[quote who="Rovert10" reply="5" id="3153488"]Quoting Pat_22_, reply 4You mean an actual showdown of a massive alien interstellar empire versus a demon? Diablo gets crushed. I mean, I get that he's the lord of evil and stuff, but really, what's he going to do against a kilometer long frigate with guns that deals almost a hundred megatons of destruction every second and has both shields and hull designed to withstand that kind of punishement? Let al
Pat_22_
You mean an actual showdown of a massive alien interstellar empire versus a demon? Diablo gets crushed. I mean, I get that he's the lord of evil and stuff, but really, what's he going to do against a kilometer long frigate with guns that deals almost a hundred megatons of destruction every second and has both shields and hull designed to withstand that kind of punishement? Let alone an entire fleet of these... ... and then a 20km Titan packing seve
[quote who="RiddleKing" reply="5" id="3152445"]Quoting Pat_22_, reply 3What is this I don't even... The Loyalists don't need a shield-specific equivalent upgrade just because the Rebels have extra shield regeneration. The Rebels are the defensive Advent faction, almost all of their tech is aimed towards survival: better shield regen, repair stations can repair shields, destroyed ships can be brought back to life, planets get income and culture boost when you defe
Honestly I'd much rather have it be some sort of new weapons technology than saying "they were too lazy to actually put turrets".
What is this I don't even... The Loyalists don't need a shield-specific equivalent upgrade just because the Rebels have extra shield regeneration. The Rebels are the defensive Advent faction, almost all of their tech is aimed towards survival: better shield regen, repair stations can repair shields, destroyed ships can be brought back to life, planets get income and culture boost when you defend them, etc.. The Loyalists are the OFFENSIVE Advent
[quote who="NexiKuro" reply="7" id="3151831"]the lasers are generally (atleast for the discord and coronata) fired from lines/gaps inbetween the armor plates. So you can assume internal turrets are hidden in those gaps/lines. No offense, but especially on the discord this is blatantly obvious.[/quote] Nope, the lasers do not fire only from the gaps, which are actually more like small grooves, in the armor. They are fired from different locations on the flanks of the Dis
Use your mouse to manually target the guardians. Set your low level caps on hold position and have them stay out of enemy weapons range so they can get XP without getting in hamr's way. Then build more frigates.
[quote who="Volt_Cruelerz" reply="1" id="3151303"]No comment on the engines. As for the hexagonal armor of the titans, I'm assuming that is a new type of armor, but it has nothing to do with the weapons. The weapons are generated from specific locations, not random parts of a ship. They are still turrets, they just don't protrude from the hull like others do. This is an advancement from older ships, but it is certainly not random generation.[/quote] <
Me loving to go into cinematic mode and observing the ships in the slightest details, I've noticed certain things about the new Advent ships on the battlefield, namely on the Discord Battleship. The first of these observations is in regards to the Discord's method of propulsion. All capital ships have relatively massive thursters for propulsion, and several of them each, but here comes the Discord with one single tiny little thruster. How could such a thing provide the
You can always just "attach" the sins camera to a strike craft and follow it while it flies through the battle.
[quote who="Yottsu" reply="7" id="3147561"]Quoting ShadowSlayer56, reply 6Pat, how long does the regen actually last? the tech doesn't tell you any of the actually statistics like how long it lasts and how much gen it gives ( like many of the techs and abilities in this game for whatever stupid reason...) As it currently stands, Cleanse and Renew lasts for two minutes and grants a 75% increase to antimatter regeneration.[/quote] I believe the duration was
You know, I remember someone suggesting this back in the Starcraft II beta, random asteroids and stuff. You know what they told him? This isn't super smash bros. Having the tide of battle change drastically by a completely random, uncontrolled event is not the way to go.
What's this nonsense about AIs? I say remove the AIs altogether and let single player people colonize planets from the hands of neutral forces till they run out of planets to colonize!
So you're soloing two allied AI's and are actually considering that AIs are too good? Logic = failure.
That and also just check what kind of corvettes they use.
Sounds like someone is mad because he didn't manage to push forwards after killing the enemy Titan.
I have one suggestion for the Radiance. Completely at the bottom of the massive fin protruding from its belly there are two laser turrets, both pointed forwards indicating they should fire at frontal targets. Yet, these two turrets never seem to fire at any targets at all. How about enabling them to fire at frontal targets and giving the Radiance the equivalent laser damage buff for those two turrets suddenly being used for more than refrigerators.
Your AM may be full once the planet is destroyed, and then again it may not. It depends if you took the time to clear the gravity well before bombing or if you've snuck some siege frigates in, and possibly a Revelation, and bombed the planet while in combat. There you go, 75% increased AM regen for the rest of the battle. Even if you've killed all enemy ships and structures before bombing the planet, the bonus lasts long enough that it will still be there for y
[quote who="SithLordAJ" reply="16" id="3146743"]ah, so it does... It had 2 levels a patch or 2 ago... I wonder if that was done on purpose?[/quote] It's always had one level as far as I can remember.
[quote who="MayallCommunion" reply="28" id="3146740"]Further elaborating on this subject I think you should be able to sell planets to allies. Just a thought I had along time ago. [/quote] Well technically you can do this one... just agree to have your ally send you the decided amount of resources for the planet then scuttle it to let him colonize it.
[quote who="SithLordAJ" reply="14" id="3146716"]Quoting Vatticson, reply 12I still don´t undestand that mysterious 5% bonus damage in culture I don't understand you're confusion. The tech is supposed to make anything you own that has weapons and is under the influence of your culture deal X% more damage. Lvl 1 X= 5, Lvl 2 X= 10. That's pretty straightforward. what is unclear about it?[/quote] It only has one level, which brings t
[quote who="msawdey" reply="5" id="3146384"]So your telling me in a multi game when yur 3 hours in ... that your going to rebuild your fleet? I was building novas.. but regardless, there is no reason i push of a button should kill an ENTIRE fleet in a gravity well. This ability was reserved for the TEC starbase... not a 7 civic labs ability. BTW, it was on an ASTEROID, i wasnt even on a Terran Mayal, for what you
[quote who="MayallCommunion" reply="1" id="3145673"]Advent Loyalists ultimate, culture. Thats pretty much it, I wish there was a way to do it without genocide as well.[/quote] Technically, even thought the population counter resets to 0 when it happens, taking over a planet by culture does not cause the population to die. They simply rebel against the government and kick it off their planet.
Despite all the arguments going on in here, I'm more inclined to back MayallCommunion ( even though I love repulse ) simply because she's the only one here who seems to know the difference between your and you're.
[quote who="Mecha-Lenin" reply="20" id="3144294"]Visari... Visa with Vasari capital?[/quote] Last I checked, Scholar Visari was shot dead by Rico Velasquez in his own palace on planet Helghan.