ReadyMan

ReadyMan

Joined Member # 3440209
48 Posts 223 Replies 12,782 Reputation

Actually Ckotchey, if you're a victim of a hard rush, or whatever strategy, that's where the fun really starts. Not only in the game (cause you have to think fast and make the most of a bad situation--Kobiashi Maru anyone :p --, but especially after the game. Watch the replay and see what your opponent did. Not that you can copy the strategy (tho that can be fun), but to see how you can better defend against that. I havent been rushed in exactly the same way with the s

438 Replies 1,209,873 Views

After following this thread for a while and slogging thru all 10 pages, I gotta put in my 2 cents: Started playing online mp about 2 weeks ago. My team mates were exceptionally patient telling me what to do and WHY. I watched the replays, took note of my mistakes, and kept playing and applying what I learned. After a couple of days, I dont lose much anymore, partly because I dont quit unless everyone on my team quits. But I'm enjoying the games not because of w

438 Replies 1,209,873 Views

wow...I had NOT considered that! Queestion: Experience in a gravity well is divided by all the caps in that well, and no other ships, right? IOW, if I have 5 HCs and a cap, the experience is not divided 6 ways....right?

17 Replies 6,555 Views

hrm....are there additional stages to the self destruct? I only researched one, so perhaps that's the reason.... also, this damage is to EVERYTHING in the radious, right? So labs, friendly ships, trade ships etc, all get destroyed? Does it matter when you push the button (like just before the sb gets destroyed and is at low hp), or should it be when it has high hp?

13 Replies 5,301 Views

good points. So essentially, 1 cap and 20-30 LRMs are needed just to survive on a wing. Then begin with carriers when viable? Interestingly, I've watched a number of REALLY good players open with 2 caps....this being one of the reasons that I started using this strategy. Alternatively, I've created an akkan with about 3-5 LRMs to begin colonizing the middle of the map, while my 2nd cap (a marza) along with my nonstop LRM creation play defense.

17 Replies 6,555 Views

I was in a huge 5v5 game that lasted hours yesterday. At two different points we used the self destruct on a TEC sb to try and destroy the opponent's fleet. However, the explosion wasnt very big, and it didnt really do anything to the ships/strike craft around it. This got me to wondering: was it because we waited till the sb was low in hp and then hit the button, or is the area of effect just the immediate vicinit

13 Replies 5,301 Views

[quote who="Agent of Kharma" reply="18" id="2130680"] if anyone has questions about stratagies and how i handle differant problems multiplayer online pvp then heres the place to ask, heres where ill see them and try to respond. Okay here's one. What's a good general open for Advent on non-accelerated start? [/quote] Tyr, I'm interested in your start as TEC, or any of your strats for that matter. Thanks for any input! RM<

23 Replies 14,540 Views

I'm interested in seeing some discussion on starts for the TEC. Up until recently, I liked using a 2 cap start (akkan then marza, or if I'm feeling frisky, 2 marzas), followed by LRM spam. Once I see what my opponent has, I'll adapt accordingly. However, some think that 2 caps is risky, and loses to straight lrm spam. I've tried straight LRM, but as TEC, I dont feel like I get the bang for my buck.... Other opti

17 Replies 6,555 Views

Is there an option for random teams in multiplayer planned for the future of sins (perhaps in an expansion)? Being able to put a couple of experienced people on different teams, then making everyone else go random would sure SPEED UP the team making process! Just wondering if it's in the works/plans. Thanks! RM

1 Replies 5,368 Views

These are HUGE! It adds quite a bit of strategy to choosing WHERE to fight, especially vs. a stronger opponent. I'm increasingly surprised that these things aren't documented....there's so much to this game that is unknown and nebulous.

9 Replies 3,878 Views

What are the various effects of the non habitable locations? For instance, plasma storms dont allow any fighters/bombers to launch (so a SB with them is a waste), and Anti Matter wont recharge/doesnt exist. Anything else for P.storms?

9 Replies 3,878 Views

awesome tips! I'll try the fleet idea... (yes, I disable auto attack before I use the mb) (yes it's the latest update) I agree, channeling abilities should NEVER interrupt once they are started....it should be in the code. this would actually make the marza a bit less powerful, since it has to commit to the mb for 20 seconds...

16 Replies 13,846 Views

I rarely ever get the full mb to work. even with everything on "disabled", it will move off on its own. I've tried not having it in a fleet at all, not have any ships attached to it at all, disabled all abilities and auto fire, then pressed stop, and it'll still move on it's own. *shrug* It's a hassle to keep it apart from all other ships, not a part of the fleet, and not have any ships following/attached to it...at least vs the cpu. In mp games, there are fe

16 Replies 13,846 Views

So, just to clarify: If I already have a route (lets say 7 planets/links long) in star system 1, then I jump to star system 2, I can put up 3 or 4 TPs there and collect cash from them? Up to now I had been making as long a link as possible, then not building any more tps, even though I might have 2 star systems that are unattached to my trade route. Do I have that right? RM

33 Replies 194,314 Views

I dont mind impulse at all. Bought my first game off steam last week (Defense Grid: The Awakening)...checked Impulse to see if I could buy it there, as my experience with Stardock and Sins has been great. Sadly, they didnt have it, so I used Steam. After a week or so of Steam, I'm not unhappy that I bought it there, in fact the leaderboard functions for scores (filtered with my friends list) is a reason to buy it from Steam! That said, Impulse is gre

285 Replies 948,414 Views

I havent actually played entrenchment yet...been waiting for the manual to be released. I didnt think it would take this long (been playing Grid Defense: The Awakening while I wait)....any idea if it's even close to release?

40 Replies 100,956 Views