bilun

bilun

Joined Member # 4617896
41 Posts 687 Replies 20,760 Reputation

[quote who="Seleuceia" reply="1" id="3304104"] As for mid and late game balance, I think the Vasari are OP for other reasons that are more deserving of change than tweaking the Orky...the Vasari titans are just ridiculous, easily the 2 best in the game....the VL's desperation should not affect corvettes, and the VR titan, well, that's a whole thread in it's own....Phase Missiles, in particular the VR's, are full of problems late game especially against Advent...I th

8 Replies 9,061 Views

Honestly, while the TEC loyalists do certainly need some love, I don't think it's a reasonable expectation to really go "all in" on defense at the expense of your economy and do well. Frankly even the TEC loyalists should be stingy and put down the absolute minimum amount of defenses necessary to hold a planet(just like everyone else)- their defensive perks should just makes them able to hold points more reliable with said minimum defenses. <

48 Replies 67,956 Views

[quote who="cs17519" reply="16" id="3303719"] Quoting G_Bison, reply 15Did you have the auto recording on, if so, you can watch the replay on what happened to your titan(s)... Unfortunately no. I've never tried recording a game before.[/quote] Well methinks your best bet is to start recording now- If it happens again you can post the replay and if it doesn't it's nolonger your problem [e digicons];P[/e]

21 Replies 27,435 Views

[quote quoting="post"] I'm faced up against a Vasari Loyalist friend in a game, and I'm in somewhat of a dillema here. I play the TEC rebels and we're up for a fight soon. He uses massive capital fleets, supported by a titan (that's it no supporting fleet, hahaha, silly of him). I would rush him and smash out his capital ships, but unfortunately, he asks that I don't immediately rush him and to be fair (he's new relative to me) I'

6 Replies 8,453 Views

regardless though, turning anti-structure frigates itno anti-titan ships really wouldn't do much as long as 2 titans are capable of instagibbing large portions of your fleet(high level ragnarov & Vorastra) and one titan puts out a steady stream of large widerange AoEs(Eradica). Honestly as long as the main AOE tools on these titans is as effective as it is, no frigate that their AoEs can hit will ever really be an effective counter.

9 Replies 14,527 Views

[quote who="Draco-nyan" reply="15" id="3303429"] Quoting bilun, reply 14 They have a slow eco start because they don't get trade ports until T4 and culture until T5. I just wish to correct this: You need three labs to research and build culture as Vasari[/quote] Good catch, I misspake.

26 Replies 22,240 Views

[quote who="Apheirox" reply="12" id="3303348"] Why would the TEC go on offense? It makes no sense. They have the weakest, slowest ships. [/quote] Actually in the early-mid game their frigates are better then vasari. Vasari frigates have the worst DPS per supply & per cost in the agme. They rely on heavy research to become strong. TEC frigates by comparison are cheap and efficient right out of the gate. And the hoshiko which comes out at

26 Replies 22,240 Views

[quote who="ARESIV" reply="2" id="3303364"] Quoting bilun, reply 1To be fair though part of Advent air superiority isn't reflected by your tests: they have the strongest Anti-SC capitalship ability in the game(TK-push) and they can gain a large boost to strikecraft performance from Rapture battlecruiser. Good point about abilities in general. however those are very difficult to test as much of them come down to luck or very precise timing. <br

11 Replies 28,839 Views

To be fair though part of Advent air superiority isn't reflected by your tests: they have the strongest Anti-SC capitalship ability in the game(TK-push) and they can gain a large boost to strikecraft performance from Rapture battlecruiser. And early-mid game before carriers are produced en-mass nothing gains air superiority faster then a Halcyon fielding fighters, especially if it hits level 6. While it comes up less often, Deliverance engine shots

11 Replies 28,839 Views

[quote who="shiwan8" reply="10" id="3303156"]So, I played this game on easy. I have noticed that tutorials are pretty much only 1/3 of the info you actually need to play the game, if excluding fps and fighting games. So I played on easy to get some idea how to play this game. And I got my as* handed to me. Now, I usually do not fail on easy but this was fudiculous. I had one capital ship, had that pretty early, and about 15 other ships of various designs. The first enemy I run into would have

11 Replies 19,076 Views

[quote who="Apheirox" reply="8" id="3303158"] Quoting GoaFan77, reply 6 Quoting Apheirox, reply 5What is your take on the Advent, GoaFan? No, what I have an issue with is this line. Quoting Apheirox, reply 5They are still TEC, however, so the general defensive doctrine still applies. The TEC base faction is not necessarily defensive. With things like the Sova Carrier's embargo and efficient low level frigates, they can be one of the best r

26 Replies 22,240 Views

[quote who="Valkya" reply="3" id="3302992"]I know for a fact in the game I played prior to this I was up against someone with a huge swarm of corvettes. And neither meteoroid control nor telekinetic push had ANY effect whatsover, in fact I couldn't even fire the meteors at the corvettes as they seemed to be considered and invalid target. [/quote] Ok, good point o nmeteoroid control- I had thought they were on the filter for it. That said, every other AoE

6 Replies 10,429 Views

[quote who="cs17519" reply="7" id="3302834"]I guess my point is that I would like to see an AI be an AI, not a cheat. An AI should have to follow the exact same game rules that I have to follow. They can think faster, smarter, have better strategies, etc, but if they can "see" things that a normal player could not see, get money at a rate a normal player could not get, build ships faster than a normal player could ever achieve, etc then they're not AI, they're just ch

11 Replies 19,076 Views

[quote quoting="post"] As a longtime sins player (since vanilla came out), I was concerned at the pricepoint and features of Rebellion. $40 seemed crazy for a mini expansion, which is really all this version is. So, I waited it out for a sale to get the game at what I thought was a more fair price. I'm glad I did as I feel a little ripped off at $13.59. It seems my fears were well founded. [/quote] [quote]

6 Replies 10,429 Views

On the TEC: You're spot on on TEC being the strongest economically, but they are not given to turtling/defense as you seem to think(wells etting aside the loyalists- I'm only talking about general TEC tools available to both factions)> They have the best repair bays, but that's about it. They have what is by and large the weakest of the three starbases. The most notable thing about the TEC starbase as opposed to the ot

26 Replies 22,240 Views

That would basically be a buff to TEC and not much else. Some quick running of the numbers shows that adjuncators would actually deal less DPS to titans then tools that can already hit them(such as LRM & bombers(- and frankly the adjucator's ability to hit multiple enemies isn't worth too much in terms of titans as the enemy only has one. This idea has been proposed half a dozen times in the past, but it simply makes no sense to attempt to bal

9 Replies 14,527 Views

Unfortunately at no level will the AI ever really become intelligent it improves slightly at higher levels(more early game pressure most notably), but in terms of strategic depth there's no substitute for a human opponent. The primary way the AI scales, as has already been mentioned, is in terms of gaining huge economic bonuses- an advantage that wanes a great deal in the late game when player's might is limited by fleet supply rather then resour

11 Replies 19,076 Views

[quote who="cs17519" reply="2" id="3302557"]In all instances it was at full health. I just get the voice message that my titan blew up. I didn't ever see it happen on my screen, so I'm not sure if a cannon hit the planet in question, but the two times that my titan blew up near my building starbases they were not in orbit of a planet at all - they were in orbit of my system's star which a cannon cannot even target.[/quote] hmm, with not enemies present and tita

21 Replies 27,435 Views

Well just winning is pretty easy- winning fast is where the real challenge of the game is. That said, even the "short" games are usually 30-60 minutes.

5 Replies 6,792 Views

From full health? I have no clue what could cause that. If the titan was already wounded it could potentially be a Wail of the Sacrificed or Kostura Cannon shot from another gravity well finishing the job.

21 Replies 27,435 Views

[quote who="GoaFan77" reply="3" id="3301979"] Quoting bilun, reply 2 Quoting GoaFan77, reply 1It's probably for the best, it at the least is tied for the least useful capitalship in the game IMO. Tie? What else rivals it? Even the Kol can be handy for countering late game bomber swarms. Possibly the Marauder. I'd take a Marauder over it any day, but really they're pretty similar, the one thing they can do well is disab

8 Replies 12,596 Views

[quote who="GoaFan77" reply="1" id="3301970"]It's probably for the best, it at the least is tied for the least useful capitalship in the game IMO. [/quote] Tie? What else rivals it? Even the Kol can occasionally be handy for countering late game bomber swarms. All Revelation ever had was Reverie, and in a game where titan AoE & multitargets per bank are a fact of late game play you can't reliably keep reverie from breaking

8 Replies 12,596 Views

[quote who="HLT" reply="10" id="3300533"] Quoting GoaFan77, reply 9 I'm not an MP player but I do it sometimes. I know the mechanics of the game as good as anyone, but I get beat almost every time. You know why? Because those guys have an intuitive sense of timing when, to build X or retreat cap Y given fleet Z that I don't. Against late game bomber swarms, you have to keep your capitalships at the edge of the gravity well if you want any chance of escape, because the bomber

18 Replies 37,299 Views

[quote who="venku219" reply="288" id="3296629"]even without phase chance you can destroy entire fleets at once. I had about twelve of them and some suberverters, a star base some sentinels and enforcers, got an AI to jump into my gravity well with about 55 enforcers a bunch of Caps and support fleet and decimated it all while losing just to sentinels.[/quote] I was mainly pointing out that with no bypass chance there's no real synergy betwe

304 Replies 778,029 Views