lol i love all cap fleets but frigates do come in handy so do fighters
agentx250
so how does diplomacy fail? i'm confused[e digicons]8|[/e]
if they do go the sins 2 route it'd be nice if loyal sinners got the game at 1/2 price or something (like u bought the game and both ex packs b4 a certain date). just some wishful thinking, and there better be a new capship, i'm getting tired of the same ol tired ships.
u beat me to it, its what they use for the trainers anyway [e digicons]:thumbsup:[/e]
no sins? no battlefield 2 or 2142? what about crysis and farcry 2? company of heroes? and for the love of all things great were's WORLD IN CONFLICT? [e digicons]8C[/e]
u could most likely make a ship->starbase->refinery ships->mobile mining the trick is to make the SB into an orbital refinery
[quote who="TheRezonator" reply="1445" id="2475711"] though in that regard why not just have them use drones since they are robots (more or less) anyway. do you mean use drones in the sense of the weapon Drones? or like unmanned drone craft? either way, i dont think the Asurans would use simple machines (insofar as a semi-sentient craft) to do their bidding as they think of themselves as the 'children' of the ancients, and so they try to emulate their par
your still talking about making the game only playable on a NSA quantum computer with 80 way sli ([e digicons]:rofl:[/e] ), just be happy that the game chugs along with 10 player maps, or share that wealth you have so we can build computers like urs [e digicons]:P[/e]
i like this idea and am willing to help code, most of what u want sounds do-able and there should be a way around the SB's phase jumping let me know [e digicons]:thumbsup:[/e]
i love ppl like this, its so hard to imagine a game that doesnt have at least one person who wnats to make it realistic. im one of these ppl, and i personally hate how ships tend to slam into each other. ok, now get back to topic [e digicons]O:)[/e]
very well done, cant wait for the one show casing the new caps [e digicons]:cylon:[/e]
[quote who="Eomega" reply="1429" id="2464202"]Here is a WIP shot of our Asuran Fighter. The Design is RJB's, and I recieved permission to create this low poly model. Reduced 89% Original 640 x 480 [/quote] i dont get it, why use something diff then a jumper, unless the replicators decided to go a different way with regards to fighter/bomber craft. though in that regard why not just have them use drones since they are robots (more or less) a
[quote who="-Ue_Carbon" reply="8" id="2473167"]There is never a reason to smurf. Never ever never ever. [/quote] what if you want to use a gamer name u have in another game like battlefield 2142/2 or any other of the infinite games out there. what agrivates me is that ppl who play multi in this game are too picky when it comes to the ppl they play with. i tryed to join a round and got kicked cause i was 'smurfing' despite that i was only using a name i use in another game a
if its REALLY bothersome you can fix it your self you know [e digicons];P[/e]
i think alot of it is also for some sort of story, more than the intros anyway. like you start the campaign when all this first started then progress to the present day. a campaign would be nice if they could make it 'never ending' as in with each new patch they release a new 'mission' for the campaign so something like that. that way you get a little more of the story and game improvments at the same time, well i think its a good idea but it might not be worth it to enough ppl to matter (im
OH i see, well that makes more sense. hmmmmm, i think a better way is to force player b to pick a side for the conflict along with picking on he's land or not that would make it interesting.
well its only tuesday so there is still time but who cares, quality over speed thats the way i like game companies [e digicons]:thumbsup:[/e]
i say screw a timeline add everything and make it mind blowingly awsome[e digicons]:drool:[/e]
the problem with this is that it would defeat the point of the game which is to force the other side to die by controlling the map. if you could choose to have you planets to be non attackable how could the other side win? unless im missing something[e digicons]:maybe:[/e]
[quote who="Darvin3" reply="7" id="2458249"] Shared control was the standard mechanism for resolving leaving players in Warcraft III, and it worked very well. [/quote] i've never play that so i wouldnt know. as for berics comment, yes but they also have to do twice the work, calculate twice teh moves, manage twice teh stuff (see were im going with this?) its all great in theory but much finer detail would be needed to ensure balance/fairness remains
so its just a question of how well can this be implemented and will anyone want to use it
ya they're just getting in touch with their pre-hyperspace roots [e digicons]:rofl:[/e]
ya this bata is awesome and only topped by the much needed improvement to the diplomacy side of the game, i cant wait til the full release. keep up the great work [e digicons]:)[/e]
i like the rebelling planet one, it would make the game a lot more random
and take it easy mate, the more u ask/complain the fewer ppl will want to help (it makes u look like a 2 year old) just some friendly advice though.