Nope, it takes out the fleet upkeep out of it.
-Ue_Carbon
I like the idea of punishing those who spam mines in every gravity well. While im not keen on the idea of feeding my enemy resouces by mines, it does in a way present a vaild way to combat the spam mines. I just really hate to see mines go. They are perfect for forcing an enemy towards a starbase. It give an tactical choice, run through a minefield or run past a starbase.....hmmmmm....oh the choice make me giddy like a schoolgirl.[e digicons]:blush:[/e]
Boring?!? [e digicons]:omg:[/e] I read the manuals like 5 or 6 times and just for background info. And another 10x times for useful stuff. I feel like a nerd now.[e digicons]^_^[/e]
Event Horizon is what I use for my first ship.[e digicons]*_*[/e] I think it might be back luck though.[e digicons];P[/e] [e digicons]:-"[/e]
[e digicons]:O[/e] ... [e digicons]:-"[/e] .... [e digicons];)[/e] ...
Fraps cost money though?
These are very good. Can I request some TEC wallpapers?
[quote who="mja5000" reply="3" id="2029815"]Just a suggestion, do away completely with the Sovas in your fleet, and replace them with Kols and Mazras. You can get as many fighters/bombers as you need out of Light Carriers, and those spots for Kols and Mazras will come in handy when you're beating the shit out of the Vasari caps. Trade alot of those LFs for LFRs and more HCs/Carriers, and you'll have a great fleet. The main strategy once you realize your losing is for me to throw al
[e digicons]:time:[/e] Bump time so as not to get lost in the pool of post.
Awesome work again! [e digicons]:thumbsup:[/e] Whats the next step? Edit: I just occured to me that this balance means the Dunvo wont have the power to destroy all. [e digicons]:'([/e] I atlast I understand the need to balance. Cuz a lvl 9 Dunvo had a average damage of 227 with maxed upgraded weapons. And I though the Marza was Overpowered lol
[quote who="Kitkun" reply="24" id="2028762"]I say have the next beta's mines be three times as powerful just to piss everybody off. [/quote] AMEN!!!!!![e digicons]:beer:[/e] [e digicons]^_^[/e] [e digicons]:rofl:[/e] [e digicons]:yes:[/e] [e digicons]*_*[/e]
[quote who="knownalien" reply="3" id="2028650"]"creative" idea for mines? kinda implies all of the other hundreds of ideas for them are contrite. I would like to see mines be destroyed, but rather than get money or resources for them, they can slowly give me my $9.99 back for Entrenchment. It is on the road to being "worst expansion of 2009." Kinda sad after all of the awards the game recently won. [/quote] Ok, aft
Why turn off mines? Gah, once they are balanced and not spamable they will a value part of a defense. Heck if you want to turn off defense then dont play entrenchment.
[quote who="TheSpydyr" reply="6" id="2027838"]Too bad I just saw this post for the first time today...I would've loved to get in the 1v1. UE, I know you said it is already closed, but if you want to add 1 more for the 1v1, I'd be interested. In game name is the same as my post name...would play Vasari, and in Missouri so Central Time Zone. If not, maybe I'll catch the next one...if there is one. [/quote] I dont mind adding you. You will have to wait till th
[quote who="barraquda2" reply="1" id="2028622"]How the hell does one destroy mines anyway? Id klove to get rid of the damn things altogether personally... Its an ignorant tactic. [/quote] Said the masses who dont like to think outside the box.
Here are the first round games: 1vs1: Ekkotek vs. Rain on Quickstrike. DEADLINE IS JAN 31st 2vs2: Loganx/Ornar Daal vs [LDP] Shane1022/[LDP]Worlddawg on CounterSpin. DEADLINE IS JAN 31st
Hello all, got some free time? Need a new place to spread your empire? Head over to the download section and download my first map! I hope yall enjoy it as much as I do.[e digicons]:beer:[/e] [e digicons]:thumbsup:[/e] https://www.wincustomize.com/skins.aspx?skinid=191&libid=70
Im right there with you!
[quote who="tyr222" reply="6" id="2026545"]AND TYR NEEDS KARMA!!! GIVE ME SINS FORUM KARMA!!! [/quote][quote who="tyr222" reply="5" id="2026354"]they let gays in the military in your country? [/quote] BAN[e digicons]:banhammer:[/e] HAMMER [e digicons]:banhammer:[/e] TIME[e digicons]:banhammer:[/e] !?!?!?!?!?!? [e digicons]:banhammer:[/e]
Dont you love have the hatters come out the wood work randomly?[e digicons]
[quote who="CenturionJixra" reply="2" id="2026477"] quoting post I am a defensive/turtle player, so I would 'prefer' to play against computer opponents (with humans as allies)...but once in awhile I am willing to try and take on other humans. I don't mean to be a clan snob or a big ass, but isn't the entire point of a clan to eventually compete against other clans in online multiplayer games at a competitive level (and not to play
I know he planed to rebalance the Caps cuz they are all out of wack.
As stated in another post you made. I will give you karma when flying pigs deliver my entrenchment cd. So untill then....I suggest duct tape. [e digicons]:X[/e]
Sure I give you karma, after pigs fly down here carrying my entrenchment cd.
Ok, so Ive given this some thought and maybe the best way to deal with the starbases lack of range it reduce the phase jump lanes. Arent they are 40 degrees now? Why not reduce them to 25 degrees. That way you can park a starbase right in the way and they can not jump around it with out it shooting. And back on the OP topic, I do agree a neat idea is to have your starbases adapt. Cuz the front line can change, and also gives you options if your losing ground to revert your statba