Nothin here till I find the delete button.
Pat_22_
[quote who="Rovert10" reply="70" id="3155273"]Quoting AdAstraPuA, reply 69Quoting lbgsloan, reply 68 The starbase moving thing is just over the top power late game. It's a second fully upgraded titan that costs no fleet cap as others have already said. Corvettespam is not working on these ones? I thought 200+ corvettes will eat everything even Vasari moving fortresses... Corvette spam doesn't do crap against a Orky. Orky eats cor
[quote who="Andy_Armstrong" reply="14" id="3154594"]SO what do you think the likelihood of someone on the dev team seeing this post, thinking 'yeah, that engine is obviously in the wrong place, and its WAY too small, lets do something about it,' and actually doing something about it. I didn't realise until recently just how small the team actually is...[/quote] Very small chances.
[quote who="AseOfSpadez" reply="13" id="3154472"]"Angels cried out... In an immaculate chorus... Down from the heavens... Descended Chuck Norris... He delivered a kick that could shatter bone... Into the crotch... Of Soviet Russia...." Wait a sec... Was that right? [/quote] In Soviet Russia, Chuck Norris fears YOU.
[quote who="SithLordAJ" reply="45" id="3154456"]Quoting MadCowKing, reply 43But the probability that a shot would be able to hit any living thing is extremely low. You'd have to account for the motion of planets and gravitational effects. And if the shot misses a planet, it's only traveling at 1.3% the speed of light. It would take hundreds of years for it to even reach another solar system. I think you miss the point. Pretty much anything of that size fired directly a
[quote who="AseOfSpadez" reply="11" id="3154451"] In Soviet Russia Vorastras don't move, the universe does.[/quote] In Soviet Russia, planet eat YOU.
[quote who="AseOfSpadez" reply="6" id="3154437"]yeeah... It's worth it to keep the planet for its credit income. Now asteroids, that's another story... Does consuming a planet destroy the resource asteroids?[/quote] Yes.
[quote who="SithLordAJ" reply="9" id="3154446"]Quoting Pat_22_, reply 4 That bugs me too because it smashes my Advnet Psitech drive theory for the Discord Battleship! As I stated, that is clearly the exhaust from the overworked psychic interns... it's obvious![/quote] Of course! Moving the ship, reinforcing the hull AND using psychic abilities on enemy ships all at once has to have a toll on the crew. No, but seriously,
[quote who="MadCowKing" reply="43" id="3154443"]Also, there shouldn't be any correlation between ship and planet hit points. Planets don't move as fast as ships, they're also much bigger. That means more powerful and heavier weapons that would be easily evaded by enemy ships can be used in planetary bombardment.[/quote] But if that were 100% the case, planets could have their own HP pools separate of ship HP pools, so hundred of thousands, with bombing weapo
[quote who="SithLordAJ" reply="41" id="3154430"]There's no reason that has to be the case... I mean, I've been thinking that in our modern age, we shouldn't have to wait for 1 particular day every few years to vote on topics. Look at the dumb reality shows, tons of people vote on those things... why not get a lot more input from the public? Coming back to Sins, in a society that has broadband implanted in their head (read: Advent), for example, you could collect ta
[quote who="AseOfSpadez" reply="22" id="3154435"]Now remember, that price detailed above does not even include upgrades for the bases. fully upgrading the bases takes about 43000 credits. And long before you can afford those upgrades i guarantee you it'll be mobbed by starfish.[/quote] Yup, forgot to mention the upgrades, the prices already seemed overwhelming.
[quote who="Teun-A-Roonius" reply="6" id="3154423"]They probably just overlooked it... Talking about engines by the way, they should put the engine trail of the new Advent battleship a little more upwards. right now it doesn't really line up with the texture used for the ship.[/quote] Looks fine to me. Psitech engines WOOHOO!
[quote who="Mr. Haze" reply="3" id="3154419"]Correction, Terran net you 20,000 Credits, 10,000 Metal and 5,000 Crystal.[/quote] Even better!
[quote who="Seleuceia" reply="38" id="3154403"]Seeing that the speed of light is...well, very fast, I conclude that 1 second gametime is approximately equal to 1 microsecond real-time... This conclusion is based on the observation that I can see the laser pulses from all ships...[/quote] Quite sure they're using the hollywood laser rules, being much slower, I forget the number, but yeah, you would see it, just because it's more fun that way.
It's the scuttle button. Look at it, it'll tell you just how much glorious resources you'd get from scuttling a planet. Terran planets grant 10 000 credits, forgot-how-many thousand metal and 5000 crystal.
[quote who="SithLordAJ" reply="37" id="3154397"]Quoting Pat_22_, reply 35 I know I should have taken the time to check how many times they fire and what the weapon cooldown is and blah blah but that was more math than I was willing to do in one afternoon, so I simplified for the sake of this being an example. Actually, that part was fairly rigorous in my opinion. The cooldown was not strictly necessary. I mentioned it purely because I was comparing the difference pe
[quote who="PatFenis" reply="15" id="3154386"]... this post was meant as a complaint of why SB mobilization is stupid OP. If I send 3 fully upgraded SB into your planets. My intention is obviously to finish you off. Not giving you the chance to rebuild and lvl up your titan. And don't tell me you are gonna split up your fleet to deal with my SB simultaneously. It's impossible. If you played the multiplayer mode, the rush is extremely fast. 5-10 mins in the game. You won't have eno
[quote who="SithLordAJ" reply="14" id="3154385"]why dont they just make it where you can't jump a starbase to a planet where you already have one? it doesnt make sense for it to sit there like it needs batteries or something[/quote] Even worse, if you accidentally jump one or more star bases to a planet where there is already another star base, they will be disabled and won't be able to jump back out again until the one that's already there is gone.
[quote who="SithLordAJ" reply="34" id="3154377"]you set 6000 HP as = 900,000 megatons. the planet population is wiped out far sooner than that, and I think that is a closer comparison... So given everything else, this error grossly underestimates the power in sins weaponry[/quote] Ok, that's all you had to say, I'm happy with this. [quote who="SithLordAJ" reply="34" id="3154377"]you set 1 second in 'game time' = 1 second in &
You can have as many as you like in one gravwell, but only one can be active at a time, or so it's supposed to be. Heard there's a bug and they all work. Even so, it should just be ONE PER GRAVWELL, as stated before, you could have three in a well, and as soon as one gets destroyed, the next comes online and begins kicking butt. Both Vasari factions seem to have extremely powerful stuff. Hopefully it gets adjusted while we're in Beta.
[quote who="Rovert10" reply="32" id="3154366"]Quoting TerribleNate, reply 29Quoting Rovert10, reply 28I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan. Too be fair however the other is more interesting. To be fair the balance of the game is more important. Just to let you know. [/quote] Yes, but now we know it's not the bloody Reapers coming after the Vasari becau
[quote who="Shamrock1232" reply="7" id="3154349"]I can only strip enemy planets? O:[/quote] Nope, you can strip your own just fine, although you shouldn't want to unless you desperatly need the resources right away OR you're about to lose it anyway so you go russian style and blow it up so the enemy can't use it.
[quote who="sporemaster" reply="42" id="3154342"]Quoting Vatticson, reply 37 Quoting sporemaster, reply 36how do you make the Vasari Loyalist titan your homeworld? There´s an upgrade for that in the civic tree, just after the one who makes ur capital ships give income taxes. Yes i know that but should it say the the titan is the capital just like the planet, cause mine doesn't say anything.[/quote] <p
[quote who="TerribleNate" reply="29" id="3154356"]Quoting Rovert10, reply 28I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan. Too be fair however the other is more interesting.[/quote] Ten points to me for being interesting. [e digicons]:grin:[/e]
[quote who="Rovert10" reply="28" id="3154350"]I thought this was a thread about balance not about the physics and dimensions of the TEC rebel titan.[/quote] ....it was. I blame Mayall for randomly starting to talk about the TR Titan I blame XubXub, who linked the newton is the deadliest bastard in space video for getting me off track!!! AAAAAAAAAAAAAAAAAAAAAAAAH *runs out the door*