After today's update, Return of the Fallen and Reanimation now work. I was playing a game and I suddenly heard "Reporting for duty." It seems that a Cobalt Frigate appeared at my homeworld. I suspect that Return of the Fallen has a chance to resurrect any ship on the map, regardless if the ship was yours to begin with or not. Edit: It also appears that it "blends" with Reanimation. What I mean is this. I captured a pirate ship via reanimation. When that ship died (I was attacking
Yottsu
[quote who="MayallCommunion" reply="1" id="3129890"]Expulsion [/quote] It is a 20% buff to culture and tax for 150 seconds.. entityModifier buffEntityModifierType "CultureSpread" value Level:0 0.200000 Level:1 0.200000 Level:2 0.200000 Level:3 0.200000 ent
[quote who="TerribleNate" reply="1" id="3129926"]Hail to the Unity! :-;[/quote] "All shall join the Unity in time." On topic, however. Good job in finding this bug. I think that you are the first to find it as well.
Personally, I would give it about three to four weeks until the Vasari are available for beta testing. As it stands, they are still unfinished.
[quote who="Volt_Cruelerz" reply="42" id="3128021"]EDIT: given the post above, I have to agree. There has to be some sort of setup. Otherwise, you could just nuke the enemy's homeworld with your titan and just warp back. Surely it'll be able to make a phase stabilizer node (I wouldn't be surprised if it's just passive actually with upgrades increasing charge/travel time or something) so Kostura jump in, munch on planet, jump out. Enemy is out a capital and you've got a ton
I believe that the Advent Rebel's "Wail of the Sacrificed" tec was just used. That planet's broadcast center just used it, thus the animation. This ability, once researched, can be used at any temple of communication, but it is wise to only use it on worlds that border a gravity well that belongs to an enemy or has an opposing player's fleet. Say that I have a planet with 100 population. If I use Wail of the Scarified, each population does 20 damage to al
I really like this idea, currently, even playing premade maps can cause fairness issues. For example, when a few friends and I were playing Grindstone, one of my friends had to deal with a desert planet that had three bars worth of militia while I had the least possible amount of militia on my desert planet. Obviously, I had a tremendous advantage. What I truly would like to see is this idea implemented but with random maps.
[quote who="stein220" reply="23" id="3126725"]that warm feeling is from the heat of their worlds burning in the Unity's flames (and I love that quote too). while the corvette build notices don't seem as frequent, a potentially easy way to make them less intrusive might be to make their volume lower and overlay some static so its easier to tune out. i dont mind the Discord's voice, but it may just be a pavlovian response to it's awesome debuffs.[/quote]</
[quote who="GoaFan77" reply="20" id="3126604"]It doesn't. It makes you a bad bird with a drill beak. [/quote] My Diggle cousins and I shall smite you. Also, have some karma. It has been awhile since I last laughed.
From looking at you maps via the picture you provided, I have a few questions. Using your "Race to Paradise" map as an example, from what I can tell, the planets on both sides of the red star (I am drawing the line right down the middle) seem to be perfect mirror images. How did you accomplish this? Did you use trigonometry by any chance, or is it a trade secret? Also, great work on your map pack! I can see that a lot of creativity and originality has went into these maps.
[quote who="Teun-A-Roonius" reply="18" id="3126554"]I have to love it when the TEC Rebel Titan responds to an attack order with "Eradicate those filthy rats!". The first time I heard that I couldn't stop laughing.[/quote] I get a warm fuzzy feeling from one of the ALT's attack quotes - "Their worlds will burn in the Unity's flames!" I hope that this does not make me a bad person. [e digicons]:pout:[/e]
[quote who="OmnipotentSnail" reply="35" id="3125631"]Just a small graphical bug and I know I've seen a post about it somewhere on here, but the Advent Rebel Titan's shield doesn't fit it properly. Some parts at the front and bottom extend outside the shield bubble. I'd post a screenshot but it crashed when I tried to take one! [/quote] There are other threads pointing this out, so I did not see a need to put information that is already known into this thread
I do not really mind the super weapons in general, but what ticks me off is how many that the AI builds. It just makes the game not as enjoyable as it should be in a single player mode.
[quote who="Timmaigh" reply="11" id="3124019"]I do not get the last sentence, obviously you would be able to strip only the planet with the Titan in its gravity well, that is the whole point of this thread. [/quote] Please forgive me - it is hard trying to read all of the threads on the Rebellion forums. It does not help that I tend to be tired. [quote who="mastermidge181" reply="26" id="3124851"]i just thought of this but would different types of planets give
[quote who="ChaoticMagician" reply="10" id="3123821"]Is there any way to test if the ship model is off and not the shield?[/quote] The shield is off, without a doubt. Notice that at the end of the VRT there is a little bulb? Well, the part of the shield that covers the bulb is in the middle of the ship.
Personally, I was half happy and disappointed in that Stripped to the Core was not the VLT's level six ability. I am sad because it would have been epic seeing a planet eaten, but I am also happy because it means that I get Stripped to the Core and a level six ability. Personally, I think that it would hurt the VLT (at this point anyways) by having Stripped to the Core as its level six ability. (Also, eating a planet that does not belong to you does seem overpower
Well, I think that Kodiak Cruisers and the like are classified as frigates (they are all built in the frigate factory.) Also, to be honest, I am not so certain about how Unity Mass works. Does the extra damage mean that the more friendly ships around it, the more damage it does, or does it mean that ships surrounding the targeted ship take some damage?
[quote who="Volt_Cruelerz" reply="4" id="3123435"]Yeah, I've just been basing this off what I've gathered from youtube videos, posts, and the sins wiki. Could someone explain the abilities of the Coronata? I know it can conquer planets, but that's it.[/quote] Certainly! The Coronata is a strong support ship. Its first ability, Subjugating Assault, is both powerful and weak at the same time, and it is a bit unconventional from other abilities. If you click on th
I will answer your questions, in order. Unyielding Will, as you know, activates when the Eradica's hull reaches 0. During this time (only one minute), there is a massive increase to antimatter regeneration (level 1, 500%, level 2, 1,000%) while abilities cool down slightly faster as well (level 1, 75%, level 2, 150%). Sadly, when Unyielding Will activates, the Eradica is destined to die, even with Purification. Titans do not lose their levels or their xp, even after death. Even st
[quote who="SithLordAJ" reply="14" id="3123398"] Well, for starters... ... On the plus side, you could definitely get around the solar system faster... for the 10 minutes it held together/didn't explode/time you could survive the radiation. So... win?[/quote] Now, for those arguing to make Sins realistic, do you see what disasters you all will have to endure in order to play even the shortest of games with the current features? [e digicons]:rofl:[/e]
I believe that this is a well known issue, so you do not have to worry about being the only one. I suffer the same fate as you.
It really needs to be updated. As far as I can tell, it was just taken from Diplomacy. The only time that the word "titan" shows up is when it is talking about how capital ships (these titans) can push back culture. Heck, it does not even have pictures of the new capital ships. Of course, this does not interfere with gameplay, but it is an issue nonetheless. Edit: Mayhaps it will be updated once the Vasari are available?
[quote who="Marshal_Rhadagast" reply="39" id="3123328"]I sent a fleet of cheap frigates against a pirate base to test this. About mid ways through the massacre, I noticed a bunch of frigates that weren't part of the fleet randomly showing up and attacking the pirates. I didn't pay attention to whether or not they showed up on the unit list on the right, but I know for fact the ships revived and fought.[/quote] It just occurred to me. To those who did not have Return of the Fal
[quote who="SithLordAJ" reply="8" id="3123330"]...or the thin mitigation shield that covers the hull would prevent the shield from going in side the ship and therefore would just have a hole in it. Mitigation persists when the shields are depleted so I think that would win. [/quote] Stop making me look bad. I have to keep some face, you know? [e digicons]:rofl:[/e]
Okay then, then this might be an entirely different error.