% of the planet defenses to block one phase lane effectively seems like a potentially OK tactic, why not. Right now every other PJI is a 4 second delay for any decent fleet, [/quote] Vasari can
I disagree with a HP buff, since in multi someone could build several and you could never destroy them all before you had to retreat
are you right clicking the button instead of left clicking? You gotta right click. Auto-attack is on by default, you dont need to mess with the ships when they come out of the factory.
[quote who="Teal" reply="2" id="1951194"] Or grow red hot in the well of a volcanic world? The visibility of anything in the game only enhances it for the players. Battle scarred ships with laser burn marks half-way down the length of the ship? haha It only makes the gaming experience better. I wish we had new pieces of "armor" to decorate our ships with, and new colored plating, or different bridge structures or additional sections to add to the shi
This... is my BOOM STICK!
[quote who="USSENTERNCC1701E" reply="12" id="1950811"] I don’t know if this should be in this thread or not, I never really got the hang of forums, if there is a more appropriate thread, I’m sorry, please post the perma-link. I just thought it would be fun to discuss general strategy with everyone. I don’t know if I’m any good or not, I don’t have much difficulty with the computer (I haven’t tried against unfair yet), but don’t have high-speed inter